Race List

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☰ Starting Guide

Playable Races

Antarok is a Plane of innumerable beings, from Mæn - Humanity, Ælves, Gnomes, and Dvergar, to the animal-like Sofontti, and even playable Dragons, Spirits, Undead, or the immortal Fae. Any of these dozens of options are available to play or operate as an NPC.

Races

A playable race is defined as anything which is sapient that possesses a soul and free will, provided it is written here on the wiki.

Bloodlines.

Bloodlines with special abilities or variations on the races may be chosen at creation.

Mongrel.

Mongrels are the mixed offspring of any two races which can interbreed.

Mænnish

Mænnish are a group of similar races comprising humankind, ælvenkind, dvergar, and gnomes. See Mænnish.

Human.

Human: Descendants of the Ælves, humankind are a muddy breed with a knack for opportunity.

Æld'Norai.

Æld'Norai: The immortal Æld'Norai are a zealous and spiritual people sworn to protect the great tree Ældrassil.

Jin'Norai.

Jin'Norai: Denizens of the city of Bast, brown-skinned Jin'Norai are the banished Ælves who found their place among the Galsterei of Arcanis.

Cor'Norai.

Cor'Norai: Fleeing exile to beneath the sea, Cor'Norai are a tribal race of Ælves sheltered by the Arche of Lacon.

Dvergar.

Dvergar: Short and sturdy denizens of the Ur'Duun, Dvergar are a technospiritual race who sacrifice other beings for power.

Gnome.

Gnome: Minuscule mæn who inhabit the Ur'Duun, the Gnomish people are masters of Artifice who modify their own bodies with prosthetics.

Faefolk

Faefolk: From the Plane of of Ælphyne, the Faefolk are a capricious, callous bunch known for the natural Glamour they are each born with, and their endless lifespans. See Faefolk.

Sidhe.

Sidhe: The sociopathic Sidhe manipulate one another in the Masquerade, a party that never ends.

Dryad.

Pixie: Tiny with a twisted sense of humor, Pixies enjoy pranking others with their illusory Shimmerdust.

Boggart.

Boggart: Ugly creatures gifted with the ability to shapeshift, Boggarts live their lives never showing what they truly are.

Satyr.

Satyr: Pointy-eared men with horns and the lower half of a goat, Satyr are Druids who chase parties, good food, and alcohol.

Inari.

Inari: Tricksters who stole Seeming from the Boggarts, Inari survive by eating the livers of the living.

Dragon.

Dragon: Dragons come in every shape or size, and they Govern, Seek, and Embody various concepts with their Grist.

Kobold.

Kobold: Servants of dragons, Kobold sometimes leave their Dragonbarrows in search of purpose.

Vokhai

Vokhai: Scattered throughout the realms, the Vokhai are the primeval denizens of Antarok, displaced by the expansion of other races; only recently have they banded together under the banner of Vokhazul and its nomadic warbands.

Ork.

Ork: The ork is a work in progress.

Trow.

Trow: The trow are a work in progress.

Goblin.

Goblin: The goblin is a work in progress.

Gnoll.

Gnoll: The Gnoll are powerful beastfolk belonging to a menacing horde, or else tribal woodland pacifists.

Najda.

Najda: The Najda are a race of slithering or bipedal reptiles who devour their prey whole.

Sofontti

Sofontti: A group of intelligent animal races capable of walking upright, the Sofontti originally hail from the land of Kalevala.

Doggi.

Doggi: Kept by Mæn as servants, pets, and slaves, Doggi are a devolved form of Wolvetti altered by humankind to be loyal.

Wolvetti.

Wolvetti: Large, upright wolves native to the land of Kalevala, Wolvetti are known for their sense of justice and military prowess.

Foxti.

Foxti: Upright foxes native to Kalevala, Foxti are shrewd merchants and talented archers.

Haretti.

Haretti: Upright hares native to Kalevala, Haretti are talented tradesmen.

Rodentti.

Rodentti: All manner of upright rodents native to Kalevala, with a knack for spying and survival.

Lynxetti.

Lynxetti: Upright lynxes native to Kalevala, Lynxetti are a roguish race of thieves and sellswords.

Mustetti.

Mustetti: All manner of upright mustelid native to Kalevala, Mustetti are otters, martens, and wolverines.

Bearetti.

Bearetti: Upright bears native to Kalevala, Bearetti are a deeply spiritual people known for Animism.

Cervitti.

Cervitti: All manner of upright cervid native to Kalevala, Cervitti are deer, reindeer, and moose.

Porcitti.

Porcitti: Upright pigs or boar native to Kalevala, Porcitti have a talent for farming.

Cambion

Cambion are strange beings of Metaphor with souls, often owing their roots to other planes of existence.

Rakshasa.

Rakshasa: Originating seemingly from nothing, the devious Rakshasa are an enigma resembling small adorable felines.

Daemon.

Daemon: Cambion of Gehenna, Daemons exist in an endless state of war amongst themselves, plying Faustian Bargains with Mystics for an edge.

Aeon.

Aeon: Cambion of Aarda, the Aeon are beings of light who watch over the procession of souls from within the sun, smiting impurities with their Radiance.

Aarakora.

Aarakora: Cambion of Céleste, the Aarakora are avian spirits who wield beauty in the secluded isles far above the world.

Onryo.

Onryo: Cambion of Avernus, the Onryo are reborn out of regret and endeavor to resolve the attachments of their past lives.

Mithræ.

Mithræ: Cambion of Æylune, the Mithræ occasionally descend from Æylune to preserve the lives of those about to die.

Sith.

Sith: Cambion of Ælphyne, Sith are capricious healers who are just as likely to eat their patients as treat them.

Coatl.

Coatl: Cambion of the Ur'duun, Coatl are feathered serpents who grow from sacrifice.

Mnoomin.

Mnoomin: Cambion of Arcadia, Mnoomin are beings who live inside dreams and nightmares.

Abyssal.

Abyssal: Cambion of Lacon, the Abyssal are all manner of oceanic predator, known for consuming flesh as well as knowledge.

Djinn.

Djinn: Cambion of Antarok, Djinn are beings who live as objects, especially tools, weapons, and Automata.

Haemora.

Haemora: Cambion of Caligony, the Haemora are twisted reflections of mortals repainted in cruel and callous colors.

Undead

Undead: Souls drifting towards Avernus, and those prevented from passing on can consider themselves among the ranks of the living dead.

Draugr.

Draugr: Bound to their own bodies after death, Draugr experience a challenged life of slow decay.

Dracolych.

Dracolych: Dragons made into Draugr possess a command over death with their Geist.

Ghost.

Ghost: Those who die suffer the slow burden of decay to nothing but ash, haunting what they held dear in life with Poetics.

Wisp.

Wisp: The Æld'Norai Tether themselves to Ældrassil, becoming spirits of Saol. Even in death do they protect Ælheim.

Endless.

Endless: Souls unwoven by Nihilos, the Endless are the lowest form of being with a conscious.

Antarok Handbook

Rules of Play

Terms of Use · Rules of Play · Starting Guide · Experience · Merits · Skills · Skill List

Seasonal Points · NPCs · Duty · Formations · Dungeoneering · Challenge Rating

Threads · Calendar · Living Standards · Travel · Rebirth

Lore

World History · Nations · Technology · Language

Arcana · Arcana List · Religion · Planes · Metaphor · Alkahest

Races

Races · Mongrels · Bloodlines
Mæn [ Human · Æld'Norai · Cor'Norai · Jin'Norai · Dwarf · Gnome ]
Faefolk [ Dragon · Kobold · Inari · Sidhe · Dryad · Pixie · Boggart · Satyr ]
Vokhai [ Orc · Trow · Goblin · Gnoll · Najda ]

Sofontti [ Doggi · Wolvetti · Foxti · Haretti · Rodentti

Lynxetti · Mustetti · Bearetti · Cervitti · Porcitti ]

Cambion [ Rakshasa · Djinn · Aeon · Aarakora · Mithræ · Knocker

Abyssal · Aranexi · Leshy · Onryo · Daemon · Haemora ]
Undead [ Draugr · Ghost · Wisp · Endless · Dracolych ]
Forum Links [ Back to Antarok · Character Sheets · Ælheim · Support Forum ]