Arcana: Difference between revisions
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[[Theorem|Theorems]] are an approximation of | [[Theorem|Theorems]] are an approximation of supernatural knowledge, arming the mundane with the ability to understand and act against supernatural forces. Those who wield Arcana with no theory struggle to understand and thus control their power or that of others. Earned through study and mentorship, theorems do not need a Minor Merit to progress. See [[Theorem]].<hr> | ||
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Revision as of 22:52, 5 October 2023
Classifications
Below you will find summaries for the various forms of unnatural power known to the world.
Theorems are an approximation of supernatural knowledge, arming the mundane with the ability to understand and act against supernatural forces. Those who wield Arcana with no theory struggle to understand and thus control their power or that of others. Earned through study and mentorship, theorems do not need a Minor Merit to progress. See Theorem. |
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Sorceries are a stressor of the soul, awakening it to the expression of magic. By drawing in Aether from the Aetherium using their soul as a conduit, a sorcerer is capable of creating miracles at the risk of unraveling their mind, body, and spirit. Some sorceries are even a form of foul curse. See Sorcery. |
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Dominion is the term for power gleaned through a sheer force of will. Those who wield Dominion form pacts with powerful beings, or else summon lesser entities to them. They may even possess profound psionic power, or hold sway over a deathly state of being - Poetics. See Dominion. |
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Glamour is the ability to manifest unnatural power by channeling life force - Saol - through arcane-adapted biology. Some races including the Faefolk and Draconidae are born with the biology necessary to cultivate it. Magical creatures sometimes wield minor forms of Glamour to terrifying effect. See Glamour. |
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Practices are a form of scientific magic derived from the world around the mage, using planar Alkahest or the strange laws of reality to manufacture Artifacts and bend the universe to their desire. What a Practice can do is theoretically without limitation, provided the necessary materials are on hand. See Practices. |
Theorem Subjects
Arcanology governs the study of Aether, Elementia, Psychism, and most Practices. See Arcanology. |
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Occultists deal darkly in all such topics associated Blights and the undead such as ghosts, including souls and the afterlife. Poetics, most Blights, and Malediction are also in their purview. See Occultism. |
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Theurges study Pacts, Summoners, and the Planes as well as their gods and inhabitants. See Theurgics. |
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Lore is the study of Glamour, Saol, supernatural flora and fauna, or races such as Dragons or Fae and their utilization in Practices. See Lore. |
Sorcery Disciplines
Elementia
Exodii manipulate the aether of space itself to traverse great distances, sometimes breaching other planes of existence. See Exodus. |
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Fulguri excite aether to conjure displays of power such as flame or lightning, or to overcharge the body. See Fulgur. |
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Aboteurs sap the aether from matter to slow motions, manifest the ice from vapor in the air, or weaken the bodies of others. See Abation. |
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Zephyri create wind and solidify gases to create storms and barriers, suffocate others, and fly. See Zephyr. |
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Aquari manipulate liquids and ocean currents, even manipulating the fluids in the body to puppeteer others or stop their bleeding. See Aqua. |
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Terrari sculpt all manner of minerals from sand to stone or even metal to crush, impale, or fashion. See Terra. |
Blights
Devorare are vampires who abuse or siphon the aether found in the blood of living things for terrible deeds. See Devorare. |
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Scourges are curse mages who sacrifice their vitality to manipulate the ashes of death or weave terrible afflictions. See Scourge. |
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Devorare is a forbidden discipline for abusing or siphoning aether found in the blood of living things for terrible deeds. See Devorare. |
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Devorare is a forbidden discipline for abusing or siphoning aether found in the blood of living things for terrible deeds. See Devorare. |
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Devorare is a forbidden discipline for abusing or siphoning aether found in the blood of living things for terrible deeds. See Devorare. |
Dominion Disciplines
Practices are a form of scientific magic derived from the world around the mage, using planar Alkahest or the strange laws of reality to manufacture Artifacts and bend the universe to their desire. What a Practice can do is theoretically without limitation, provided the necessary materials are on hand. See Practices. |
Pacts
Practices are a form of scientific magic derived from the world around the mage, using planar Alkahest or the strange laws of reality to manufacture Artifacts and bend the universe to their desire. What a Practice can do is theoretically without limitation, provided the necessary materials are on hand. See Practices. |
Poetics
Apparation is how discorporated undead traverse the planes and interact with the world around them. See Apparation. |
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Syphon is the power by which discorporated undead draw in energy from emotion and metaphor to sustain themselves. See Syphon. |
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Possession is the power by which discorporated undead take possession of the living or objects. See Possession. |
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Remnant is the unnatural ability to bind the memories of the undead into totems that bend reality. See Remnant |
Articles on Arcana
Definitions |
Arcana · Arcana List · Potential · Variant · Gramarye · Theorem · Planes · Metaphor · Ascension |
Practices |
Practices · Alkahest · Contrivances |
Galdr |
Galdr |
Glamour |
Glamour |
Welkin |
Welkin · Pact · Poetics · Blight |
Planes |
Aetherium · Antarok · Ælphyne · Avernus· Gehenna· Arcadia Aarda· Ur'Duun · Céleste · Lacon · Æylune · Læloch · Nihilos |
Metaphor |