Race List: Difference between revisions

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=Playable Races=
=Playable Races=
  [[Antarok]] is a [[Plane]] of innumerable beings, from Mæn - Humanity, Ælves, Gnomes, and Dvergar, to the animal-like [[Sofontti]], and even playable [[Dragon|Dragons]], [[Spirit|Spirits]], [[Undead]], or the immortal [[Faefolk|Fae]]. Any of these dozens of options are available to play or operate as an [[Non-Player Character|NPC]].
  [[Antarok]] is a [[Planes|Plane]] of innumerable beings, from Mæn - Humanity, Ælves, Gnomes, and Dvergar, to the animal-like [[Sofontti]], and even playable [[Dragon|Dragons]], [[Spirit|Spirits]], [[Undead]], or the immortal [[Ælphyne|Fae]]. Any of these dozens of options are available to play or operate as an [[Non-Player Character|NPC]].
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[[Cor'Norai]]: Fleeing exile to beneath the sea, Cor'Norai are a race of Ælves granted [[Fathom]] by [[Lævos]], the [[[[Spirit|Arche]] of [[Lacon]].<hr>
[[Cor'Norai]]: Fleeing exile to the sea depths of the sea, Cor'Norai are a race of Ælves granted [[Fathom]] by [[Lævos]], the [[Spirit|Arche]] of [[Lacon]].<hr>
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[[Dragon]]: Dragons come in every shape or size, and they Govern, Seek, and Embody various concepts with their [[Grist]].<hr>
[[Dragon]]: Dragons come in every shape or size, and they Govern, Seek, and Embody various concepts with their [[Grist]].<hr>
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[[File:KrakonIcon.png|100px|Krakon.]]
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[[Krakon]]: Krakon are oceanic [[Dragon|Dragons]] with the [[Grist]]-variant of [[Encaustum]].<hr>
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[[File:Coatl.png|100px|Coatl.]]
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[[Coatl]]: Deep Dragons of the [[Ur'duun]], [[Coatl]] are serpents possessing the [[Grist]]-variant of [[Tetli]].<hr>
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[[File:Coatl.png|100px|Coatl.]]
[[File:Knocker.png|100px|Knocker.]]
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[[Coatl]]: Cambion of the [[Ur'duun]], Coatl are feathered serpents who grow from sacrifice.<hr>
[[Knockers]]: Cambion of the [[Ur'duun]], Knockers are crafty, inorganic beings who grow from sacrifice.<hr>
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[[Mnoomin]]: Cambion of [[Arcadia]], Mnoomin are beings who live inside dreams and nightmares.<hr>
[[Aranexi]]: Cambion of [[Arcadia]], Aranexi are beings who live inside dreams and nightmares.<hr>
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Latest revision as of 16:47, 11 January 2025

☰ Starting Guide

Playable Races

Antarok is a Plane of innumerable beings, from Mæn - Humanity, Ælves, Gnomes, and Dvergar, to the animal-like Sofontti, and even playable Dragons, Spirits, Undead, or the immortal Fae. Any of these dozens of options are available to play or operate as an NPC.

Races

A playable race is defined as anything which is sapient that possesses a soul and free will, provided it is written here on the wiki.

Bloodlines.

Bloodlines with special abilities or variations on the races may be chosen at creation.

Mongrel.

Mongrels are the mixed offspring of any two races which can interbreed.

Mænnish

Mænnish are a group of similar races comprising humankind, ælvenkind, dvergar, and gnomes. See Mænnish.

Human.

Human: Descendants of the Ælves, humankind are a muddy breed with a knack for opportunity.

Æld'Norai.

Æld'Norai: The immortal Æld'Norai are a zealous and spiritual people sworn to protect the great tree Ældrassil.

Jin'Norai.

Jin'Norai: Denizens of the city of Bast, brown-skinned Jin'Norai are the banished Ælves who found their place among the Galsterei of Arcanis.

Cor'Norai.

Cor'Norai: Fleeing exile to the sea depths of the sea, Cor'Norai are a race of Ælves granted Fathom by Lævos, the Arche of Lacon.

Dvergar.

Dvergar: Short and sturdy denizens of the Ur'Duun, Dvergar are a technospiritual race who sacrifice other beings for power.

Gnome.

Gnome: Minuscule mæn who inhabit the Ur'Duun, the Gnomish people are masters of Artifice who modify their own bodies with prosthetics.

Faefolk

Faefolk: From the Plane of of Ælphyne, the Faefolk are a capricious, callous bunch known for the natural Glamour they are each born with. See Faefolk.

Sidhe.

Sidhe: The sociopathic Sidhe manipulate one another with their Shimmerdust in the Masquerade, a party that never ends.

Pixie.

Pixie: Tiny with a twisted sense of humor, Pixies enjoy pranking others with their illusory Shimmerdust.

Dryad.

Dryad: Tauric half-doe Fae, Dryad are Druids who lay down their lives in the defense of flora.

Boggart.

Boggart: Ugly creatures gifted with the ability to shapeshift, Boggarts live their lives never showing what they truly are.

Satyr.

Satyr: Pointy-eared men with horns and the lower half of a goat, Satyr are Druids who chase parties, good food, and alcohol.

Inari.

Inari: Tricksters who stole Seeming from the Boggarts, Inari survive by eating the livers of the living.

Dragon.

Dragon: Dragons come in every shape or size, and they Govern, Seek, and Embody various concepts with their Grist.

Krakon.

Krakon: Krakon are oceanic Dragons with the Grist-variant of Encaustum.

Coatl.

Coatl: Deep Dragons of the Ur'duun, Coatl are serpents possessing the Grist-variant of Tetli.

Kobold.

Kobold: Servants of dragons, Kobold sometimes leave their Dragonbarrows in search of purpose.

Vokhai

Vokhai: Scattered throughout the realms, the Vokhai are the primeval denizens of Antarok, displaced by the expansion of other races; only recently have they banded together under the banner of Vokhazul and its nomadic warbands.

Ork.

Ork: The ork is a work in progress.

Trow.

Trow: The trow are a work in progress.

Goblin.

Goblin: The goblin is a work in progress.

Gnoll.

Gnoll: The Gnoll are powerful beastfolk belonging to a menacing horde, or else tribal woodland pacifists.

Najda.

Najda: The Najda are a race of slithering or bipedal reptiles who devour their prey whole.

Sofontti

Sofontti: A myriad of intelligent animal-like people, Sofontti originally hail from the land of Kalevala.

Sofontti.

Sofontti: Denizens of Kalevala, the Sofontti are a varied race of upright, mammalian beasts.

Cambion

Cambion are strange beings of Metaphor with souls, often owing their roots to other planes of existence.

Rakshasa.

Rakshasa: Originating seemingly from nothing, the sadistic Rakshasa are a secretive enigma resembling small adorable felines.

Djinn.

Djinn: Cambion of Antarok, Djinn are beings who live as objects, especially tools, weapons, and Automata.

Aeon.

Aeon: Cambion of Aarda, the Aeon are beings of light who watch over the procession of souls from within the sun, smiting impurities with their Radiance.

Aarakora.

Aarakora: Cambion of Céleste, the Aarakora are avian spirits who wield beauty in the secluded isles far above the world.

Mithræ.

Mithræ: Cambion of Æylune, the owl-like Mithræ descend from Æylune to preserve the stories of those on their deathbed.

Knocker.

Knockers: Cambion of the Ur'duun, Knockers are crafty, inorganic beings who grow from sacrifice.

Abyssal.

Abyssal: Cambion of Lacon, the Abyssal are all manner of oceanic predator, known for consuming flesh as well as knowledge.

Mnoomin.

Aranexi: Cambion of Arcadia, Aranexi are beings who live inside dreams and nightmares.

Leshy.

Leshy: Cambion of Ælphyne, Leshy are mask-wearing forest spirits who are just as wont to eat lost ones as aid them.

Onryo.

Onryo: Cambion of Avernus, the Onryo are reborn out of regret and endeavor to resolve the attachments of their past lives.

Daemon.

Daemon: Cambion of Gehenna, Daemons exist in an endless state of war amongst themselves, plying Faustian Bargains with Mystics for an edge.

Haemora.

Haemora: Cambion of Caligony, the Haemora are twisted reflections of mortals repainted in cruel and callous colors.

Undead

Undead: Souls drifting towards Avernus, and those prevented from passing on can consider themselves among the ranks of the living dead.

Draugr.

Draugr: Bound to their own bodies after death, Draugr experience a challenged life of slow decay.

Dracolych.

Dracolych: Dragons made into Draugr possess a command over death with their Geist.

Ghost.

Ghost: Those who die suffer the slow burden of decay to nothing but ash, haunting what they held dear in life with Poetics.

Wisp.

Wisp: The Æld'Norai Tether themselves to Ældrassil, becoming spirits of Saol. Even in death do they protect Ælheim.

Endless.

Endless: Souls unwoven by Nihilos, the Endless are the lowest form of being with a conscious.

Antarok Handbook

Rules of Play

Terms of Use · Rules of Play · Starting Guide · Experience · Merits · Skills · Skill List

Seasonal Points · NPCs · Duty · Formations · Dungeoneering · Challenge Rating

Threads · Calendar · Living Standards · Travel · Rebirth

Lore

World History · Nations · Technology · Language

Arcana · Arcana List · Religion · Planes · Metaphor · Alkahest

Races

Races · Mongrels · Bloodlines
Mæn [ Human · Æld'Norai · Cor'Norai · Jin'Norai · Dwarf · Gnome ]
Faefolk [ Dragon · Kobold · Inari · Sidhe · Dryad · Pixie · Boggart · Satyr ]
Vokhai [ Orc · Trow · Goblin · Gnoll · Najda ]

Sofontti [ Doggi · Wolvetti · Foxti · Haretti · Rodentti

Lynxetti · Mustetti · Bearetti · Cervitti · Porcitti ]

Cambion [ Rakshasa · Djinn · Aeon · Aarakora · Mithræ · Knocker

Abyssal · Aranexi · Leshy · Onryo · Daemon · Haemora ]
Undead [ Draugr · Ghost · Wisp · Endless · Dracolych ]
Forum Links [ Back to Antarok · Character Sheets · Ælheim · Support Forum ]