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There is little in the way of anti-magic, and no armor is fool-proof. A battle between two mages is swift and brutal, necessitating that two opposing forces cancel each other out. Esotera will help a mage to select the right action, to understand and undo an opposing force before it begins to harm them irreversibly. | There is little in the way of anti-magic, and no armor is fool-proof. A battle between two mages is swift and brutal, necessitating that two opposing forces cancel each other out. Esotera will help a mage to select the right action, to understand and undo an opposing force before it begins to harm them irreversibly. | ||
===Sovereignty=== | ===Sovereignty=== | ||
'''Sovereignty''' is born from the sum of ''Metaphorical'' and ''Esoteric'' understanding, forged through ''practice''. When one truly understands a form of Arcana, they experience an edge of control. | '''Sovereignty''' is born from the sum of ''Metaphorical'' and ''Esoteric'' understanding, forged together through ''practice''. When one truly understands a form of Arcana, they experience an edge of control. This control allows them to direct their spells more accurately, calling upon them more quickly and safely than someone who has not studied theory. There are more jagged bumps, edges, and irregularities in a spell conjured by a mage who has not cultivated this concept. | ||
====Orders of Expression==== | |||
To '''express''' or cant an '''incantation''' is to think, chant, or gesture the very feeling of a Metaphor, speaking verbally or non-verbally the Metaphor of the forces you wield. A '''[[Fulgury|Fulgurist]]''' might thrust their body in arcs and swoops, screaming at a high pitch to better call upon the Geist that fuels their spells with heat. This process confers a ''slight'' edge to the mage, with each ''Order'' of canting applying around five percent more control and power to the spell per form. | |||
:*First Order - Thought: Canting via one's thoughts is the first order of expression, aligning oneself with a force by suffusing their thoughts. | |||
:*Second Order - Spoken: Canting via one's speech is the second order of expression, priming the environment for an expression of Sovereignty. | |||
:*Third Order - Gestured: Canting via one's gesture is the third order of expression, directing Metaphorical forces towards one's intention. | |||
:*Fourth Order - Sacrifice: Canting via sacrifice is to harm oneself or destroy a personal belonging, fueling a force with intensity. | |||
:*Fifth Order - Environment: Canting within the bounds of an environ metaphorically connected to the force will add a measure of power to a spell. | |||
:*Sixth Order - Planar: Canting within the very Plane a force is from and being aware of this will yield a slight edge to casting. | |||
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Revision as of 15:59, 13 October 2023
Theorems
Theorems are an approximation of supernatural knowledge, arming the mundane with the ability to understand and act against supernatural forces. Those who practice Arcana with no theory struggle to control their power or that of others. Theorems do not require a Minor Merit to pursue.
HistoryThe acknowledgment of Arcana as a disparate series of schools began in the 1298th year of the Second Era, when the Deepholds proposed that the sprawling and bloated study of Arcana be separated into Theorems dictating its various classifications. Arcanology - the formal study of Aetheric Sorceries and Practices - was born from no less than fifty years of bureaucracy. Twenty years later, Theurgics took shape to classify the in-born Arcana of Dominion. Lore soon followed six years later, encompassing Fae Glamour and the so-called 'Minor Glamour' of magical beasts. Lastly, Occultism was formalized in 1391 to explain the various forms of taboo or forbidden Arcana to do with souls, the dead, or Blights. By the present era, scholars from all planes including Antarok, Céleste, and Ælphyne have since adopted the concept of Theorems, and academia - even mundane institutions - have done all they can to formulate courses for these fields of study. |
PurposeTheorems govern not just the study of Arcana, but also its principled usage. The more is known about a Theorem, the more apt a mage is at wielding associated Arcana. Magi who lack theory know little about their own spells, and they struggle to respond against the spells of others or even their own mistakes. Such 'hedge magic' spells are slow, prone to fizzling or even backlash - yet some argue those who refuted Theorems have on occasion joined the ranks of the Ascended; these detractors fail to mention the Apotheotic commonly referenced - Nunis Daar - was missing chunks of his brain by his own error and could no longer operate the muscles in his face. BranchesA Theorem is split into three basic conventions:
MetaphorArcana is born of Metaphor; more precisely, foreign Arcane Forces are antithetical to the individual dreams of the Godheads bleeding into one another, creating miracles that defy the natural laws each uses to ground reality. Every form of Arcana can be traced back to the laws of another Plane. Namely:
EsoteraTo broaden one's understanding of Arcana, they must seek Esotera. This is done through any number of methods, from studying beneath a mentor and collecting books or journals, to dangerous magical duels and wild experiments, or traveling the Planes and engaging in cultural exchange with any mages not hostile to foreigners. In time a student will begin to understand the function and possibilities behind not just their own magic, but that of other's. There is little in the way of anti-magic, and no armor is fool-proof. A battle between two mages is swift and brutal, necessitating that two opposing forces cancel each other out. Esotera will help a mage to select the right action, to understand and undo an opposing force before it begins to harm them irreversibly. SovereigntySovereignty is born from the sum of Metaphorical and Esoteric understanding, forged together through practice. When one truly understands a form of Arcana, they experience an edge of control. This control allows them to direct their spells more accurately, calling upon them more quickly and safely than someone who has not studied theory. There are more jagged bumps, edges, and irregularities in a spell conjured by a mage who has not cultivated this concept. Orders of ExpressionTo express or cant an incantation is to think, chant, or gesture the very feeling of a Metaphor, speaking verbally or non-verbally the Metaphor of the forces you wield. A Fulgurist might thrust their body in arcs and swoops, screaming at a high pitch to better call upon the Geist that fuels their spells with heat. This process confers a slight edge to the mage, with each Order of canting applying around five percent more control and power to the spell per form.
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Articles on Arcana
Definitions |
Arcana · Arcana List · Potential · Variant · Gramarye · Theorem · Planes · Metaphor · Ascension |
Practices |
Practices · Alkahest · Contrivances |
Galdr |
Galdr |
Glamour |
Glamour |
Welkin |
Welkin · Pact · Poetics · Blight |
Planes |
Aetherium · Antarok · Ælphyne · Avernus· Gehenna· Arcadia Aarda· Ur'Duun · Céleste · Lacon · Æylune · Læloch · Nihilos |
Metaphor |