More actions
No edit summary |
|||
Line 7: | Line 7: | ||
<div style="text-align:center; background-color: #f8f8f8; padding: 0px 20px 0px 20px; margin: 0px;"> | <div style="text-align:center; background-color: #f8f8f8; padding: 0px 20px 0px 20px; margin: 0px;"> | ||
[[File:Cantrips.jpg|center]] | [[File:Cantrips.jpg|center]] | ||
''Cantrips are a classification of permanent | ''Cantrips are a classification of permanent traits or capabilities within entities, objects, flora, fauna, and spirits.'' | ||
<table style="width:80%;margin-left:10%;margin-right:10%;text-align:left;"> | <table style="width:80%;margin-left:10%;margin-right:10%;text-align:left;"> | ||
<tr> | <tr> | ||
<td> | <td> | ||
=Cantrips= | =Cantrips= | ||
Cantrips represents the idle manifestation of [[Metaphor]] within all of creation. They function akin to '''traits''' or ''' | Cantrips represents the idle manifestation of [[Metaphor]] within all of creation. They function akin to '''traits''' or '''capabilities''' belonging to people, materials, flora, fauna, or spirits across the [[Plane|Planes]] of Antarok. | ||
:*[[Theorem|Theorems]] such as [[Animism]], [[Mysticism]], and [[Ensorcelling]] call upon or create Cantrips. | :*[[Theorem|Theorems]] such as [[Animism]], [[Mysticism]], and [[Ensorcelling]] call upon or create Cantrips. | ||
::*[[Ensorcelling|Ensorcellers]] wield [[Alkahest]] to satisfy the conditional requirements of [[Cantrips]]. | ::*[[Ensorcelling|Ensorcellers]] wield [[Alkahest]] to satisfy the conditional requirements of [[Cantrips]]. | ||
Line 24: | Line 24: | ||
Fios refers to the Planar law surrounding Cantrips, and the study of how it functions. Each of the [[Theorem|Theorems]] learn much about Cantrips in their own way, and could deduce their effects through the tools and abilities available to them. Craftsmen who have achieved Grandmastery in their trade can sense the Cantrips Metaphor and Power in objects they know how to make, but not the individual effects. | Fios refers to the Planar law surrounding Cantrips, and the study of how it functions. Each of the [[Theorem|Theorems]] learn much about Cantrips in their own way, and could deduce their effects through the tools and abilities available to them. Craftsmen who have achieved Grandmastery in their trade can sense the Cantrips Metaphor and Power in objects they know how to make, but not the individual effects. | ||
===Fios of Recognition=== | |||
To impart Cantrips, they must be known, and to be known, their "Eolach," they must be fostered spiritually within the self. Without '''Fostering''', a Cantrip will remain dormant within a being or material. Without then Knowing what is Fostered, then the Cantrip will only operate at a Novice tier of power. | |||
=== | ====Fostering==== | ||
:*Expert-tier [[Skill|Trade Skills]] allow a being to work with the Ridhinne found in any material they possess, or Arcana they know. | |||
:Cantrips | :*Master-tier [[Skill|Trade Skills]] allow a being to work with the Cantrips found in any material they possess, or Arcana they know. | ||
*0 XP - Novice Cantrips | :*Grandmaster-tier in non-Arcana Skills allow a being to foster within itself a Cantrip which may affect one of the following: what it holds within its hands, its body, or what it creates without any need for materials or Arcana. | ||
*25 XP - Apprentice Cantrips | :**Additionally, [[Arcana]] often impart Cantrips through specific rules defined within their articles. | ||
*50 XP - Journeyman Cantrips | Each known Cantrip must be progressed from 0-250 XP. If a Cantrip is from a Personal Arcana, such as [[Natare Cantrip|Natare]] from [[Grist]], then that Cantrip will be at the same level of its Arcana with no need for experience investment. | ||
*100 XP - Expert Cantrips | |||
*250 XP - Master Cantrips | ====Knowing==== | ||
*250 XP + Grandmastery/Ascendancy in | Each Cantrip follows an experience track from 0 to 250 Experience just like a Skill. If a Cantrip is from a Personal Arcana, such as [[Natare Cantrip|Natare]] from [[Grist]], then that Cantrip will be at the same level of its Arcana with no need for experience investment. Progressing a Cantrip also affects the potency of a Hex made from it. | ||
'''Example:''' | :*0/250 XP - Novice Cantrips | ||
:*25/250 XP - Apprentice Cantrips | |||
:*50/250 XP - Journeyman Cantrips | |||
:*100/250 XP - Expert Cantrips | |||
:*250/250 XP - Master Cantrips | |||
:*250/250 XP + Grandmastery/Ascendancy in a relevant Skill or Arcana. | |||
'''Example:''' Hwæt the Smith achieved Mastery in Smithing and may now call upon the Cantrips of Sharpness from Adamantine Ore at a Novice tier, making his creations more capable of cutting. He invested 250 XP directly into mastering this Sharpness Cantrip, creating truly impressive weapons. Investing a [[Merit|Minor Merit]], he became a Grandmaster Smith and may now impart his Adamantine Sharpness Cantrips at its Ascended tier. Being a Grandmaster, Hwæt fostered the Cantrip of Spirit Metal within himself and invested 250 XP so his weapons are now 2.5x the toughness of steel. Altogether, Hwæt invested 750 XP and 1 Minor Merit in total between his Grandmaster Smithing and the two Cantrips. | |||
===Fios of Conditions=== | ===Fios of Conditions=== | ||
Line 41: | Line 49: | ||
===Fios of Resonance=== | ===Fios of Resonance=== | ||
Each Cantrip has a Resonance, its "Moladh," which dictates its power and | Each Cantrip has a Resonance, its "Moladh," which dictates its power and class within an entity or object. | ||
====Power==== | ====Power==== | ||
:*'''Ridhinne''' are cosmetic Cantrips having no impact on Arcana or Skills. | :*'''Ridhinne''' are cosmetic Cantrips having no impact on Arcana or Skills. | ||
:*'''Novice''' Cantrips are equivalent to Novice-tier Arcana or Skills. | :*'''Novice''' Cantrips are equivalent to Novice-tier Arcana or Skills. | ||
:*'''Apprentice''' Cantrips are equivalent to Apprentice-tier Arcana or Skills. | :*'''Apprentice''' Cantrips are equivalent to Apprentice-tier Arcana or Skills. | ||
Line 63: | Line 68: | ||
:*'''Imbibed''' Cantrips and Hexes last for a specified duration; [[Fitness]] lengthens the duration of beneficial Cantrips, while [[Resistance]] shortens Hexes and reduces their potency. | :*'''Imbibed''' Cantrips and Hexes last for a specified duration; [[Fitness]] lengthens the duration of beneficial Cantrips, while [[Resistance]] shortens Hexes and reduces their potency. | ||
:*'''Diffuse''' Cantrips are those which do not fully encompass a material, and are the result of attempting to mass produce Cantrip reagents with Arcana such as [[Draoidh]], [[Remnant]], or [[Terra]], or else making them last by watering them down. At least ten percent of the material must possess a Cantrip for it to be accessible as Diffuse. | :*'''Diffuse''' Cantrips are those which do not fully encompass a material, and are the result of attempting to mass produce Cantrip reagents with Arcana such as [[Draoidh]], [[Remnant]], or [[Terra]], or else making them last by watering them down. At least ten percent of the material must possess a Cantrip for it to be accessible as Diffuse. | ||
:**[[Alkahest]] may be utilized by [[Alchemistry|Alchemists]] to restore Diffuse Cantrips to their full potency. | |||
:**Pure sources of materials may be combined by those with Master Trade skills. Examples: [[Smithing|Smiths]] may create alloys blending any number of non-Diffuse sources of Cantrips together, and Master [[Chemistry|Chemists]] may combine them in solutions, while [[Tailoring|Tailors]] may spin thread or cloth combining different Cantrip materials. [[Alchemistry|Alchemists]] may do this with any of these up to their tier of skill. | |||
</td> | </td> | ||
</tr> | </tr> |
Revision as of 09:21, 11 February 2025
Cantrips are a classification of permanent traits or capabilities within entities, objects, flora, fauna, and spirits.
CantripsCantrips represents the idle manifestation of Metaphor within all of creation. They function akin to traits or capabilities belonging to people, materials, flora, fauna, or spirits across the Planes of Antarok.
Cantrip FiosFios refers to the Planar law surrounding Cantrips, and the study of how it functions. Each of the Theorems learn much about Cantrips in their own way, and could deduce their effects through the tools and abilities available to them. Craftsmen who have achieved Grandmastery in their trade can sense the Cantrips Metaphor and Power in objects they know how to make, but not the individual effects. Fios of RecognitionTo impart Cantrips, they must be known, and to be known, their "Eolach," they must be fostered spiritually within the self. Without Fostering, a Cantrip will remain dormant within a being or material. Without then Knowing what is Fostered, then the Cantrip will only operate at a Novice tier of power. Fostering
Each known Cantrip must be progressed from 0-250 XP. If a Cantrip is from a Personal Arcana, such as Natare from Grist, then that Cantrip will be at the same level of its Arcana with no need for experience investment. KnowingEach Cantrip follows an experience track from 0 to 250 Experience just like a Skill. If a Cantrip is from a Personal Arcana, such as Natare from Grist, then that Cantrip will be at the same level of its Arcana with no need for experience investment. Progressing a Cantrip also affects the potency of a Hex made from it.
Example: Hwæt the Smith achieved Mastery in Smithing and may now call upon the Cantrips of Sharpness from Adamantine Ore at a Novice tier, making his creations more capable of cutting. He invested 250 XP directly into mastering this Sharpness Cantrip, creating truly impressive weapons. Investing a Minor Merit, he became a Grandmaster Smith and may now impart his Adamantine Sharpness Cantrips at its Ascended tier. Being a Grandmaster, Hwæt fostered the Cantrip of Spirit Metal within himself and invested 250 XP so his weapons are now 2.5x the toughness of steel. Altogether, Hwæt invested 750 XP and 1 Minor Merit in total between his Grandmaster Smithing and the two Cantrips. Fios of ConditionsEvery Cantrip has Riocht, "conditions" that must be met to be functional. This might mean that something only functions under moonlight, or when held by someone from a certain lineage. Ensorcellers may alter the conditions of Cantrips at the cost of Alkahest.
Fios of ResonanceEach Cantrip has a Resonance, its "Moladh," which dictates its power and class within an entity or object. Power
Class
|
Articles on Arcana
Definitions |
Arcana · Arcana List · Potential · Variant · Gramarye · Theorem · Planes · Metaphor · Ascension |
Practices |
Practices · Alkahest · Contrivances |
Galdr |
Galdr |
Glamour |
Glamour |
Welkin |
Welkin · Pact · Poetics · Blight |
Planes |
Aetherium · Antarok · Ælphyne · Avernus· Gehenna· Arcadia Aarda· Ur'Duun · Céleste · Lacon · Æylune · Læloch · Nihilos |
Metaphor |