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Cantrips are separated into three classes across six tiers of power. | Cantrips are separated into three classes across six tiers of power. | ||
====Power==== | ====Power==== | ||
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:*'''Ascended''' Cantrips are equivalent to Ascended-tier Arcana or Grandmaster Skills. | :*'''Ascended''' Cantrips are equivalent to Ascended-tier Arcana or Grandmaster Skills. | ||
==== | ====Class==== | ||
:*'''Physiological''' Cantrips can live within objects or entities as physical material. Flesh, bone, wood, rock, or metal are examples. | |||
:*'''Immune''' Cantrips live within the overall health and organs. | |||
:*'''Psychological''' Cantrips live within the fabric of the mind, the soul, or one's dreams. | |||
:*'''Spiritual''' Cantrips are conferred by possessing certain [[Arcana List|Arcana]], or by maintaining [[Skill|Grandmastery]] in a non-[[Arcana]] Skill or [[Theorem]]. They are also awarded by Storytellers in certain cases. | |||
:*'''Hexes''' are the negative opposites of Cantrips, wielded by [[Theorem|Theorems]], [[Alchemistry|Alchemists]], [[Remnant|Memorare]], or [[Scourge|Scourges]]. | |||
:* | :*'''Imbibed''' Cantrips and Hexes last for a specified duration; [[Fitness]] lengthens the duration of beneficial Cantrips, while [[Resistance]] shortens Hexes and reduces their potency. | ||
:* | :*'''Diffuse''' Cantrips are those which do not fully encompass a material, and are the result of attempting to mass produce Cantrip reagents with Arcana such as [[Draoidh]], [[Remnant]], or [[Terra]], or else making them last by watering them down. At least ten percent of the material must possess a Cantrip for it to be accessible as Diffuse. | ||
::**[[Alkahest]] may be utilized by [[Alchemistry|Alchemists]] to restore Diffuse Cantrips to their full potency. | |||
::**Pure sources of materials may be combined by those with Master Trade skills. Examples: [[Smithing|Smiths]] may create alloys blending two non-Diffuse sources of Cantrips together, and Master [[Chemistry|Chemists]] may combine them in solutions, while [[Tailoring|Tailors]] may spin thread or cloth combining different Cantrip materials. [[Alchemistry|Alchemists]] may do any of these up to their tier of skill. | |||
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Revision as of 02:45, 11 February 2025
Cantrips are a classification of permanent Metaphor traits or capabilities within entities, objects, flora, fauna, and spirits.
CantripsCantrips represents the idle manifestation of Metaphor within all of creation. They function akin to traits or abilities belonging to the materials, flora, fauna, or spirits of the Planes.
Cantrip FiosFios refers to the Planar law surrounding Cantrips, and the study of how it functions. Each of the Theorems learn much about Cantrips in their own way, and could deduce their effects through the tools and abilities available to them. Craftsmen who have achieved Grandmastery in their trade can sense the Cantrips Metaphor and Power in objects they know how to make, but not the individual effects.
Fios of RecognitionTo impart Cantrips, it must be known, and to be known, it must be recognized, its "Eolach." Imparting Cantrips is the work of those who have achieved Master (250 XP) in a Skill. Grandmastery (250 XP + Minor Merit) allows a being to foster within itself, what it holds within its hands, or what it has created a spiritual Cantrips from within without any need for materials.
Example: Bezos the Smith achieved Mastery in Smithing and may now call upon the Cantrips of Sharpness from Adamantine Ore at a Novice tier, making his creations more capable of cutting. Were he to work with Adamantine Ore before them, his creations would seem like poor imitations of other Adamantine blades. He invested 250 XP to call upon Adamantine Cantrips at a Mastery tier, creating truly impressive weapons. Investing a Minor Merit, he became a Grandmaster Smith and may now impart his Adamantine Sharpness Cantrips at its Ascended tier. Being a Grandmaster, Bezos has additionally learned an Cantrips which he may spiritually impart upon all of his creations without any need for a material so long as he has mastered each relevant skill and incorporated Smithing in some way; he invested 250 XP in the Cantrips of Spirit Metal then became a Master Tailor, conferring Ascended-level toughness upon fabric via the buttons he forges. Bezos invested 1,000 XP and 1 Minor Merit in total between his two skills, two inne, and achieving Grandmastery in Smithing. Fios of ConditionsEvery Cantrip has Riocht, "conditions" that must be met to be functional. This might mean that something only functions under moonlight, or when held by someone from a certain lineage. Ensorcellers may alter the conditions of Cantrips at the cost of Alkahest.
Fios of ResonanceEach Cantrips has a Resonance, its "Moladh," which dictates its power and scope. Cantrips are separated into three classes across six tiers of power. Power
Class
== |
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