Inne are a classification of permanent Metaphor traits or capabilities within objects, flora, fauna, and spirits.
InneInne represents the idle manifestation of Metaphor within all of creation. They function akin to traits or abilities belonging to the materials, flora, fauna, or spirits of the Planes.
Fios InneFios refers to the Planar law surrounding Inne, and the study of how it functions. Each of the Practices learn much about Inne in their own way, and could deduce their effects through the tools and abilities available to them. Craftsmen who have achieved Grandmastery in their trade can also sense the Inne Metaphor and Power in objects they know how to make, but not the individual effects. Fios of ConditionsEvery Inne has conditions that must be met to be functional. This might mean that something only functions under moonlight, or when held by someone from a certain lineage. Anything which is foreign to the body implanted by Malediction becomes Inne. Ensorcellers may alter the conditions of Inne at the cost of Alkahest.
Fios of HarmonicsInne may not exist within a being or thing in such excess that they violate its "Harmonics," which quickly poisons the body. "Disharmonious" Inne Resonance can be likened to a song within, growing discordant without the correct "instrumentation" for wielding it. These limits may be exceeded, but after five minutes any benefits will be lost where the notes are discordant, and so the pendulum will begin to swing in the other direction akin to become a Hex conferring the opposite effect until removed.
Discordant Inne conferring regeneration would instead decompose the body after five minutes have passed; objects given hardness would instead grow brittle and shatter.
Class
Subclass
Power
ResonanceThe Resonance of Inne refer to the various ways one can keep a host object or entity in balance with its Inne. For entities with souls, the soul spreads the influence of Inne across the body, while objects or beings without souls may instead localize Inne to some part of an object to create artifacts shaped by many Inne. Ridhinne do not have a Resonance capable of causing Disharmony.
Entity Resonance
Example: A character without any skills at all could survive the presence of one Physiological Inne at any tier within their body, plus one Novice-tier Inne in each class (Physiological, Immune, Psychological). Object Resonance
Example: A renowned, Grandmaster weaponsmith creates an alloy of two rare ores containing Ascended Inne for lighting aflame (Default Physiological Resonance) and 2.5x the toughness of steel (Physiological Resonance). He forges a zweihander, conferring his Virtue (Spiritual Resonance) of lightweight metal upon it. He uses Ensorcelling to adjust the conditions for the Inne within, altering them so that it will only light aflame when drawn by its intended wielder, growing heavier and stinging cold as a Hex in the hands of anyone else. Consumable Resonance
Example: A famed Grandmaster chef baked a cannoli with rare magical ingredients, bolstering the running speed (1) and jumping height (2) of the consumer; he tried adding an ingredient for reduced weight (3) but it caused the whole dish to fall out of harmony, instead creating a Hexed cannoli that makes the imbiber run slower, jump lower, and feel heavier. His Virtue of creating dishes that heal wounds is a Spiritual resonance, so the unholy cannoli was still valuable as a tasty healing remedy. == |
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