Grist
Title
Referred to as Wang-Wu by the Jian and the Dragons who live amongst them - or ‘the Ten-Thousand-Things’ meaning all Saol and every discernable thing comprised of Planar Metaphor - Grist is the Glamour embodied by Dragons (and Kobold Shamans) to cultivate an identity which they may then be externalized as miracles. Grist requires a Minor Merit to pursue.
HistoryAncient Proto-Dragons catalyzed Grist within their bloodline long before the other races of Ælphyne had formed their own. As dragons set foot and wing upon Antarok, the Jian grew to revere the dogmatic sense of Oneness their Grist entailed as a form of mysticism now integral to their daily lives. Grist is often referred to by the Faefolk as ‘Primordial Glamour’ with jealous reverence. They once clashed with the dragon-kind, and banished the majority of them from Ælphyne to Antarok in the Dragon-Faefolk Conflict. |
Concepts
InitiationAs Grist is a Glamour, the necessary throat-glands to channel its spells may be inherited from a parent. Dragons and Kobold are all born with the ability to Cultivate their Grist; Dragons do so without effort - for them, it is instinctual as they become Young Adults. For anyone else or a Dragon Whelp, they must Incite the change within themselves. Incitement occurs when the Three-Among-Many are Cultivated by the Gristled. As one begins, they will have no sense for how any of this works, often necessitating a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. For some, this might only take a few minutes of time beneath the tutelage of a wise dragon. Others may require a lifetime of experiences.
Mageburn SymptomsWeaving the spells of Grist depletes Life Force from the body, and lessens the dragons hold over its Gristle. Overuse and dilution of this fluid will weaken the strength of their Temple, lead them astray from Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse.
TraitsAn explanation why (if any) the magic has traits as opposed to abilities - a trait is a permanent or ongoing effect that does not always drain the mage.
SpellsAn overview for how the spells are seen and reacted to.
Meridian AbilitiesAn overview for how the abilities are seen and reacted to.
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Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Aspect
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Aspect: The Meridian
Grist Variant: Geist
Much of the northern hemisphere is dominated by the Dragon-Queen Shēngsǐ Xuě, a Meridian who was reanimated by the Sidhe King Oberon in the Dragon-Faefolk Conflict and exiled to Antarok from Ælphyne as punishment for resisting Fae dominance. As the once jovial mother of Ælphynian Dragons fell into a melancholic slumber, the other Meridians who fled to Antarok became aware of how her power had twisted from Saol to Miasmata and cautioned the Flights to let her sleep forevermore. To this day, nothing grows in Slahane, the frozen, dead north of Antarok, nor can life reproduce there - all are infertile within the Third-Law-Empire of a Geist Meridian. Shēngsǐ Xuě enables the undead of Slahane to age into their prime with beauty and without disease through Miasmata and Imber, affording them a resistance to the cold with veins of chilled water rather than ichor or blood. This does not change their crazed minds which remain much the same as any other Draugr. ChangesWhilst Saol is diametrically opposed to Miasmata, Grist uniquely ceases to function as Glamour and instead becomes a form of Poetics once its host has joined the ranks of the living dead. Geist retains every capability as Grist, yet rather than influence living things, its Gristle influences the dead and risen - any being or object animated by Miasmata or else in possession of it - towards Oneness. A Meridian who Breathes-The-Three of Miasmata will inflict sudden undeath upon any who come into contact with it. ‘Conception’ specifically cannot happen within the bounds of a Geist’s influence - everything affected is infertile. Flora will cease to proliferate, and the land will become barren. It has no idle harm upon the already pregnant nor a fertilized egg, however. Note: Lore still remains the Theorem for utilizing and understanding Geist and its history, though someone skilled in Occultism would at least know the fable of Shēngsǐ Xuě and thus the existence of Geist. Acquiring GeistGeist belongs exclusively to the domain of the living dead which cultivate Miasmata within themselve; Geist shares its Spell Reserves with other disciplines of Dominion, rather than Glamour. Only the corporeal undead which are implanted with the organ of Grist or those Dragons and Kobold who are brought back from death as Draugr will possess this variant. A player is free to play as a Geist provided they are corporeal undead. Being a Meridian is not required to obtain Geist - Novice Geist do exist. |
Articles on Glamour
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Glamour |
Glamour · Wild Glamour · Animism |
Glamour [ Grist · Seeming · Shimmer · Draoidh ] | |
Variants [ Geist ] | |
Gramarye [ Dragonbound · Förengsrit ] |