Gramarye
Those with Gramarye have found for themselves an identity which is difficult to classify.
Gramarye
Gramarye is a term for every form of 'lesser' Arcana. Deriving benefit from a Gramarye may require spending a Minor Merit or Major Merit.
HistoryAntarok is home to all manner of Arcana, and a wide variety of potent personal powers capable of conferring unnatural abilities to those that wield them. Gramarye is the distinction used for so-called lesser forms of Arcana, borrowed powers that might hinge upon greater things or the natural workings of the world.
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Obtaining GramaryeGramarye may be obtained through any method appropriate, as one would initiate into any Arcana. Some materials or components with a Challenge Rating may require spending Seasonal Points on obtaining. It is possible to start with Gramarye, and one does not need permission to pursue any of these unless otherwise stated in the write-up for that specific Gramarye.
Progressing GramaryeEach specific Gramarye comes with benefits and possible drawbacks, progressing along an XP track from Novice at 0 XP through at most Master at 250 XP just like a Skill. Notes: On your character sheet, include Gramarye progression in your skill ledger, like so: Saolbind: Dragonbound 0/250 XP and paste a copy or summary of the abilities for that Gramarye somewhere on your character sheet. Make sure you update your appearance with any aesthetic changes so your fellow authors don't have to read your Gramarye traits to figure out what you look like. Gramarye ListWild GlamourSaolbinds
Beast Magic
Flora Magic
GoetiaDominion
Rituaali
Ash Magic
ThaumaturgyMutagens
Earthbinds
Creating GramaryeCreating a new Gramarye in or out-of-character requires submitting a proposal to the Submissions Forum. Include how to perform the ritual if its a Rituaali or a Saolbind, and how the ability might be garnered otherwise. They can also be attached to a Fauna or Flora, and fauna are assumed to be able to use it at a level of competence and Spell Reserves equal to their Challenge Rating. StructureInclude which Metaphor a Gramarye is using. If the Gramarye has any lifestyle or aesthetic changes to the character, add a 'Living as' section. If it hinges upon something the Gramarye expands upon, add a Concepts section.
DefinitionsA Gramarye will possess between 1 and 5 abilities from the following ability types. ActiveAn Active ability does something in exchange for a use of Spell Reserves at the tier it is cast. :Active abilities for crafting might be more about tracking their items or materials, manipulating their shape. Supernatural materials or additional properties would be Passive abilities, not Active ones.
PassiveA Passive ability does something idly without the expenditure of Spell Reserves, either all of the time or when its conditions are met. This ability should be explained in one paragraph, not too powerful for its skill tier, and easily understood. Passive abilities should influence or confer something singular and specific, avoiding the use of ‘and’ this ‘and’ that and so on. If you wish for two passive abilities upon one person or object at a time, then foster an additional Gramarye.
Example: A smith could use Aeris to imbue the weapons they make with added velocity from wind to heighten the material it may reliably damage, or else surround it with a maelstrom of that wind for extra durability. But not both, without an additional Gramarye. BuffA Buff ability does something in exchange for a use of Spell Reserves at the tier it is cast. Examples include being unable to drop a weapon, improving your capability to smash or cut, improving one’s physiology, surrounding oneself in material, or else granting some supernatural sense.
AestheticAn Aesthetic ability is something which changes the appearance or form of a character or object in a specific way, sometimes permanently or passively without the need for using Spell Reserves. Having non-specific control over an aesthetic would change this into an Active ability with a duration.
LimitationsGramarye is essentially a custom Arcana allowing players to create personalized magical abilities, and is subjected to several restrictions for fairness of play.
Non-Merited GramaryeLimit the functionality of non-merited Gramarye severely to just a few concepts. It will not confer Spell Reserves, any passive benefit it offers will need to be limited, and it will need to consume Spell Reserves or Alkahest for what it does. Non-Merited Gramarye such as Familiary will require Expert or Mastery in its source skill. Not-Merited Gramarye faces a heavier review process. AnalogyGramarye should be made from precedent without directly copying or invalidating the original; you should aim for something unique. While we will accept new ideas, using re-skinned abilities you like from other Arcana while preserving any trade-offs will ease the balancing and approval process, especially for complicated ideas.
ScalingGramarye may defend from or damage equivalent skill tiers, materials, or Arcana within reason. Below are the limitations for how strong a Gramarye can be at each skill tier. This applies to any Active, Buff, Passive, or Creation.
CaveatsOn Antarok, there are dozens of ways to mask a penalty or obsolete it. Trade-offs will not be considered when balancing an Arcana, nor will we accept plot reasons or promises that the interactions breaking it will not be abused. Everything that is made should fall within Antarok fairness-minded balance ideology. NPCsYou may only spend Seasonal Points Experience on NPC Gramarye that your Player Character also possesses, but you may still do so with earned Experience from other sources. Review ProcessGramarye will first be reviewed by a Principal Storyteller at a minimum before passing it on to someone else. It will also need to be reviewed by the Regional and City Storytellers where this content is hosted within the setting. Two sets of eyes will need to review a Gramarye in any case. Some Storytellers may rubber stamp things very quickly, while others may take a long time to do so with multiple passes or changed minds.
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Template
Below is a basic template for Gramarye with 5 abilities; you may have less if you feel this is appropriate. Aesthetic - Ability NameDescription (may be transferred into the 'living as' or introduction section of the write-up) Passive - Ability NameDescription Buff - Ability NameDescription Active - Ability NameDescription Active - Ability NameDescription Active - Ability NameDescription
NoviceDescription
ApprenticeDescription
JourneymanDescription
ExpertDescription
MasterDescription
AscendedDescription
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Articles on Arcana
Definitions |
Arcana · Arcana List · Potential · Variant · Gramarye · Theorem · Planes · Metaphor · Ascension |
Practices |
Practices · Alkahest · Contrivances |
Galdr |
Galdr |
Glamour |
Glamour |
Welkin |
Welkin · Pact · Poetics · Blight |
Planes |
Aetherium · Antarok · Ælphyne · Avernus· Gehenna· Arcadia Aarda· Ur'Duun · Céleste · Lacon · Æylune · Læloch · Nihilos |
Metaphor |