Arcana: Difference between revisions
No edit summary |
No edit summary |
||
Line 18: | Line 18: | ||
<tr> | <tr> | ||
<td> | <td> | ||
Known since before written record, before humanity devolved from the [[ | Known since before written record, before humanity devolved from the [[Æld'Norai]], and before the Ælves devolved from the [[faefolk|fae]], Arcana is a fundamental part of existence made possible by the planar [[Metaphor]] existing in all things. | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
==Personal Arcana== | |||
<table style="width:80%;margin-left:10%;margin-right:10%;text-align:left;"> | |||
<tr> | |||
<td> | |||
Personal Arcana is split between the categories of [[Galdr]], [[Dominion]], and [[Glamour]]. | |||
===Strain=== | |||
Each category of Arcana utilizes a different form of '''Strain'''; magi with multiple disciplines from entirely different branches draw might draw from up to three different resources within themselves, or only one with many disciplines and a greater capacity for weathering their consequences. | |||
:Galdr burns up a soul, living or dead, weakening its connection to the body while leading to paralysis. Dominion gives rise to spiraling insanity and exhaustion, its wielders fainting or developing mental illness and cognitive decline. Finally, Glamour robs the body of life, causing it to shut down and wilt like a drying leaf through overuse. | |||
====Spell Slots==== | |||
:As a rule of thumb, a mage can cast '''the highest-tier spell of a discipline in a given category''' ''once'' before experiencing Strain should they cast again. They may cast '''half''' an additional spell of their highest tier for every discipline known of that tier and category. Additional spells beyond this limit will push them towards Light, Moderate, Heavy, and Fatal Strain. | |||
::Major Strain is always a crippling experience; a mage can no longer cast spells once they incur this penalty, and may even suffer permanent physical or mental injuries. | |||
:Spells of a lower tier are exponentially cheaper to the point an [[Ascension|Ascended]] can freely cast their Novice spells without any consequence. The highest tier spell a mage can cast is worth three of the one below it. For an Expert, one becomes three Journeymen spells, three Journeymen spells becomes nine Apprentice spells, and nine Apprentice spells becomes twenty-seven Novice spells. | |||
====Spell Recovery==== | |||
Recovery can take between several days for Light Strain to a few months for Heavy. There are many ways in which a mage might eke out more efficiency in their spells or recovery, such as [[Theorem|Theorems]] and [[Alchemistry]]. | |||
'''Note:''' If you abuse your spells without playing out Strain, a member of staff might ask that you keep a ledger. Until this happens, you are free to guess a | |||
===Techniques=== | |||
Several techniques exist in a general sense for altering how a mage might utilize their spells. Each relies on the fulfillment of a certain requirement or condition to be available to the mage. | |||
====Multi-Casting==== | |||
Multiple spells ''can'' be cast in the same moment provided the mage is canting from a [[Weaving|Grimoire]]. Mastery in Meditation or a [[Summoning|familiar]] they have fused with might also confer this capability. | |||
====Metaphorical Expression==== | |||
Magi can wield [[Metaphor]] to cheapen and empower their spells through emotive action and circumstance. ''See: [[Metaphor]]'' | |||
</td> | |||
</tr> | |||
</table> | |||
</div> | </div> | ||
{{Arcana Footer}} | {{Arcana Footer}} |
Revision as of 06:31, 22 February 2024
Arcana
Arcana is born of the Metaphorical Forces; more precisely, foreign Arcane Forces are antithetical to the individual dreams of the Godheads bleeding into one another, creating miracles that defy the natural laws each uses to ground reality. Every form of matter or Arcana can be traced back to the laws of another Plane by a Theorist. Upper-case Metaphor always refers to one of these forces.
Click here for the Arcana List ☰
Overview
Magic—or Arcana as it is formally referred to—is a constant factor of every day life for the denizens of Antarok. This inborn power is seen as a holy right to some, and sacrilege to others. Much of the strife in Antarok can be attributed to this supernatural power and the practitioners who use it. Whether it is the humble Artificer manufacturing golems to aid his enterprise, or the ascetic mage who cultivates his power to devastating affect, these unnatural abilities are wielded to decide the outcomes of conflict while advancing societies across the world.
|
History
Known since before written record, before humanity devolved from the Æld'Norai, and before the Ælves devolved from the fae, Arcana is a fundamental part of existence made possible by the planar Metaphor existing in all things. |
Personal Arcana
Personal Arcana is split between the categories of Galdr, Dominion, and Glamour. StrainEach category of Arcana utilizes a different form of Strain; magi with multiple disciplines from entirely different branches draw might draw from up to three different resources within themselves, or only one with many disciplines and a greater capacity for weathering their consequences.
Spell Slots
Spell RecoveryRecovery can take between several days for Light Strain to a few months for Heavy. There are many ways in which a mage might eke out more efficiency in their spells or recovery, such as Theorems and Alchemistry. Note: If you abuse your spells without playing out Strain, a member of staff might ask that you keep a ledger. Until this happens, you are free to guess a TechniquesSeveral techniques exist in a general sense for altering how a mage might utilize their spells. Each relies on the fulfillment of a certain requirement or condition to be available to the mage. Multi-CastingMultiple spells can be cast in the same moment provided the mage is canting from a Grimoire. Mastery in Meditation or a familiar they have fused with might also confer this capability. Metaphorical ExpressionMagi can wield Metaphor to cheapen and empower their spells through emotive action and circumstance. See: Metaphor |
Articles on Arcana
Definitions |
Arcana · Arcana List · Potential · Variant · Gramarye · Theorem · Planes · Metaphor · Ascension |
Practices |
Practices · Alkahest · Contrivances |
Galdr |
Galdr |
Glamour |
Glamour |
Welkin |
Welkin · Pact · Poetics · Blight |
Planes |
Aetherium · Antarok · Ælphyne · Avernus· Gehenna· Arcadia Aarda· Ur'Duun · Céleste · Lacon · Æylune · Læloch · Nihilos |
Metaphor |