Enterprise
Enterprise
Overview
An Enterprise is a game mechanic for anything resembling a business, job, or the like; it can range from something akin to a small, family owned operation to a large, multifaceted organization.
- It costs one Minor Merit to start an Enterprise, and the Enterprise must be tied to the Player Character's skills for benefit, not a CNPC's.
- Players can own or participate in business without a merit for purposes of plot.
Mechanics
Modifier |
Highest Skill |
Second Highest Skill |
+1 |
Apprentice |
Journeyman |
+2 |
Journeyman |
Expert |
+3 |
Expert |
Master |
+4 |
Master |
Grandmaster |
+5 |
Grandmaster |
For example, let's say Velho owns a business where the highest skill he has is Scourge at master (4) and the second highest is Malediction at expert (2); his Enterprise is therefore worth 6.
He would add the above value onto his SP multiplier as follows:
Base:
- 5 (Scourge / Master)
- 6 Enterprise
Multipliers:
- 100 - Base
- 0 - Active Prior Seasons
- 40 - 2x mastered skill
- 60 - 6x expert skills
Total:
- 11*200 = 2200 SP
Enterprise Development
Over time, a PC may choose to further develop an Enterprise. A Duty such as an Enterprise may have up to 1000 XP invested into it, and the scale of that Duty may be optionally expanded every 250 XP.
Duty Types:
- Small: 0 XP
- A 'small' Enterprise is something like a small, family owned business with only one establishment.
- Local: 250 XP
- A 'local' Enterprise would have either one medium to large sized establishment or a handful of small ones.
- Regional: 500 XP
- A 'regional' Enterprise can have up to a handful of medium to large establishments or more if each is smaller smattered across a region of the map.
- National: 750 XP
- A 'national' Enterprise has enough establishments of any size to span a whole nation.
- World: 1000 XP
- A 'world' Enterprise is so grand that it may have establishments open across different jurisdictions.
Further, every 50 XP invested adds 15 to a PC's SP multiplier and every 200 XP awards a Formation Merit.
To track this, please add a line on your Skills Sheet/Table where you will record the amount of XP invested. In order for said XP to be reflected in one's SP multiplier, a PC must first thread out the development of their business in writing and then have it canonized. As an example, let's say Velho has invested 50/1000 XP into his business and had the development canonized.
His SP formula would now look like this:
Base:
- 5 (Scourge / Master)
- 6 Enterprise
Multipliers:
- 100 - Base
- 0 - Active Prior Seasons
- 40 - 2x mastered skill
- 60 - 6x expert skills
- 15 - Enterprise Multiplier
Total:
- 11*215 = 2365 SP