Sources
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- Arcana: Grist (Saol), Geist (Miasmata), Tetli (Geomena), or Encaustum (Imber), Dragonbound (Depends)
- Fauna: Dragons (Saol), Dracolyches (Miasmata), Coatl (Geomena), or Krakon (Imber), Spirits (Depends)
- Flora: None
- Minerals: None
- Alkahest: Gristle (Saol), Geistle (Miasmata), Tetlite (Geomenite), or Encaustle (Imber)
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Rules
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- Behaviors: Natare / Eratan must influence an entity to alter movement. Objects with Boons hover in place, supporting up to their own weight in material as described by their tier, while Hexes instead revoke the ability to hover by magical means and make them feel heavier.
- Conditions: Natare / Eratan is only active in objects or materials related to what a Gristled Governed, Embodied, or Sought when Imparted, or the Domain of a Spirit that wielded it. The Hex of Eratan only presents naturally in Spirits, and must be otherwise manufactured.
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