Gramarye: Difference between revisions
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====Dominion==== | ====Dominion==== | ||
*[https://antarok.net/threads/abraia.69/post-1220 Shadow Craft] - By establishing Dominion over Anathema, Abraia weaves this shadowy and oft destructive Metaphor to empower her '''Smithing''' crafts. | *[https://antarok.net/threads/abraia.69/post-1220 Shadow Craft] - By establishing Dominion over Anathema, Abraia weaves this shadowy and oft destructive Metaphor to empower her '''Smithing''' crafts. | ||
*[https://www.antarok.net/forums/support-forum.40/ Warrior] - By establishing Dominion over Saol, a warrior may push their '''Fitness''' to a preternatural level. | |||
====Rituaali==== | ====Rituaali==== |
Revision as of 01:05, 7 September 2024
Those with Gramarye have found for themselves an identity which is difficult to classify.
Gramarye
Gramarye is a term for every form of 'lesser' Arcana. Deriving benefit from a Gramarye may require spending a Minor Merit or Major Merit.
HistoryAntarok is home to all manner of Arcana, and a wide variety of potent personal powers capable of conferring unnatural abilities to those that wield them. Gramarye is the distinction used for so-called lesser forms of Arcana, borrowed powers that might hinge upon greater things or the natural workings of the world.
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Obtaining GramaryeGramarye may be obtained through any method appropriate, as one would initiate into any Arcana. Some materials or components with a Challenge Rating may require spending Seasonal Points on obtaining. It is possible to start with Gramarye, and one does not need permission to pursue any of these unless otherwise stated in the write-up for that specific Gramarye.
Progressing GramaryeEach specific Gramarye comes with benefits and possible drawbacks, progressing along an XP track from Novice at 0 XP through at most Master at 250 XP just like a Skill. Notes: On your character sheet, include Gramarye progression in your skill ledger, like so: Saolbind: Dragonbound 0/250 XP and paste a copy or summary of the abilities for that Gramarye somewhere on your character sheet. Make sure you update your appearance with any aesthetic changes so your fellow authors don't have to read your Gramarye traits to figure out what you look like. Gramarye ListWild GlamourSaolbinds
Beast Magic
Flora Magic
GoetiaDominion
Rituaali
Ash Magic
ThaumaturgyMutagens
Earthbinds
Creating GramaryeCreating a new Gramarye in or out-of-character requires submitting a proposal to the Submissions Forum. Include how to perform the ritual if its a Rituaali or a Saolbind, and how the ability might be garnered otherwise. They can also be attached to a Fauna or Flora, and fauna are assumed to be able to use it at a level of competence and Spell Reserves equal to their Challenge Rating. DefinitionsA Gramarye will possess between 1 and 5 abilities from the following ability types. ActiveAn Active ability does something in exchange for a use of Spell Reserves at the tier it is cast. :Active abilities for crafting might be more about tracking their items or materials, manipulating their shape. Supernatural materials or additional properties would be Passive abilities, not Active ones.
PassiveA Passive ability does something idly without the expenditure of Spell Reserves, either all of the time or when its conditions are met. This ability should be explained in one paragraph, not too powerful for its skill tier, and easily understood. Passive abilities should influence or confer something singular and specific, avoiding the use of ‘and’ this ‘and’ that and so on. If you wish for two passive abilities upon one person or object at a time, then foster an additional Gramarye.
Example: A smith could use Aeris to imbue the weapons they make with added velocity from wind to heighten the material it may reliably damage, or else surround it with a maelstrom of that wind for extra durability. But not both, without an additional Gramarye. BuffA Buff ability does something in exchange for a use of Spell Reserves at the tier it is cast. Examples include being unable to drop a weapon, improving your capability to smash or cut, improving one’s physiology, surrounding oneself in material, or else granting some supernatural sense.
AestheticAn Aesthetic ability is something which changes the appearance or form of a character or object in a specific way, sometimes permanently or passively without the need for using Spell Reserves. Having non-specific control over an aesthetic would change this into an Active ability with a duration.
TemplateWIP |
Skill Tiers
Below is a basic template for Dominion with 3 abilities, but you may have up to 5 following the limitations of this write-up. Simple Dominions are likely to face an easier approval and writing process, while leading to less character complexity bloat over time. NoviceDescription
ApprenticeDescription
JourneymanDescription
ExpertDescription
MasterDescription
AscendedDescription
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Articles on Arcana
Definitions |
Arcana · Arcana List · Potential · Variant · Gramarye · Theorem · Planes · Metaphor · Ascension |
Practices |
Practices · Alkahest · Contrivances |
Galdr |
Galdr |
Glamour |
Glamour |
Welkin |
Welkin · Pact · Poetics · Blight |
Planes |
Aetherium · Antarok · Ælphyne · Avernus· Gehenna· Arcadia Aarda· Ur'Duun · Céleste · Lacon · Æylune · Læloch · Nihilos |
Metaphor |