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===Fios of Harmonics=== | ===Fios of Harmonics=== | ||
Inne may not exist within a being or thing in such excess that they violate its "Harmonics," which quickly poisons the body. "Disharmonious" Inne | Inne may not exist within a being or thing in such excess that they violate its "Harmonics," which quickly poisons the body. "Disharmonious" Inne Resonance can be likened to a song within, growing discordant without the correct "instrumentation" for wielding it. These limits may be exceeded, but after five minutes any benefits will be lost where the notes are discordant, and so the pendulum will begin to swing in the other direction akin to become a Hex conferring the opposite effect until removed. | ||
:*Each tier of skill in Resistance, Fitness, or Meditation will confer an additional minute of time for the Class it governs. | :*Each tier of skill in Resistance, Fitness, or Meditation will confer an additional minute of time for the Class it governs. | ||
:*Inne which perform roughly the same effect will '''never''' stack multiplicatively or additively; like Inne will use the ''highest'' bonus between them | :*Inne which perform roughly the same effect will '''never''' stack multiplicatively or additively; like Inne will use the ''highest'' bonus between them. | ||
Discordant Inne conferring regeneration would instead decompose the body after five minutes have passed | Discordant Inne conferring regeneration would instead decompose the body after five minutes have passed; objects given hardness would instead grow brittle and shatter. | ||
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====Class==== | ====Class==== | ||
:*'''Physiological''' Inne live within physical material such as flesh, bone, wood, or metal. This is governed by skill in Fitness in entities, or Craft Skills for objects. | :*'''Physiological''' Inne live within physical material such as flesh, bone, wood, or metal. This is governed by skill in Fitness in entities, or Craft Skills for objects. | ||
:*'''Immune''' Inne live within the overall health and organs. This is governed by skill in Resistance | :*'''Immune''' Inne live within the overall health and organs. This is governed by skill in Resistance. | ||
:*'''Psychological''' Inne live within the fabric of the mind, the soul, or one's dreams. This is governed by skill in Meditation. | :*'''Psychological''' Inne live within the fabric of the mind, the soul, or one's dreams. This is governed by skill in Meditation. | ||
=====Subclass===== | =====Subclass===== | ||
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::*This goes for material, or entities and objects the material might be embedded within. | ::*This goes for material, or entities and objects the material might be embedded within. | ||
==== | ====Resonance==== | ||
The ''' | The '''Resonance''' of Inne refer to the various ways one can keep a host object or entity in balance with its Inne. For entities with souls, the soul spreads the influence of Inne across the body, while objects or beings without souls may instead localize Inne to some part of an object to create artifacts shaped by many Inne. '''Ridhinne''' do not have a Resonance capable of causing Disharmony. | ||
::*Every | :When imparting permanent Inne in excess of what the host can "harmonize" with, then the Inne will soon fall into discord and render a Hex upon the affected portions instead. | ||
: | |||
: | =====Entity Resonance===== | ||
:*Every entity with a soul may tolerate the Resonance of one '''Physiological''' Inne at any tier of power anywhere within the body. | |||
:**A '''body''' may support an ''additional'' Resonance of a power equivalent to their governed skill; [[Fitness]], [[Resistance]], or [[Meditation]] support Physiological, Immune, or Psychological Inne respectively. | |||
:: | '''Example''': A character without any skills at all could survive the presence of one Physiological Inne at any tier within their body, plus one Novice-tier Inne in each class (Physiological, Immune, Psychological). | ||
=====Object Resonance===== | |||
: | :*Every object with a soul may tolerate the Resonance of one '''Physiological''' Inne at any tier of power. | ||
: | :**An '''object''' ''without'' a soul may support an ''additional'' '''overlapping''' Physiological Resonance of a power equivalent to the Trade skill(s) used in its make. | ||
: | :***[[Chemistry]] or [[Physics]] also enable an additional ''overlapping'' Physiological Resonance within an object when utilized in a substantial way. | ||
: | '''Example''': A renowned, Grandmaster weaponsmith creates an alloy of two rare ores containing Ascended Inne for lighting aflame (Default Physiological Resonance) and 2.5x the toughness of steel (Physiological Resonance). He forges a zweihander, conferring his [[Virtue]] (Spiritual Resonance) of lightweight metal upon it. He uses [[Ensorcelling]] to adjust the conditions for the Inne within, altering them so that it will only light aflame when drawn by its intended wielder, growing heavier and stinging cold as a Hex in the hands of anyone else. | ||
=====Consumable Resonance===== | |||
:*Every consumable item may confer the Resonance of one Inne from any Class at any tier of power. | |||
:**A '''consumable''' may further support an ''additional'' Resonance of a power equivalent to the Culinary, Medical, Chemistry, and Alchemistry skill used in its make. | |||
:**'''Imbibed''' Consumables such as food or potions last for three minutes, plus an additional minute of duration for each tier of relevant governed skill the '''imber''' possesses, further multiplied by [[Alchemistry]]. | |||
:**'''Topical''' Consumables such as magic oils last for three minutes, plus an additional minute of duration for each tier of '''chemistry''' skill possessed, further multiplied by [[Alchemistry]]. | |||
'''Example''': A famed Grandmaster chef baked a cannoli with rare magical ingredients, bolstering the running speed (1) and jumping height (2) of the consumer; he tried adding an ingredient for reduced weight (3) but it caused the whole dish to fall out of harmony, instead creating a Hexed cannoli that makes the imbiber run slower, jump lower, and feel heavier. His [[Virtue]] of creating dishes that heal wounds is a Spiritual resonance, so the unholy cannoli was still valuable as a tasty healing remedy. | |||
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Revision as of 21:15, 10 February 2025
Inne are a classification of permanent Metaphor traits or capabilities within objects, flora, fauna, and spirits.
InneInne represents the idle manifestation of Metaphor within all of creation. They function akin to traits or abilities belonging to the materials, flora, fauna, or spirits of the Planes.
Fios InneFios refers to the Planar law surrounding Inne, and the study of how it functions. Each of the Practices learn much about Inne in their own way, and could deduce their effects through the tools and abilities available to them. Craftsmen who have achieved Grandmastery in their trade can also sense the Inne Metaphor and Power in objects they know how to make, but not the individual effects. Fios of ConditionsEvery Inne has conditions that must be met to be functional. This might mean that something only functions under moonlight, or when held by someone from a certain lineage. Anything which is foreign to the body implanted by Malediction becomes Inne. Ensorcellers may alter the conditions of Inne at the cost of Alkahest.
Fios of HarmonicsInne may not exist within a being or thing in such excess that they violate its "Harmonics," which quickly poisons the body. "Disharmonious" Inne Resonance can be likened to a song within, growing discordant without the correct "instrumentation" for wielding it. These limits may be exceeded, but after five minutes any benefits will be lost where the notes are discordant, and so the pendulum will begin to swing in the other direction akin to become a Hex conferring the opposite effect until removed.
Discordant Inne conferring regeneration would instead decompose the body after five minutes have passed; objects given hardness would instead grow brittle and shatter.
Class
Subclass
Power
ResonanceThe Resonance of Inne refer to the various ways one can keep a host object or entity in balance with its Inne. For entities with souls, the soul spreads the influence of Inne across the body, while objects or beings without souls may instead localize Inne to some part of an object to create artifacts shaped by many Inne. Ridhinne do not have a Resonance capable of causing Disharmony.
Entity Resonance
Example: A character without any skills at all could survive the presence of one Physiological Inne at any tier within their body, plus one Novice-tier Inne in each class (Physiological, Immune, Psychological). Object Resonance
Example: A renowned, Grandmaster weaponsmith creates an alloy of two rare ores containing Ascended Inne for lighting aflame (Default Physiological Resonance) and 2.5x the toughness of steel (Physiological Resonance). He forges a zweihander, conferring his Virtue (Spiritual Resonance) of lightweight metal upon it. He uses Ensorcelling to adjust the conditions for the Inne within, altering them so that it will only light aflame when drawn by its intended wielder, growing heavier and stinging cold as a Hex in the hands of anyone else. Consumable Resonance
Example: A famed Grandmaster chef baked a cannoli with rare magical ingredients, bolstering the running speed (1) and jumping height (2) of the consumer; he tried adding an ingredient for reduced weight (3) but it caused the whole dish to fall out of harmony, instead creating a Hexed cannoli that makes the imbiber run slower, jump lower, and feel heavier. His Virtue of creating dishes that heal wounds is a Spiritual resonance, so the unholy cannoli was still valuable as a tasty healing remedy. == |
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