Mysticism: Difference between revisions
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''A Mystic knows more than any other about the true nature of reality.'' | ''A Mystic knows more than any other about the true nature of reality.'' | ||
Mystics study [[Welkin]] and divine [[Metaphor]] to infer more information about the world, infusing it into their weapons to harm the supernatural. They also summon [[Spirit|Spirits]] to themselves, or engage in ritual. Mysticism '''does not''' require a [[Merit|Minor Merit]] to pursue. | Mystics study [[Welkin]] and divine [[Metaphor]] to infer more information about the world, infusing it into their weapons to harm the supernatural. They also summon [[Spirit|Spirits]] to themselves, or engage in ritual. Mysticism '''does not''' require a [[Merit|Minor Merit]] to pursue. | ||
=Mysticism= | =Mysticism= | ||
<table style="width:80%;margin-left:10%;margin-right:10%;text-align:left;"> | <table style="width:80%;margin-left:10%;margin-right:10%;text-align:left;"> | ||
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::*Thrown weapons, nets, explosives, arrows, bolts, and bullets may all be used as Fetters. | ::*Thrown weapons, nets, explosives, arrows, bolts, and bullets may all be used as Fetters. | ||
::*[[Artifice|Artificed]] devices may not ''activate'' Soul Arts unless they are made with a [[Nekros|Soul Star]]. | ::*[[Artifice|Artificed]] devices may not ''activate'' Soul Arts unless they are made with a [[Nekros|Soul Star]]. | ||
====Binding==== | ====Binding==== | ||
[[Spirit|Spirits]] may be Summoned and then Bound by a Mystic using an Athame attuned to the appropriate Metaphor and a ritual specific to that Spirit which is listed on their write-up, always burning a large sum of [[Alkahest]] to do so. This enslaves the Spirit to the will of the Mystic, and they may not knowingly bring harm upon their master nor disobey a command. If a Summoned Spirit is fatally harmed, they will be banished; their body will dissolve into Metaphor and seep back towards their home Plane where they will be physically reborn of any alterations made to them during their tenure beneath the Mystic. | [[Spirit|Spirits]] may be Summoned and then Bound by a Mystic using an Athame attuned to the appropriate Metaphor and a ritual specific to that Spirit which is listed on their write-up, always burning a large sum of [[Alkahest]] to do so. This enslaves the Spirit to the will of the Mystic, and they may not knowingly bring harm upon their master nor disobey a command. If a Summoned Spirit is fatally harmed, they will be banished; their body will dissolve into Metaphor and seep back towards their home Plane where they will be physically reborn of any alterations made to them during their tenure beneath the Mystic. | ||
:*[[Faust|Faustians]] may waive the Alkahest cost of being Bound as part of an exchange. | |||
:*Cambion with Expertise or greater in an Arcana will need to be written up as NPCs and submitted for approval in the Support Forum. | :*Cambion with Expertise or greater in an Arcana will need to be written up as NPCs and submitted for approval in the Support Forum. | ||
:*Cambion's Skills or Arcana may not be improved until they are banished. | :*Cambion's Skills or Arcana may not be improved until they are banished. | ||
::*'''Player Characters''' are exempt from this restriction. | |||
:*Cambion may not be Sundered for Alkahest if Summoned. | :*Cambion may not be Sundered for Alkahest if Summoned. | ||
:*A Spirits Spell Reserves will be depleted upon their banishment. | :*A Spirits Spell Reserves will be depleted upon their banishment. | ||
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:'''Alkahest Cost''' | :'''Alkahest Cost''' | ||
:''Summoning is exponentially cost-prohibitive for the eldest of [[Spirit|Cambion]], typically accomplished by nations rather than individuals. They will have any number of skills appropriate for the tier that was paid for them, and are treated similar to Hired Hands.'' | :''Summoning is exponentially cost-prohibitive for the eldest of [[Spirit|Cambion]], typically accomplished by nations rather than individuals. They will have any number of skills appropriate for the tier that was paid for them, and are treated similar to Hired Hands.'' | ||
:* | :*10 Grams of Dust for Novice Skills, per Novice Arcana, and for CR1 Lemures | ||
:* | :*10 Slivers per 3 Apprentice Skills, per Apprentice Arcana, and for CR2 Lemures | ||
:* | :*10 Shards per 3 Journeyman Skills, per Journeyman Arcana, and for CR3 Lemures | ||
:* | :*10 Crystals per 3 Expert Skills, per Expert Arcana, and for CR4 Demiurges | ||
:* | :*10 Spheres per 3 Master Skills, per Master Arcana, and for CR5 Demiurges | ||
:*10 Globes per 3 Grandmaster Skills, per Ascendant Arcana, and for CR6 Demiurges | |||
====Sundering==== | ====Sundering==== | ||
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====Funerary Rites==== | ====Funerary Rites==== | ||
A ritual for assuring the dead pass on using the light of [[Luxium]], allowing restrained [[Undead]] and [[Daemon|Daemons]] to pass on and be reincarnated. This is accomplished by touching someone who has died in the last day or so, accurately canting about their life as onlookers speak in remembrance, lessening the weight of every attachment they possess and thereby helping the soul to feel its natural pull towards [[Aarda]] and the [[Aetherium]] beyond. | A ritual for assuring the dead pass on using the light of [[Luxium]], allowing restrained [[Undead]] and [[Daemon|Daemons]] to pass on and be reincarnated. This is accomplished by touching someone who has died in the last day or so, accurately canting about their life as onlookers speak in remembrance, lessening the weight of every attachment they possess and thereby helping the soul to feel its natural pull towards [[Aarda]] and the [[Aetherium]] beyond. | ||
:Equivalent skill in Meditation can be used to refuse | :Equivalent skill in Meditation can be used to refuse Last Rites, while the [[Blight|Blighted]] are claimed by [[Nihilos]] as an [[Endless]] rather than becoming [[Ghost|Ghosts]]. | ||
====Rituaali==== | ====Rituaali==== | ||
Skilled Mystics may learn and possibly develop complex rituals which alter the soul in such a way that unique relationships with Metaphor and strange abilities may be fostered. See [[Gramarye]] for the rules surrounding Rituaali. | Skilled Mystics may learn and possibly develop complex rituals which alter the soul in such a way that unique relationships with Metaphor and strange abilities may be fostered. See [[Gramarye]] for the rules surrounding Rituaali. | ||
'''Familiary''' | |||
Mystics may form a [[Familiary|Spirit Familiar]] from a part of themselves. They are created by forming an Athame, and then undergoing a ritual to form one. | |||
:For Animal Familiars, see [[Animism]]. | |||
</td> | </td> | ||
</tr> | </tr> | ||
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::*The Novice may not create an Athame. | ::*The Novice may not create an Athame. | ||
::*The Novice may not Summon Spirits. | ::*The Novice may not Summon Spirits. | ||
::*The Novice may not Sunder Alkahest. | ::*The Novice may not Sunder Alkahest. | ||
::*The Novice may not conduct rituals. | ::*The Novice may not conduct rituals. | ||
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::*The Apprentice may create up to an Apprentice-tier Athame. | ::*The Apprentice may create up to an Apprentice-tier Athame. | ||
::*The Apprentice may Summon and then Bind Spirits with Apprentice-tier Skills, or up to CR2 Lemures. | ::*The Apprentice may Summon and then Bind Spirits with Apprentice-tier Skills, or up to CR2 Lemures. | ||
::*The Apprentice may not Sunder Alkahest. | ::*The Apprentice may not Sunder Alkahest. | ||
::*The Apprentice may not conduct rituals. | ::*The Apprentice may not conduct rituals. | ||
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::*The Journeyman may create up to a Journeyman-tier Athame. | ::*The Journeyman may create up to a Journeyman-tier Athame. | ||
::*The Journeyman may Summon and then Bind Spirits with Journeyman-tier Skills, or up to CR3 Lemures. | ::*The Journeyman may Summon and then Bind Spirits with Journeyman-tier Skills, or up to CR3 Lemures. | ||
::*The Journeyman may Sunder Alkahest from up to Journeyman-level Arcana. | ::*The Journeyman may Sunder Alkahest from up to Journeyman-level Arcana. | ||
::*The Journeyman may not conduct rituals. | ::*The Journeyman may not conduct rituals. | ||
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::*The Expert may create up to an Expert-tier Athame. | ::*The Expert may create up to an Expert-tier Athame. | ||
::*The Expert may Summon and then Bind Spirits with Expert-tier Skills, or up to CR4 Demiurges. | ::*The Expert may Summon and then Bind Spirits with Expert-tier Skills, or up to CR4 Demiurges. | ||
::*The Expert may Sunder Alkahest from up to Expert-level Arcana. | ::*The Expert may Sunder Alkahest from up to Expert-level Arcana. | ||
::*The Expert may conduct rituals. | ::*The Expert may conduct rituals. | ||
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::*The Master may create up to a Master-tier Athame. | ::*The Master may create up to a Master-tier Athame. | ||
::*The Master may Summon and then Bind Spirits with Master-tier Skills, or up to CR5 Demiurges. | ::*The Master may Summon and then Bind Spirits with Master-tier Skills, or up to CR5 Demiurges. | ||
::*The Master may Sunder Alkahest from up to Master-level Arcana. | ::*The Master may Sunder Alkahest from up to Master-level Arcana. | ||
::*The Master may conduct rituals. | ::*The Master may conduct rituals. | ||
====Grandmaster==== | ====Grandmaster==== | ||
The Grandmaster may develop a [[Dominion]] Arcana to further influence how their | The Grandmaster may develop a [[Gramarye|Dominion]] Arcana to further influence how their Mysticism functions. | ||
:*'''Metaphorics''': | :*'''Metaphorics''': | ||
::*There is very little a Grandmaster does not know about individual Arcana and the dangers their spells represent. Except for [[Blight|Blights]]. | ::*There is very little a Grandmaster does not know about individual Arcana and the dangers their spells represent. Except for [[Blight|Blights]]. | ||
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::*The Grandmaster may learn to send and receive the Scrying of others in a reflection. | ::*The Grandmaster may learn to send and receive the Scrying of others in a reflection. | ||
:*'''Soul Arts''': | :*'''Soul Arts''': | ||
::*The Grandmaster may conduct Funerary Rites. | |||
::*The Grandmaster may create up to a Grandmaster-tier Athame. | ::*The Grandmaster may create up to a Grandmaster-tier Athame. | ||
::*The Grandmaster may Summon and then Bind Spirits with Grandmaster-tier Skills, or up to | ::*The Grandmaster may Summon and then Bind Spirits with Grandmaster-tier Skills, or up to CR6 Demiurges. | ||
::*The Grandmaster may | ::*The Grandmaster may Sunder Alkahest from up to Ascended-level Arcana. | ||
::*The Grandmaster may conduct rituals. | ::*The Grandmaster may conduct rituals. | ||
::*The Grandmaster may invent new rituals. | ::*The Grandmaster may invent new rituals. |
Latest revision as of 18:00, 30 September 2024
A Mystic knows more than any other about the true nature of reality.
Mystics study Welkin and divine Metaphor to infer more information about the world, infusing it into their weapons to harm the supernatural. They also summon Spirits to themselves, or engage in ritual. Mysticism does not require a Minor Merit to pursue.
Mysticism
HistoryFar back within the annals of time and across the Godlands, those with souls have always possessed the potential for wielding its potential, for insight and for interacting with the supernatural. MetaphoricsMetaphorics is the study of Metaphor, for gleaning and interpreting its presence. As a Mystic grows, so too does their knowledge of Welkin and Spirits, or the Undead. DivinationA Mystic can divine the prevalence of Metaphor in a person or object. They may only detect the strongest Metaphor at first, eventually assessing the strength of every Metaphor within that individual. This is rarely ever more than a gut feeling when attempting to assess which Arcana someone has, yielding a clue rather than a guarantee. By analyzing Metaphor and ruling out possible reasons for its prevalence, a Mystic can get closer to uncovering actual truths, or simply develop a habit of avoiding specific kinds of strong Metaphor in order to manage risk.
ScryingThe art of Scrying entails applying Divination to targets remotely, usually through a reflective surface such as a crystal ball, a mirror, or a reflective pool of water. It may also be used to eventually 'see' through these reflective surfaces, bridging them together in the minds eye, and the most advanced among them may transmit these images reflected upon the surface to other Mystics doing the same provided they have seen the receiving object.
AcclimationMystics are sensitive to the presence of souls around them, and may feel the presence of a nearby soul but not where it is; they may instead use their senses to magically understand the true location of the invisible or camouflaged such as the Apparated. Mundane Stealth skill and the various methods of magical concealment or illusion may be used to obscure one’s soul and location from a Mystic provided these skills are of a higher tier.
Soul ArtsSoul Arts are the processes of using one’s own soul to interact with the supernatural. AthameBy meditating upon a Metaphor with an object no bigger than they are, a Mystic can awaken it to supernatural Metaphor while they hold it within their hand, enabling them to touch any form of incorporeal Metaphor while dissolving an Apparator's control over it. This can be used together with Combat Skills to deny Metaphor the ability to move through it, or else pin, cut, and bludgeon it apart.
BindingSpirits may be Summoned and then Bound by a Mystic using an Athame attuned to the appropriate Metaphor and a ritual specific to that Spirit which is listed on their write-up, always burning a large sum of Alkahest to do so. This enslaves the Spirit to the will of the Mystic, and they may not knowingly bring harm upon their master nor disobey a command. If a Summoned Spirit is fatally harmed, they will be banished; their body will dissolve into Metaphor and seep back towards their home Plane where they will be physically reborn of any alterations made to them during their tenure beneath the Mystic.
SunderingBy first immobilizing any being, a Mystic may plunge a held Athame into the heart, kidney, brain, or liver of a body and crystallize their soul into a geode of Alkahest equivalent to the maximum Spell Reserves they had. Doing so entails canting about how the sacrificial victim will embody that Metaphor for several minutes until the process is complete. As the process resolves, the affected organ may be dissected for the Alkahest sundered from their very soul.
Sundering is seen as an abhorrent act by many cultures across the world, as it denies a soul reincarnation and any chance at an afterlife. This is referred to as a True Death, fragmenting the soul in such a way that it is slips between the Planes and into the void. Funerary RitesA ritual for assuring the dead pass on using the light of Luxium, allowing restrained Undead and Daemons to pass on and be reincarnated. This is accomplished by touching someone who has died in the last day or so, accurately canting about their life as onlookers speak in remembrance, lessening the weight of every attachment they possess and thereby helping the soul to feel its natural pull towards Aarda and the Aetherium beyond.
RituaaliSkilled Mystics may learn and possibly develop complex rituals which alter the soul in such a way that unique relationships with Metaphor and strange abilities may be fostered. See Gramarye for the rules surrounding Rituaali. Familiary Mystics may form a Spirit Familiar from a part of themselves. They are created by forming an Athame, and then undergoing a ritual to form one.
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Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
GrandmasterThe Grandmaster may develop a Dominion Arcana to further influence how their Mysticism functions.
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Variant - IlluminaryIllimunaries are those enlightened to the study of Blighted, which are normally unknown the world over. These souls mired in Absentia obscure themselves from study, murdering, manipulating, and politicking their way out of discovery and policing their own to prevent information from getting out. To be discovered as an Illuminary is to live with a target on ones back by Alítheia, a deeply entrenched Blighted conspiracy puppeteering an entire world from the shadows as they war with a secretive faction of equally unknown insurgents combating them, the Antidikos.
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Articles on Welkin
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Welkin |
Welkin · Mysticism · Religion · Pact · Poetics · Blight · Gramarye |
Pacts [ Radiance · Crest · Nostalgis · Vemana · Fathom · Omnia · Somnis · Nimhea · Nekros · Faust ] | |
Poetics [ Syphon · Apparation · Possession · Remnant ] | |
Blights [ Null · Devorare · Scourge · Rusalka · Nightwalker ] | |
Variants [ Vitæ ] |