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Skill List: Difference between revisions

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===Conditioning Skills===
===Conditioning Skills===
Conditioning Skills possess special rules; specific use cases for these skills may be outlined on other pages, such as interactions with any given [[Arcana]].
Conditioning Skills possess special rules; specific use cases for these skills may be outlined on other pages, such as interactions with any given [[Arcana]].
:*'''Fitness''': defines both how physically fit a character is as well as governing one's ability to withstand physical damage, mundane or arcane.  
:*'''Fitness''': defines both how physically fit a character is as well as governing one's ability to withstand physical damage, mundane or Arcane.  
:*'''Resistance''': governs one's ability to withstand Arcane manipulations relating to biochemistry, such as the insidious effects of a [[Scourge]] or [[Devorare|Devorari]].
:*'''Resistance''': governs one's ability to withstand Arcane manipulations relating to biochemistry, such as the insidious effects of a [[Scourge]] or [[Devorare|Devorari]].
:*'''Meditation''': governs one's ability to withstand Arcane effects that are esoteric, i.e. non-physical. It also expands one's mental processing; this generally manifests as enhanced mental fortitude, flexibility, processing, and emotional stability.
:*'''Meditation''': governs one's ability to withstand Arcane effects that are esoteric, i.e. non-physical. It also expands one's mental processing; this generally manifests as enhanced mental fortitude, flexibility, processing, and emotional stability.

Latest revision as of 22:38, 5 March 2025

☰ Starting Guide

Basic Skill List

Below is the list of valid Basic Skills. Many skills cover related topics. A Rancher would know how to care for livestock, garden, or farm. A leatherworker would know how to tan, and so on. If you aren't sure what skill governs a specific action, please ask our community in Discord.

Basic Skills progress on a 0-100 XP track.

Core Skills

Body

Mind

Science

Adventure

Mercantile

Acrobatics

Acting

Chemistry

Deepcraft

Business

Swimming

Security

Medical

Fieldcraft

Economics

Flight

Stealth

Physics

Sailing

Espionage

Riding

Tactics

Psychology

Taming

Ranching

Combat Skills

Swords

Daggers

Axes

Hammers

Shields

Unarmed

Marksmanship

Polearms

Throwing

Whips

Trade Skills

Trade skills mostly have to do with creating some kind of product.

Carpentry

Smithing

Engineering

Glassblowing

Music

Painting

Culinary

Sculpting

Architecture

Leatherworking

Writing

Tailoring

Advanced Skill List

Advanced Skills refer to Arcana or Conditioning Skills

Advanced Skills progress on a 0-250 XP track.

Conditioning Skills

Conditioning Skills possess special rules; specific use cases for these skills may be outlined on other pages, such as interactions with any given Arcana.

  • Fitness: defines both how physically fit a character is as well as governing one's ability to withstand physical damage, mundane or Arcane.
  • Resistance: governs one's ability to withstand Arcane manipulations relating to biochemistry, such as the insidious effects of a Scourge or Devorari.
  • Meditation: governs one's ability to withstand Arcane effects that are esoteric, i.e. non-physical. It also expands one's mental processing; this generally manifests as enhanced mental fortitude, flexibility, processing, and emotional stability.

Arcana Skills

Every skill to do with magic. Categories of Arcana are in bold. Not included are Cantrips, Gramarye, or Variants of existing Arcana.

Theorems

Glamour

Galdr

Pact

Poetics

Ensorcelling

Grist

Exodus

Radiance

Syphon

Animism

Seeming

Abation

Crest

Apparation

Mysticism

Shimmer

Aqua

Vemana

Possession

Practices

Draoidh

Zephyr

Fathom

Remnant

Alchemistry

Fulgur

Nostalgis

Blights

Artifice

Terra

Omnia

Null

Malediction

Somnis

Devorare

Nymheia

Scourge

Nekros

Rusalka

Faust

Nightwalker



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