Animism: Difference between revisions
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====Animal Familiar==== | ====Animal Familiar==== | ||
Pacting with an animal to develop a deep emotional bond with an animal pacified by Wildsong. Requires canting Saol Sovereignty of an appropriate tier to pact or release a pact. Losing a Pact animal causes catastrophic emotional pain that takes a long time to recover from. | Pacting with an animal to develop a deep emotional bond with an animal pacified by Wildsong. Requires canting Saol Sovereignty of an appropriate tier to pact or release a pact. Losing a Pact animal causes catastrophic emotional pain that takes a long time to recover from. | ||
:Limited to one animal with a [[Fauna|Challenge Rating]] (CR) matching your highest available canted Sovereignty tier, and additional animals of a lower Challenge Rating for each lesser tier. For example, a Master Animist could have one CR5 animal familiar, | :Limited to one animal with a [[Fauna|Challenge Rating]] (CR) matching your highest available canted Sovereignty tier, and four additional animals of a lower Challenge Rating for each lesser tier. For example, a Master Animist could have one CR5 animal familiar, four CR4, sixteen CR3, and so on. | ||
:It is not unheard of for an Animist to have a biting swarm of CR0 insects as their 'Familiar'. | |||
====Beast Magic==== | ====Beast Magic==== |
Revision as of 00:28, 7 March 2024
Animism
An overview of Theurgy. Theurgy does not require a Minor Merit to pursue.
HistoryA history of Animism. TopicsThe various subjects of study relevant to Animism. AnimismThe ability to bond with animals. WildsongPacifying fauna by canting Saol Sovereignty of a matching Challenge Rating. Beast TongueSpeaking with Saol Sovereignty so that an animal can understand you. Animal FamiliarPacting with an animal to develop a deep emotional bond with an animal pacified by Wildsong. Requires canting Saol Sovereignty of an appropriate tier to pact or release a pact. Losing a Pact animal causes catastrophic emotional pain that takes a long time to recover from.
Beast MagicBy attuning their souls to their Animal Familiar, an Animist may adopt that creature's Beast Magic for themselves, channeling that creature to transform their body. This requires an investiture of experience. See Wild Glamour. SaolbindingBinding Saol to the soul, the eldest of Animists are able to devise and facilitate complex rituals of life known as Saolbinding. By Expert, they are able to preside over such rituals themselves. Only a Grandmaster Animist may piece apart the vagaries of Saol and its countless mysteries in order to devise a Saolbind unknown to all others. See Wild Glamour.
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Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Grandmaster
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Articles on Arcana
Definitions |
Arcana · Arcana List · Potential · Variant · Gramarye · Theorem · Planes · Metaphor · Ascension |
Practices |
Practices · Alkahest · Contrivances |
Galdr |
Galdr |
Glamour |
Glamour |
Welkin |
Welkin · Pact · Poetics · Blight |
Planes |
Aetherium · Antarok · Ælphyne · Avernus· Gehenna· Arcadia Aarda· Ur'Duun · Céleste · Lacon · Æylune · Læloch · Nihilos |
Metaphor |