Race List
From Antarok
☰ Starting Guide | |
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Playable Races
Antarok is a Plane of innumerable beings, from Mæn - Humanity, Ælves, Gnomes, and Dvergar, to the animal-like Sofontti, and even playable Dragons, Spirits, Undead, or the immortal Fae. Any of these dozens of options are available to play or operate as an NPC.
Races
A playable race is defined as anything which is sapient that possesses a soul and free will, provided it is written here on the wiki.
Bloodlines with special abilities or variations on the races may be chosen at creation. |
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Mongrels are the mixed offspring of any two races which can interbreed. |
Mænnish
Mænnish are a group of similar races comprising humankind, ælvenkind, dvergar, and gnomes. See Mænnish.
Human: Descendants of the Ælves, humankind are a muddy breed with a knack for opportunity. |
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Æld'Norai: The immortal Æld'Norai are a zealous and spiritual people sworn to protect the great tree Ældrassil. |
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Jin'Norai: Denizens of the city of Bast, brown-skinned Jin'Norai are the banished Ælves who found their place among the Galsterei of Arcanis. |
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Cor'Norai: Fleeing exile to beneath the sea, Cor'Norai are a tribal race of Ælves sheltered by the Arche of Lacon. |
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Dvergar: Short and sturdy denizens of the Ur'Duun, Dvergar are a technospiritual race who sacrifice other beings for power. |
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Gnome: Minuscule mæn who inhabit the Ur'Duun, the Gnomish people are masters of Artifice who modify their own bodies with prosthetics. |
Faefolk
Faefolk: From the Plane of of Ælphyne, the Faefolk are a capricious, callous bunch known for the natural Glamour they are each born with, and their endless lifespans. See Faefolk. |
Sidhe: The sociopathic Sidhe manipulate one another in the Masquerade, a party that never ends. |
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Pixie: Tiny with a twisted sense of humor, Pixies enjoy pranking others with their illusory Shimmerdust. |
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Boggart: Ugly creatures gifted with the ability to shapeshift, Boggarts live their lives never showing what they truly are. |
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Satyr: Pointy-eared men with horns and the lower half of a goat, Satyr are Druids who chase parties, good food, and alcohol. |
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Inari: Tricksters who stole Seeming from the Boggarts, Inari survive by eating the livers of the living. |
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Dragon: Dragons come in every shape or size, and they Govern, Seek, and Embody various concepts with their Grist. |
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Kobold: Servants of dragons, Kobold sometimes leave their Dragonbarrows in search of purpose. |
Vokhai
Vokhai: Scattered throughout the realms, the Vokhai are the primeval denizens of Antarok, displaced by the expansion of other races; only recently have they banded together under the banner of Vokhazul and its nomadic warbands. |
Ork: The ork is a work in progress. |
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Trow: The trow are a work in progress. |
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Goblin: The goblin is a work in progress. |
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Gnoll: The Gnoll are powerful beastfolk belonging to a menacing horde, or else tribal woodland pacifists. |
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Najda: The Najda are a race of slithering or bipedal reptiles who devour their prey whole. |
Sofontti
Sofontti: A group of intelligent animal races capable of walking upright, the Sofontti originally hail from the land of Kalevala. |
Doggi: Kept by Mæn as servants, pets, and slaves, Doggi are a devolved form of Wolvetti altered by humankind to be loyal. |
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Wolvetti: Large, upright wolves native to the land of Kalevala, Wolvetti are known for their sense of justice and military prowess. |
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Foxti: Upright foxes native to Kalevala, Foxti are shrewd merchants and talented archers. |
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Haretti: Upright hares native to Kalevala, Haretti are talented tradesmen. |
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Rodentti: All manner of upright rodents native to Kalevala, with a knack for spying and survival. |
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Lynxetti: Upright lynxes native to Kalevala, Lynxetti are a roguish race of thieves and sellswords. |
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Mustetti: All manner of upright mustelid native to Kalevala, Mustetti are otters, martens, and wolverines. |
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Bearetti: Upright bears native to Kalevala, Bearetti are a deeply spiritual people known for Animism. |
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Cervitti: All manner of upright cervid native to Kalevala, Cervitti are deer, reindeer, and moose. |
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Porcitti: Upright pigs or boar native to Kalevala, Porcitti have a talent for farming. |
Cambion
Cambion are strange beings of Metaphor with souls, often owing their roots to other planes of existence. |
Rakshasa: Originating seemingly from nothing, the devious Rakshasa are an enigma resembling small adorable felines. |
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Daemon: Cambion of Gehenna, Daemons exist in an endless state of war amongst themselves, plying Faustian Bargains with Mystics for an edge. |
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Aeon: Cambion of Aarda, the Aeon are beings of light who watch over the procession of souls from within the sun, smiting impurities with their Radiance. |
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Aarakora: Cambion of Céleste, the Aarakora are avian spirits who wield beauty in the secluded isles far above the world. |
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Onryo: Cambion of Avernus, the Onryo are reborn out of regret and endeavor to resolve the attachments of their past lives. |
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Mithræ: Cambion of Æylune, the Mithræ occasionally descend from Æylune to preserve the lives of those about to die. |
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Sith: Cambion of Ælphyne, Sith are capricious healers who are just as likely to eat their patients as treat them. |
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Coatl: Cambion of the Ur'duun, Coatl are feathered serpents who grow from sacrifice. |
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Mnoomin: Cambion of Arcadia, Mnoomin are beings who live inside dreams and nightmares. |
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Abyssal: Cambion of Lacon, the Abyssal are all manner of oceanic predator, known for consuming flesh as well as knowledge. |
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Djinn: Cambion of Antarok, Djinn are beings who live as objects, especially tools, weapons, and Automata. |
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Haemora: Cambion of Caligony, the Haemora are twisted reflections of mortals repainted in cruel and callous colors. |
Undead
Undead: Souls drifting towards Avernus, and those prevented from passing on can consider themselves among the ranks of the living dead.
Draugr: Bound to their own bodies after death, Draugr experience a challenged life of slow decay. |
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Dracolych: Dragons made into Draugr possess a command over death with their Geist. |
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Ghost: Those who die suffer the slow burden of decay to nothing but ash, haunting what they held dear in life with Poetics. |
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Wisp: The Æld'Norai Tether themselves to Ældrassil, becoming spirits of Saol. Even in death do they protect Ælheim. |
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Endless: Souls unwoven by Nihilos, the Endless are the lowest form of being with a conscious. |
Antarok Handbook
Rules of Play |
Terms of Use · Rules of Play · Starting Guide · Experience · Merits · Skills · Skill List |
Seasonal Points · NPCs · Duty · Formations · Dungeoneering · Challenge Rating |
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Threads · Calendar · Living Standards · Travel · Rebirth |
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Lore |
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Arcana · Arcana List · Religion · Planes · Metaphor · Alkahest |
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Races |
Races · Mongrels · Bloodlines |
Mæn [ Human · Æld'Norai · Cor'Norai · Jin'Norai · Dwarf · Gnome ] | |
Faefolk [ Dragon · Kobold · Inari · Sidhe · Dryad · Pixie · Boggart · Satyr ] | |
Vokhai [ Orc · Trow · Goblin · Gnoll · Najda ] | |
Sofontti [ Doggi · Wolvetti · Foxti · Haretti · Rodentti Lynxetti · Mustetti · Bearetti · Cervitti · Porcitti ] |
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Cambion [ Rakshasa · Djinn · Aeon · Aarakora · Mithræ · Knocker Abyssal · Aranexi · Leshy · Onryo · Daemon · Haemora ] |
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Undead [ Draugr · Ghost · Wisp · Endless · Dracolych ] |
Forum Links [ Back to Antarok · Character Sheets · Ælheim · Support Forum ]