Skill List: Difference between revisions

From Antarok

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'''Adventure'''
'''Adventure'''
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'''Social'''
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Deepcraft
Deepcraft
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Interrogation
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Fieldcraft
Fieldcraft
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Intimidation
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Riding
Riding
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Leadership
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Sailing
Sailing
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Persuasion
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Taming
Taming
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Politics
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Revision as of 20:44, 14 August 2024

Skill List

Below is the list of valid skills. Many skills cover related topics. A Rancher would know how to care for livestock, garden, or farm. A leatherworker would know how to tan, and so on. If you aren't sure what skill governs a specific action, please ask our community in Discord.

Core Skills

Body

Mind

Science

Adventure

Mercantile

Acrobatics

Acting

Chemistry

Deepcraft

Business

Fitness

Meditation

Medical

Fieldcraft

Economics

Resistance

Stealth

Physics

Riding

Espionage

Swimming

Tactics

Psychology

Sailing

Security

Flight

Teaching

Zoology

Taming

Ranching

Combat Skills

Swords

Daggers

Axes

Hammers

Shields

Unarmed

Archery

Gunslinging

Throwing

Whips

Trade Skills

Trade skills mostly have to do with creating some kind of product.

Carpentry

Smithing

Engineering

Glassblowing

Music

Painting

Culinary

Sculpting

Architecture

Leatherworking

Writing

Tailoring

Arcana Skills

Every skill to do with magic. Categories of Arcana are in bold. Not included are pseudo-skills like Gramarye, Dominion, or Variants of existing Arcana.

Theorems

Glamour

Galdr

Pact

Poetics

Ensorcelling

Grist

Exodus

Radiance

Syphon

Animism

Seeming

Abation

Crest

Apparation

Mysticism

Shimmer

Aqua

Hecatomb

Possession

Practices

Draoidh

Zephyr

Fathom

Remnant

Sundering

Fulgur

Omnia

Blights

Alchemistry

Terra

Somnis

Null

Artifice

Summoning

Nimhea

Devorare

Malediction

Nekros

Scourge

Faust

Rusalka

Nightwalker


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