Seasonal Points
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Seasonal Points
Introduction
Seasonal Points (SP) are a representation of monetary, material, or social wealth, inheritance, and any form of comeuppance beyond one's means. They may be spent upon various rewards that your character will be able to make use of in their plots. They are earned by each character every season based on their skill levels, titles, and enterprises. SP is spent immediately on various things beyond what your Living Standard might allow.
You automatically qualify for Seasonal Points once you have made an in-character post that season. Calculate your SP using the formula below, and then subtract what you would like to spend it on. Post this result to the Seasonal Points thread.
Seasonal Points do not carry over from one season to the next, only the rewards you purchase with them.
Formula
- Your Base SP is equal to the skill tier of your primary skill. Novice 1, Apprentice 2, Journeyman 3, Expert 4, Master 5, Grandmaster 6.
- The starting Reward Points Multiplier is 100
All characters have a Job Skill - the primary skill they use to calculate their rewards, and any number of Secondary Skills - any skills they possess at Journeyman or above, contributing to their Wage Multiplier. The starting Base Wage for all characters is equal to the tier (Novice, Apprentice, Journeyman, Expert, Master, or Grandmaster) of this Job Skill. The starting Reward Points Multiplier is 100. Various factors can increase a character's Base RP, and RP Multiplier. Base RP: Your Job Skill determines your starting Base Wage, beginning with Novice at 1 GP, up to 6 at Grandmaster. Base RP Multiplier: 100/Season
- Your Primary Skill is your highest skill level.
- Your Seasonal SP is equal to the skill tier of your Primary Skill. Novice 1, Apprentice 2, Journeyman 3, Expert 4, Master 5, Grandmaster 6.
- Multiplier Base: 100x
- Bonus: +5 Multiplier/Each Journeyman Skill
- Bonus:+10 Multiplier/Each Expert Skill
- Bonus:+20 Multiplier/Each Master Skill
- Bonus:+30 Multiplier/Each Grandmaster Skill
- Bonus:+10 Multiplier/Each Prior Season of Play
- Bonus: Merited Enterprises such as factions and businesses can increase the Base RP or RP Multiplier.
- Bonus: Merited Titles of governance as nobility or prestigious acknowledgment can increase the Base RP or RP Multiplier.
Example: You have 2 Expert Skills and 2 Journeyman Skills. Your Primary Skill is one of those Expert Skills (4 SP), and your Secondary Skills are the other Expert Skill, as well as the two Journeyman Skills. On top of your base Multiplier of 100, this equals 120 Multiplier. 120 x 4 = 480 SP. You would then spend this 480 SP for rewards to include in your threads.
Price List
Alkahest
- Alkahest may be obtained with SP at a rate of 1 Gram for 10 SP.
- Sundered Alkahest may be obtained at a rate of 1 Gram for 5 SP provided you own a Merited Sundering Enterprise.
- A Master Sunderer may purchase a Sphere worth of Alkahest per season, per PC or CNPC with the appropriate skill. An Expert could purchase a Crystal, and a Journeyman a Shard.
This must be fulfilled by sundering someone in a story - ask a city moderator before Sundering an unwritten NPC with Master or greater Arcana, and remember to respect any rules for written NPCs.
Crafted Items
With crafted items, you supply Alkahest, magical reagents, and other materials that are valid for your Living Standard. Anything from the same purchase such as purchased Alkahest may also be used. Master and Grandmaster-tier items must be crafted by players or city moderators instead of SP.
- Glyphics work costs 25 SP per tier of skill.
- Contrivance work costs 50 SP per tier of skill.
- Artifacts cost 100 SP per tier of skill.
- Artificing work costs 50 SP per tier of skill.
- Malediction healing is handled by Living Standards.
- Aesthetic Malediction modifications cost 10 SP per tier of skill.
- Major Malediction modifications cost 100 SP per tier of skill.
- Exceeding one's Living Standard standard to obtain an item costs 10 SP.
Experience
Up to 10 Experience may be purchased with SP per season at a rate of 1 XP for 100 SP.
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