Gramarye: Difference between revisions

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====Beast Magic====
====Beast Magic====
*[https://antarok.net/threads/myrkvior-basin-fauna-compendium.203/post-1093 Ælshiver] A parasite capable of imparting its bioelectric gifts onto its host through symbiosis. '''CR3'''
*[https://antarok.net/threads/myrkvior-basin-fauna-compendium.203/post-1093 Ælshiver] '''CR3''' A parasite capable of imparting its bioelectric gifts onto its host through symbiosis.  
*[https://antarok.net/threads/general-fauna-compendium.10/post-800 Glawackus] One may integrate the Glawackus' eye into their own anatomy to gain its ability to fascinate. '''CR4'''
*[https://antarok.net/threads/general-fauna-compendium.10/post-800 Glawackus] '''CR4''' One may integrate the Glawackus' eye into their own anatomy to gain its ability to fascinate.  
*[https://antarok.net/threads/general-fauna-compendium.10/post-855 Coastal Siren] One may gain the siren's voice. '''CR5'''
*[https://antarok.net/threads/general-fauna-compendium.10/post-855 Coastal Siren] '''CR5''' One may gain the siren's voice.  
*[https://antarok.net/threads/coastal-biome.198/post-1081 Ælin'dalor] Hydrokinetic flight and the ability to create sudden squalls. '''CR5'''.
*[https://antarok.net/threads/coastal-biome.198/post-1081 Ælin'dalor] '''CR5''' Hydrokinetic flight and the ability to create sudden squalls.  
*[https://antarok.net/threads/frostlund-fauna-compendium.202/post-1091 Felinog] Allows a [[Seeming|Changeling]] access to a Felinog's healing capabilities. '''CR5'''.
*[https://antarok.net/threads/frostlund-fauna-compendium.202/post-1091 Felinog] '''CR5''' Allows a [[Seeming|Changeling]] access to a Felinog's healing capabilities.  
*[https://antarok.net/threads/general-fauna-compendium.10/post-859 Grovebane] Allows the wielder to teleport to shadows and make use of a Grovebane's puppeteering. '''CR6'''
*[https://antarok.net/threads/general-fauna-compendium.10/post-859 Grovebane] '''CR6''' Allows the wielder to teleport to shadows and make use of a Grovebane's puppeteering.


====Flora Magic====
====Flora Magic====

Revision as of 21:18, 7 August 2024

Those with Gramarye have found for themselves an identity which is difficult to classify.

Gramarye

 Gramarye is a term for every form of 'lesser' Arcana. Deriving benefit from a Gramarye may require spending a Minor Merit or Major Merit.

History

Antarok is home to all manner of Arcana, and a wide variety of potent personal powers capable of conferring unnatural abilities to those that wield them. Gramarye is the distinction used for so-called lesser forms of Arcana, borrowed powers that might hinge upon greater things or the natural workings of the world.

Each Gramarye is classified as one of three categories: Wild Glamour, Goetia, or Thaumaturgy.
  • Wild Glamour is Saol-derived Gramarye stolen from beasts by a Maltrician, Draoidh Florabinding, or Animist Saolbinding.
  • Goetia refers to Gramarye derived from esoteric, often spiritual sources. Memorare, and Scourges are capable of altering the soul itself while Mystics, Faustians, and Vemana might devise Rituaali which confer unnatural abilities in exchange for some form of sacrifice.
  • Thaumaturgy Gramarye is contrived from natural phenomena, or multiple sources layered into one. Alchemists fine-tune potent Mutagens from many sources at once, while Terra might incorporate the latent Arcana found within minerals to their bodies in order to create an Earthbind.

Obtaining Gramarye

Gramarye may be obtained through any method appropriate, as one would initiate into any Arcana. Some materials or components with a Challenge Rating may require spending Seasonal Points on obtaining. It is possible to start with Gramarye, and one does not need permission to pursue any of these unless otherwise stated in the write-up for that specific Gramarye.

Gramarye which require a Merit confers Spell Reserves in the same way a skill would, just as Gramarye expend Spell Reserves to cast their active abilities. The volume of conferred Spell Reserves scales based on XP investiture; something with 100 XP would only grant up to Expert Spell Reserves, for example.

Progressing Gramarye

Each specific Gramarye comes with benefits and possible drawbacks, progressing along an XP track from Novice at 0 XP through at most Master at 250 XP just like a Skill.

Notes: On your character sheet, include Gramarye progression in your skill ledger, like so: Saolbind: Dragonbound 0/250 XP and paste a copy or summary of the abilities for that Gramarye somewhere on your character sheet. Make sure you update your appearance with any aesthetic changes so your fellow authors don't have to read your Gramarye traits to figure out what you look like.

Gramarye List

Wild Glamour

Saolbinds

Beast Magic

  • Ælshiver CR3 A parasite capable of imparting its bioelectric gifts onto its host through symbiosis.
  • Glawackus CR4 One may integrate the Glawackus' eye into their own anatomy to gain its ability to fascinate.
  • Coastal Siren CR5 One may gain the siren's voice.
  • Ælin'dalor CR5 Hydrokinetic flight and the ability to create sudden squalls.
  • Felinog CR5 Allows a Changeling access to a Felinog's healing capabilities.
  • Grovebane CR6 Allows the wielder to teleport to shadows and make use of a Grovebane's puppeteering.

Flora Magic

  • Luminpetal Binding with this plant allows a Draoidh or Animist to grow and utilize its luminous petals as wings. CR0
  • Pheremona Those bound to this will find themselves able to produce an irresistible scent. CR0
  • Death's Mist creates magical, deadly poison from its namesake. CR5.
  • Cættle Wreath A powerful tool for 'peaceful' subjugation. CR5

Goetia

Rituaali

  • None so far.

Ash Magic

  • None so far.

Thaumaturgy

Mutagens

  • The Servitor are special investigators tasked with hunting illegal Arcana within the Republic of Dullahan.

Earthbinds

  • None so far.

Creating Gramarye

Creating a new Gramarye in or out-of-character requires submitting a proposal to the Submissions Forum. Each should have at least a Minor or Major Ability, and a drawback if appropriate. Include how to perform the ritual if its a Rituaali or a Saolbind, and how the ability might be garnered otherwise. These might be quite simple, with just a singular Minor Ability included as part of its own development forum write-up. Be sure to reference which Metaphor the Gramarye will wield for its Spell Reserves.

Gramarye which convey passive abilities require a Minor Merit, and those which yield an entirely cosmetic or detrimental change might not require any XP investment at all.

Example XP - Abilities Track

0/250 XP - Cosmetic Ability
25/250 XP - Apprentice Active Ability
50/250 XP - Journeyman Active Ability
100/250 XP - Expert Active Ability
250/250 XP + Minor Merit - Master Passive Ability
250/250 XP + Major Merit - Ascended Active Ability

This table is an example, not a rule. There can be up to 6 abilities or drawbacks in a Gramarye, often influencing or tying into other Arcana such as Dragonbinding. Most Gramarye are comprised of 1-3 abilities.

Template

Name

Lorem ipsum dolor sie amet.

Appearance

Name: WIP

Drawbacks

Name: WIP

Abilities

  • 0/250 XP Cosmetic - WIP: Lorem ipsum dolor.
  • 50/250 XP Active - WIP: Lorem ipsum dolor.
  • 100/250 XP Passive Minor - WIP: Lorem ipsum dolor.
  • 250/250 XP Ascended Major - WIP: Lorem ipsum dolor.

Articles on Welkin

Definitions

Arcana · Arcana List · Theorem · Metaphor · Ascension

Welkin

Welkin · Mysticism · Religion · Pact · Poetics · Blight · Gramarye
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Poetics [ Syphon · Apparation · Possession · Remnant ]
Blights [ Null · Devorare · Scourge · Rusalka · Nightwalker ]
Variants [ Vitæ ]

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