More actions
Line 50: | Line 50: | ||
:*'''Psychological''' Cantrips live within the fabric of the mind, the soul, or one's dreams. | :*'''Psychological''' Cantrips live within the fabric of the mind, the soul, or one's dreams. | ||
:*'''Spiritual''' Cantrips are conferred by possessing certain [[Arcana List|Arcana]], or by maintaining [[Skill|Grandmastery]] in a non-[[Arcana]] Skill or [[Theorem]]. They are also awarded by Storytellers in certain cases. | :*'''Spiritual''' Cantrips are conferred by possessing certain [[Arcana List|Arcana]], or by maintaining [[Skill|Grandmastery]] in a non-[[Arcana]] Skill or [[Theorem]]. They are also awarded by Storytellers in certain cases. | ||
:*'''Hexes''' are the negative opposites of Cantrips, wielded by [[Theorem|Theorems]], [[ | :*'''Hexes''' are the negative opposites of Cantrips, wielded by [[Theorem|Theorems]], [[Alchemistry|Alchemists]], [[Remnant|Memorare]], or [[Scourge|Scourges]]. | ||
:*'''Imbibed''' Cantrips and Hexes last for a specified duration; [[Fitness]] lengthens the duration of beneficial Cantrips, while [[Resistance]] shortens Hexes and reduces their potency. | :*'''Imbibed''' Cantrips and Hexes last for a specified duration; [[Fitness]] lengthens the duration of beneficial Cantrips, while [[Resistance]] shortens Hexes and reduces their potency. | ||
:*'''Diffuse''' Cantrips are those which do not fully encompass a material, and are the result of attempting to mass produce Cantrip reagents with Arcana such as [[Draoidh]], [[Remnant]], or [[Terra]], or else making them last by watering them down. At least ten percent of the material must possess a Cantrip for it to be accessible as Diffuse. | :*'''Diffuse''' Cantrips are those which do not fully encompass a material, and are the result of attempting to mass produce Cantrip reagents with Arcana such as [[Draoidh]], [[Remnant]], or [[Terra]], or else making them last by watering them down. At least ten percent of the material must possess a Cantrip for it to be accessible as Diffuse. |
Revision as of 02:41, 11 February 2025
Cantrips are a classification of permanent Metaphor traits or capabilities within entities, objects, flora, fauna, and spirits.
CantripsCantrips represents the idle manifestation of Metaphor within all of creation. They function akin to traits or abilities belonging to the materials, flora, fauna, or spirits of the Planes.
Cantrip FiosFios refers to the Planar law surrounding Cantrips, and the study of how it functions. Each of the Theorems learn much about Cantrips in their own way, and could deduce their effects through the tools and abilities available to them. Craftsmen who have achieved Grandmastery in their trade can sense the Cantrips Metaphor and Power in objects they know how to make, but not the individual effects.
Fios of RecognitionTo impart Cantrips, it must be known, and to be known, it must be recognized, its "Eolach." Imparting Cantrips is the work of those who have achieved Master (250 XP) in a Skill. Grandmastery (250 XP + Minor Merit) allows a being to foster within itself, what it holds within its hands, or what it has created a spiritual Cantrips from within without any need for materials.
Example: Bezos the Smith achieved Mastery in Smithing and may now call upon the Cantrips of Sharpness from Adamantine Ore at a Novice tier, making his creations more capable of cutting. Were he to work with Adamantine Ore before them, his creations would seem like poor imitations of other Adamantine blades. He invested 250 XP to call upon Adamantine Cantrips at a Mastery tier, creating truly impressive weapons. Investing a Minor Merit, he became a Grandmaster Smith and may now impart his Adamantine Sharpness Cantrips at its Ascended tier. Being a Grandmaster, Bezos has additionally learned an Cantrips which he may spiritually impart upon all of his creations without any need for a material so long as he has mastered each relevant skill and incorporated Smithing in some way; he invested 250 XP in the Cantrips of Spirit Metal then became a Master Tailor, conferring Ascended-level toughness upon fabric via the buttons he forges. Bezos invested 1,000 XP and 1 Minor Merit in total between his two skills, two inne, and achieving Grandmastery in Smithing. Fios of ConditionsEvery Cantrip has Riocht, "conditions" that must be met to be functional. This might mean that something only functions under moonlight, or when held by someone from a certain lineage. Ensorcellers may alter the conditions of Cantrips at the cost of Alkahest.
Fios of ResonanceEach Cantrips has a Resonance, its "Moladh," which dictates its power and scope. Cantrips are separated into three classes across six tiers of power. Class
Power
ResonanceThe Resonance of Cantrips refer to the various ways one can keep a host object or entity in balance with its Cantrips. For entities with souls, the soul spreads the influence of Cantrips across the body, while objects or beings without souls may instead localize Cantrips to some part of an object to create artifacts shaped by many Cantrips. Ridhinne do not have a Resonance capable of causing Disharmony.
Entity Resonance
Example: A character without any skills at all could survive the presence of one Physiological Cantrips at any tier within their body, plus one Novice-tier Cantrips in each class (Physiological, Immune, Psychological). Object ResonanceExample: A renowned, Grandmaster weaponsmith creates an alloy of two rare ores containing Ascended Cantrips for lighting aflame (Default Physiological Resonance) and 2.5x the toughness of steel (Physiological Resonance). He forges a zweihander, conferring his Virtue (Spiritual Resonance) of lightweight metal upon it. He uses Ensorcelling to adjust the conditions for the Cantrips within, altering them so that it will only light aflame when drawn by its intended wielder, growing heavier and stinging cold as a Hex in the hands of anyone else. Consumable Resonance
Example: A famed Grandmaster chef baked a cannoli with rare magical ingredients, bolstering the running speed (1) and jumping height (2) of the consumer; he tried adding an ingredient for reduced weight (3) but it caused the whole dish to fall out of harmony, instead creating a Hexed cannoli that makes the imbiber run slower, jump lower, and feel heavier. His Virtue of creating dishes that heal wounds is a Spiritual resonance, so the unholy cannoli was still valuable as a tasty healing remedy. == |
Articles on Arcana
Definitions |
Arcana · Arcana List · Potential · Variant · Gramarye · Theorem · Planes · Metaphor · Ascension |
Practices |
Practices · Alkahest · Contrivances |
Galdr |
Galdr |
Glamour |
Glamour |
Welkin |
Welkin · Pact · Poetics · Blight |
Planes |
Aetherium · Antarok · Ælphyne · Avernus· Gehenna· Arcadia Aarda· Ur'Duun · Céleste · Lacon · Æylune · Læloch · Nihilos |
Metaphor |