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:*'''Imbibed''' Cantrips and Hexes last for a specified duration; [[Skill|Fitness]] lengthens the duration of beneficial Cantrips, while [[Skill|Resistance]] shortens the duration of Hexes and reduces their potency. | :*'''Imbibed''' Cantrips and Hexes last for a specified duration; [[Skill|Fitness]] lengthens the duration of beneficial Cantrips, while [[Skill|Resistance]] shortens the duration of Hexes and reduces their potency. | ||
:*'''Conveyed''' Cantrips are conveyed into those in contact with them, often for the purpose of altering something large like an entity or structure. | :*'''Conveyed''' Cantrips are conveyed into those in contact with them, often for the purpose of altering something large like an entity or structure. | ||
:*'''Diffuse''' Cantrips are those which do not fully encompass a material, and are the result of attempting to produce Cantrip reagents with Arcana such as [[Draoidh]], [[Remnant]], or [[Terra]], or else by | :*'''Diffuse''' Cantrips are those which do not fully encompass a material, and are the result of attempting to produce Cantrip reagents with Arcana such as [[Draoidh]], [[Remnant]], or [[Terra]], or else by spre <br>At least ten percent of the material must possess a Cantrip for it to be accessible as Diffuse. | ||
:**[[Alkahest]] may be utilized by [[Alchemistry|Alchemists]] to restore Diffuse Cantrips to their full potency. | :**[[Alkahest]] may be utilized by [[Alchemistry|Alchemists]] to restore Diffuse Cantrips to their full potency. | ||
:**Pure sources of materials may be combined by those with Master Trade skills. Examples: [[Skill|Smiths]] may create alloys blending any number of non-Diffuse sources of Cantrips together. Master [[Skill|Chemists]] may combine them in solutions, while [[Skill|Tailors]] may spin thread or cloth combining different Cantrip materials. [[Skill|Alchemists]] may do this with any of these up to their tier of skill. | :**Pure sources of materials may be combined by those with Master Trade skills. Examples: [[Skill|Smiths]] may create alloys blending any number of non-Diffuse sources of Cantrips together. Master [[Skill|Chemists]] may combine them in solutions, while [[Skill|Tailors]] may spin thread or cloth combining different Cantrip materials. [[Skill|Alchemists]] may do this with any of these up to their tier of skill. |
Revision as of 14:21, 11 February 2025
Cantrips are a classification of permanent traits or capabilities within entities, objects, flora, fauna, and spirits.
CantripsCantrips represent the idle manifestation of Metaphor within all of creation. They function akin to traits, flaws, curses, or boons belonging to the entities and objects across the Planes of Antarok. Cantrip FiosFios refers to the Planar law surrounding Cantrips as well as the study of how they function. Fios of RecognitionTo impart Cantrips, they must be known, and to be known, their "Eolach," they must be fostered spiritually within the self. Talented individuals come to Sense Cantrips. Without Fostering, a Cantrip will remain dormant within a being or material. Without then Knowing what is Fostered, a Cantrip will only operate at a Novice tier of power. Sensing
If a blacksmith licks your sword and tells you it tastes like a good sword, it probably is! FosteringCantrips are Fostered in several ways through Skill or Arcana.
KnowingEach Cantrip follows an experience track from 0 to 250 Experience just like a Skill. If a Cantrip is from a Personal Arcana, such as Natare from Grist, then that Cantrip will be at the same level of its Arcana with no need for experience investment. Progressing a Cantrip also affects the potency of a Hex made from it.
Example: Hwæt the Smith achieved Mastery in Smithing and may now impart the Cantrip of Sharpness from Adamantine Ore at a Novice tier, making his creations more capable of cutting. He invested 250 XP directly into mastering this Sharpness Cantrip, creating truly impressive weapons. Investing a Minor Merit, he became a Grandmaster Smith and may now impart his Adamantine Sharpness Cantrips at its Ascended tier. Being a Grandmaster, Hwæt fostered the Cantrip of Spirit Metal within himself and invested 250 XP so his weapons are now 2.5x the toughness of steel. Altogether, Hwæt invested 750 XP and 1 Minor Merit in total between his Grandmaster Smithing and the two Cantrips. Fios of ConditionsEvery Cantrip has Riocht, "conditions" that must be met to be functional. This might mean that something only functions under moonlight, or when held by someone from a certain lineage.
Fios of ResonanceEach Cantrip has a Resonance, its "Moladh," which dictates its power and class within an entity or object. Power
Class
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