Vitæ: Difference between revisions
No edit summary |
No edit summary |
||
Line 49: | Line 49: | ||
:*'''Pseudo-Wisp''': 100 Tethers | :*'''Pseudo-Wisp''': 100 Tethers | ||
::By weighting the soul down with a Tether as it leaves the body, a Vitæ can force it to become a Pseudo-Wisp. Pseudo-Wisps function similarly to [[Wisp]]s, the primary difference is that they are bound solely to the Vitæ who tethered them rather than to Ældrassil. Otherwise, the Pseudo-Wisps follow the same rules as [[Ghost]]s, replacing Miasmata with Saol. | ::By weighting the soul down with a Tether as it leaves the body, a Vitæ can force it to become a Pseudo-Wisp. Pseudo-Wisps function similarly to [[Wisp]]s, the primary difference is that they are bound solely to the Vitæ who tethered them rather than to Ældrassil. Otherwise, the Pseudo-Wisps follow the same rules as [[Ghost]]s, replacing Miasmata with Saol. | ||
:::Pseudo-Wisps have free will and may be | :::Pseudo-Wisps have free will and may be embedded into objects or beings as if they were Soul Stars. This confers the same regeneration as [[Nekros]] to plant-based materials based on the skill of that Wisp. They may be used in place of [[Alkahest|Saolite Alkahest]] in the creation of [[Contrivance|Contrivances]]. When binding a Wisp to a creation, a Vitæ must pay an [[Seasonal Points|Alkahest SP Cost]] equivalent to the highest tier of skill that wisp possessed. Binding them unwillingly would entail the use of [[Mysticism]]. | ||
::Newborn Pseudo-Wisps are Echoes, unable to understand their own abilities all that well, nor might a Tether puppeteer them as they have free will. Still, they might be mentored, protected, and nurtured as valued spies, or else they might blame the one that Raised them should they abhor this deathly state. Those Tethered by a Vitæ have an easier time with [[Apparation|Recognition]], keeping Recognized Memories open so long as a Tether still holds to them. This does mean that other Ghosts (Wisps, etc.) might begin to take an interest in this widened point of access, however, leading to mass hauntings and the like. | ::Newborn Pseudo-Wisps are Echoes, unable to understand their own abilities all that well, nor might a Tether puppeteer them as they have free will. Still, they might be mentored, protected, and nurtured as valued spies, or else they might blame the one that Raised them should they abhor this deathly state. Those Tethered by a Vitæ have an easier time with [[Apparation|Recognition]], keeping Recognized Memories open so long as a Tether still holds to them. This does mean that other Ghosts (Wisps, etc.) might begin to take an interest in this widened point of access, however, leading to mass hauntings and the like. |
Revision as of 00:17, 13 September 2024
A few Treants tend to a Vitæ's Grove.
Vitæ, Nekros’ Verdure Reflection
Vitæ is the vital greenspun reflection of Nekros wielded by the Æld'Norai, lensing it through the Metaphor of Saol in lieu of Miasmata in order to create writhing plants, treants, and wardens of the green.
The origins of Vitæ lie with the Æld’Norai, who remain both the wardens of this emerald magic and almost its sole practitioners– it is a variant borne of Animist rituals of life to bind the Ælves to Ældrassil and be risen as Wisps should they perish. Through its very inception, the Æld’Norai themselves came to be. ChangesThe primary difference is that instead of Miasmata, the Vitæ channels their magic through Saol. Secondarily, their constructs are beings of nature, sentient green wardens, rather than the shambling, rotting monstrosities one would normally expects from Nekros. And third, Vitæ’s practitioners are not cursed with a death-touched appearance of the Pale Man– the Saol they channel usually leaves them flush with vitality. Utilizing WispsGiven that Vitæ is a practice reliant upon Saol rather than Miasmata, the only souls a Vitæ may use to facilitate their spellweaving would be Wisps– or deceased Æld’Norai. Given the sanctity of a Wisp within Ælheimar culture, one cannot simply harvest a Wisp for this purpose lest they be subject to the harshest of punishments Ælheim has on offer; that being their very own soul to be offered up as fodder to another Vitæ. And if they themselves are not Æld'Norai, simple execution. That being said, the Wisps given to Vitæ for their magics are those who are condemned to that fate. They are typically the worst criminals Ælheim has, and as such are denied the ability to reincarnate, given to the Vitæ so that they may still maintain some use. Once a criminal has been executed and their soul handed off to the Vitæ, the mage may then do as they see fit with the resultant Wisp. RaiseThe largest difference lies with their creations, all of which must be borne of plant matter, and usually are crafted by the Vitæ’s own Draoidh. However, additional Draoidh may step in and craft further vessels if necessary, and large plants such as trees may be granted life as-is in some cases.
A Treant may only be made of one type of plant material at a time. It cannot wield Flora Magic.
A Grand Treant may have up to three different plant species woven into its creation, allowing for the Vitæ in question to create more specialized units. However, it cannot wield Flora Magic.
Note: Beings with free will possess their own skills; they would be considered CNPCs if they aided the player, or else a Formation if Raised en masse.
The Elysian may utilize any combination of Flora its creator has access to. However, it cannot wield Flora Magic.
The Green Knight may wield Flora Magic, expending XP to learn it as any CNPC would. Representing the price one pays as part of their own soul, the Vitæ must pay an experience cost for any Arcana skills their Green Knight has, as if they were a CNPC. Green Knights function as a doubled Tether, meaning their actual Tether cost is whatever they were risen as, plus 1,000 Tethers.
When mass raising hundreds of undead, you only need detail the first risen creation, provided your story begins at the timestamp where the process began - or picks up from and references such with a backlink to that thread or series of threads, if unfinished. This allows you to carry on with building your retinue as resources, skills, and Spell Reserves allow. Similarly with Malediction, you may say you have spent your time altering many undead. All of this must be detailed somewhere on your Character Sheet, with links to the threads where the undead were built and altered. Mageburn Symptoms
Acquiring VitæIn order to Acquire Vitæ, one must first be a naturalized citizen of Ælheim and therefore bound to Ældrassil. Once this is done, the prospective student of Vitæ must apply for the magic; this is a bureaucratic process to be approved or denied first by the Kouzælnir and then the progenitor of Vitæ himself, Reykr. Should both approve of the student’s application, Reykr will then guide the student through the process of forging the initial pact with Hypnea, gaining Nekron in its base form and becoming a Pale Man. Afterwards, he will assist them through shifting Nekros to Vitæ and then guide the novice through their studies, as most of the finer points of the magic are all in his– or other notable practitioners’– heads. For a player to start this process, please submit a clearly labeled Support Forum request and Vicissitude will reach out to you to either write through your PC’s acquisition of the magic or how to incorporate it into your background. |
Articles on Welkin
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Welkin |
Welkin · Mysticism · Religion · Pact · Poetics · Blight · Gramarye |
Pacts [ Radiance · Crest · Nostalgis · Vemana · Fathom · Omnia · Somnis · Nimhea · Nekros · Faust ] | |
Poetics [ Syphon · Apparation · Possession · Remnant ] | |
Blights [ Null · Devorare · Scourge · Rusalka · Nightwalker ] | |
Variants [ Vitæ ] |