Contrivance

From Antarok

Contrivance

'Contrivance' is an umbrella term which refers to any preternatural object associated with the arcane.

History

Contrivances, to some degree, have always existed, as any object laden in any Metaphor would be considered one.

Purpose

The purpose of each Contrivance will vary wildly based on a myriad of variables involved in the process by which it comes into existence. For more detail, see below where the sources of such items will be listed.

Organic Contrivances

Some Contrivances may be sourced directly from a mage, plant, animal, mineral, or other natural resource. The most abundant natural Contrivance that exists is Alkahest itself.

For available site-exclusive resources, see the forum compendiums: general resources, Ælheim. 

Crafted Contrivances

The intelligent creatures that dwell across the planes have utilized a variety of methods through the ages to create Contrivances to suit their whimsies.

Theorems

Theorem.

Theorems are a form of supernatural study, arming the mundane and magi alike with the ability to understand or act against supernatural forces. Theorems do not need a Minor Merit to unlock. See Theorem.

Animism.

Animists study life force and nature, forming bonds with plants and beasts, big and small. Glamour and its wild derivatives of Saolbinding, Florabinding and Beast Magic each fall within the purview of an Animist. See Animism.

Theurgics.

Mystics are purveyors of Metaphor who come to understand Welkin, the Planes and their Godheads, and the Undead. They use their soul as a tool for gathering information from the world around them, creating tools to harm the incorporeal while burning Alkahest to summon Spirits as loyal guardians. See Mysticism.

Occultism.

Ensorcellers study Galdr, Aether, the domination of Metaphor, and most Practices in order to conjure miracles from Alkahest. Extraordinarily versatile, Ensorcelling is a mage's best friend. See Ensorcelling.

Practices

Practices.

Practices are a form of scientific magic derived from the world around the mage, using planar Alkahest or the strange laws of reality to manufacture Contrivances and bend the universe to their desire. What a Practice can do is theoretically without limitation, provided the necessary materials are on hand. Practices do not need a Minor Merit to unlock. See Practices.

Alchemistry.

Alchemists break down Alkahest for the transfer of properties and spells between the environment, materials, and people, creating Alkemicals for use in transformative Mutagen or Contrivances. See Alchemistry.

Artifice.

Artificers encode objects with Alkahest-powered Diction, fashioning Automata and Automatricks such as firearms. See Artifice.

Malediction.

Maltricians weave flesh using Saol or Miasmata to mend or modify the living and the dead alike. See Malediction.

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