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Revision as of 04:11, 5 October 2023
Classifications
Below you will find summaries for the various forms of unnatural power known to the world.
Sorceries are a stressor of the soul, awakening it to the expression of magic. By drawing in Aether from the Aetherium using their soul as a conduit, a mage is capable of creating miracles at the risk of unraveling their mind, body, and spirit. Some sorceries are even a form of foul curse. See Sorcery. |
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Dominion is the term for power gleaned through a sheer force of will. Those who wield Dominion form pacts with powerful beings, or else summon lesser entities to them. They may even possess profound psionic power, or hold sway over a deathly state of being - Poetics. See Dominion. |
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Glamour is the ability to manifest unnatural power by channeling life force - Saol - through arcane-adapted biology. Some races including the Faefolk and Draconidae are born with the biology necessary to cultivate it. Magical creatures sometimes wield minor forms of Glamour to terrifying effect. See Glamour. |
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Practices are a form of scientific magic derived from the world around the mage, using planar Alkahest or the strange laws of reality to manufacture Artifacts and bend the universe to their desire. What a Practice can do is theoretically without limitation, provided the necessary materials are on hand. See Practices. |
Sorcery Disciplines
Elementia
Fulguri excite aether to conjure displays of power such as flame or lightning, or to overcharge the body. See Fulgur. |
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Wielders of Aboteurs sap the aether from matter to slow motions, manifest the ice from vapor in the air, or weaken the bodies of others. See Abation. |
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Zephyri create wind and solidify gases to create storms and barriers, suffocate others, and fly. See Zephyr. |
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Aquari manipulate liquids and ocean currents, even manipulating the fluids in the body to puppeteer others or hold in their blood. See Aqua. |
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Terrari sculpt all manner of minerals from sand to stone or even metal to crush, impale, or fashion. See Terra. |
Blights
Practices are a form of scientific magic derived from the world around the mage, using planar Alkahest or the strange laws of reality to manufacture Artifacts and bend the universe to their desire. What a Practice can do is theoretically without limitation, provided the necessary materials are on hand. See Practices. |
Dominion Disciplines
Practices are a form of scientific magic derived from the world around the mage, using planar Alkahest or the strange laws of reality to manufacture Artifacts and bend the universe to their desire. What a Practice can do is theoretically without limitation, provided the necessary materials are on hand. See Practices. |
Pacts
Practices are a form of scientific magic derived from the world around the mage, using planar Alkahest or the strange laws of reality to manufacture Artifacts and bend the universe to their desire. What a Practice can do is theoretically without limitation, provided the necessary materials are on hand. See Practices. |
Poetics
Apparation is how discorporated undead traverse the planes and interact with the world around them. See Apparation. |
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Syphon is the power by which discorporated undead draw in energy from emotion and metaphor to sustain themselves. See Syphon. |
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Possession is the power by which discorporated undead take possession of the living or objects. See Possession. |
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Remnant is the unnatural ability to bind the memories of the undead into totems that bend reality. See Remnant |
Articles on Arcana
Definitions |
Arcana · Arcana List · Potential · Variant · Gramarye · Theorem · Planes · Metaphor · Ascension |
Practices |
Practices · Alkahest · Contrivances |
Galdr |
Galdr |
Glamour |
Glamour |
Welkin |
Welkin · Pact · Poetics · Blight |
Planes |
Aetherium · Antarok · Ælphyne · Avernus· Gehenna· Arcadia Aarda· Ur'Duun · Céleste · Lacon · Æylune · Læloch · Nihilos |
Metaphor |