Krakon
Introduction
Draconic denizens of Lacon, Krakon Cultivate within themselves a Two-Of-The-Sea, the power of Encaustum. You receive a Free Racial Merit for the Encaustum of a Krakon while playing as one. You must expend a Major Merit as XP Debt to be a fully-grown Adult Krakon - further Life Stages must be earned in play.
Fast Facts
- Population: 5,000+; 500+ Adults, 20+ Elders, 1 Ancient
- Lifespan: Indefinite
- Height: See Dragon Life Stages
- Racial Merit: Krakon begin with a Free Racial Merit for their Encaustum.
Note: You may begin play as up to a 550-year-old Adult Krakon by expending the necessary Merits as XP Debt.
Dragon Variant: Krakon
Krakon are Dragons which have had their Grist warped by Imber. Either their mother is a Krakon, or they are turned so by Lævos, Arche of Lacon, Krakon see their Grist turn to Encaustum; their expanded capacity for Saol Spell Reserves transitions to that of Imber. The Krakon always resembles some form of life dependent on water for survival, as they may only Embody such fauna or flora.
Abilities
Protean Physiology
Krakon do not have metallic-grade hides like their cousins; rather, theirs is akin to the mundane species of fauna or flora they are derived from layered over a salamander-like biology; they are able to regenerate from injuries including amputated limbs or injured organs slowly over the course of a month if allowed to rest. So long as the brain and Encaustum throat-organs remain intact, Krakon could otherwise survive being mangled and gored beyond recognition.
- Living nigh-exclusively beneath the waves, a Krakon feels discomfort without a high degree of humidity; its skin dries easily unless it Embodies a species known for weathering dry spells.
Lacopia
Like the Cor'Norai, Krakon can see the differential hue Saol of all life beneath the sea whilst entirely submerged. This pushes back the abyss, making the water clear and bright to them where a human might see it as murky or dim. The coral of Coreadh make for beautiful, lush seafloor environs while fish and other creatures of the sea seem to sparkle or shine with pale white hues. The undead will appear as opaque, black wraiths in their vision, while the living are just as brightly lit with veins of pulsating life; those between life and death such as the Devorare appear dim and grey unless they have recently fed. Animists can also use this gift to see the aggression in a sea creature, but not a man, and hunters can see the vulnerable arteries of their prey at all times within the water. This ability does not function out of the water.
Psychology
The most savage variant of Dragon, Krakon experience a cat-like drive to maim and devour prey in pieces as if to play with it. Some are able to channel this desire into knowledge or what they Seek, but this desire always peeks through the surface of their gaze like dangerous ripples in a pond. They are unlikely to care for the affairs of those above the water aside from pollution or the harvesting of resources they protect.
- That is not to say every Krakon will attack fishermen at sea. Some will lazily exact a toll of fish from those sailing over its waters, or demand that the fauna they Embody be returned to the sea or else. Others will prefer isolated prey like those thrown overboard in a storm. A Krakon will only rarely consider attacking respectful Cor'Norai unless they are ravenously starved, wild, or loyal to a hostile group such as pirates.
History
Wrought by Lævos when Cor'Norai settled the coral reefs along the coasts and shallow seas of Lacon, Krakon are what became of sea dragons who challenged the Arche and His ælven children for sovereignty over these coveted territories. Subjugated, warped by Imber, and then released to reintegrate back into the natural order, some Krakon but not all work alongside the Cor'Norai to further the aims of their more ambitious brethren.
- Krakon loyal to Lævos consider the Arche to be their true father, and their patron god. They are a very young species; the only ancient Krakon in existence is disloyal to Lævos, and there are only a handful of Elders at that.
Additional Information
- Krakon may only Govern Imber, and to be Dragonbound to one requires the aid of Lævos; this will confer Imber Spell Reserves rather than Saol.
- Krakon age and grow in the same way as a Dragon; how they appear is similar, if warped by their Encaustum.
- Using the Imber Predation of their Encaustum, a Krakon may consume the Imber within the brain of an elder Krakon to advance its age like a Dragon, but cannot consume the Saol from a Dragon and vice versa.
- Like the Dracolych, Krakon and Dragons initially revile each other, as both can sense their differences in Grist.
- The Encaustum organ of a Krakon may be granted through Outer Alchemy or stolen, allowing other races to become Encaustled and thus devour the brain of a Krakon to become one; there are several Cor'Norai who have become Krakon this way.
- A Krakon may become a Dracolych, but it will only Govern Imber while being subjected to the same resentment the living dead face.
- Krakon-Dragon interbreeding will result in a whelp of the mother's species, but they are much more likely to Govern Imber and Embody or Seek oceanic topics, predatory concepts, or knowledge.
- Krakon which Embody a form of sea flora or coral may naturally develop Coreadh.
- Nearly every Krakon will eventually learn Fathom by spending a Minor Merit; Inciting it happens automatically upon becoming an Adult Krakon, and this must be paid for.
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