Nymheia grants its practitioners the gift of weaving Saol, allowing them to restore and invigorate anything that lives. Nymheia requires a Minor Merit to pursue.
Nymheia
History
Like any other Pact, Nymheia is an incredibly ancient Arcana. It originated around the same time as the Godhead Mimira and the Plane of Ælphyne, with the native Cambion– the Leshy– being the first to wield it. Nymheia, and by extension the mages who practice it, are generally viewed as a considerable boon by nigh every society– even those who typically eschew magic (though there are still some stubborn few that shirk this source of bountiful benevolence!). Many blessed with this Pact are given high accolades, important roles, or special reverence. Not all Nymhians, however, enjoy the attention foisted upon them for their extremely coveted gifts. For this reason, some of them are not so open about their abilities and instead choose to live more sequestered lives, only bestowing their powers upon those they deem worthy.
Acquisition
The path to acquiring Mimira’s grace, like most Pacts, is not something one can typically ‘seek’ to accomplish. It is exceptionally rare, happens spur of the moment, and almost always in circumstances most dire. For example, somebody’s desperate prayer to save a dying loved one may awaken within them the Saol necessary to cast their first spell and save a life. It has also never once been given to somebody who harms another in an attempt to simulate the former.
Living as a Nymhian
The Pact of Mimira does more than simply grant access to its spells; Nymheia also marks the soul with a heightened sense of empathy, causing them to suffer a portion of the pain– both emotional and physical– felt by those around them. The range of this phenomenon is roughly 50’ in all directions at all tiers of mastery, though the severity of this perception seems to vary based on an array of factors.
For this reason, many Nymhians are wont to use their powers to allay as much suffering in their general vicinity as possible. There are a couple reasons for this; either they want to lessen this effect on themselves, or because now that they feel a portion of what pain others do, they genuinely wish to help them– most often, it’s a combination of both. This is also another driving factor for why some Nymhians live fairly isolated lives– shouldering the burdens of many at all times is incredibly taxing.
Rarely, there are some Nymhians who grow twisted by this (or, perhaps, were always off in this fashion), selfishly using their spells only for their own esoteric designs and relishing in the suffering of others. For example, the Nymhian Haemora absolutely delight in being able to experience the agony they inflict reflected back onto themselves.
Mageburn Symptoms
- Lesser: Lethargy, Headache, Bodyache, Chills, Lightheadedness, Confusion, Weakness, Anxiety
- Moderate: Localized Moderate to Severe Pain, Exhaustion, Vertigo, Paranoia, Anger
- Greater: Berserk Rage, Severe Widespread Pain, Transference
- Transference: If the spell that pushed the Nymhian into Greater Mageburn was meant to cure or heal a wound, that wound or ailment is transferred to the Nymhian, potentially maiming or killing them. In the case of Resurgence, the Nymhian always dies.
Spells
As a Pact forged with the Godhead Mimira, Nymheia utilizes the Metaphor of Saol for casting.
All Nymhian spells confer onto the target the bliss of ignorance, drawing their minds away from their troubles and soothing their pain– both emotionally and physically.
Saolbloom
An infusion of Saol capable of regenerating damaged tissue.
Veil of Saol
Functionally similar to Saolbloom, Veil of Saol sacrifices potency to allow the Nymhian to affect multiple targets in one cast.
Cure
An infusion of Saol capable of combating any given ailment, be it disease, virus, poison or parasite—it may even purge the Pathos which fuels the growth of malignant tumors. One cast per effect cured.
Saol’s Renewal
A temporary blessing of Saol that increases a living target’s natural healing capabilities.
Saol’s Tenacity
A temporary blessing of Saol that increases the overall defensive capabilities of a living target (tissue density, flexibility, force resistance, etc.). All of a given target’s anatomy is affected.
Saol’s Vigor
A temporary blessing of Saol that revitalizes a living target, warding off fatigue and granting them additional energy.
Resurgence
The Nymhian may return a dead target to life. The target’s soul must be intact and must not have already been reincarnated in any form or fashion. This spell does not work on corpses that are desiccated or extremely mutilated.
Tiers of Mastery
Novice
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- Spell 1:
- Spell 1:
Apprentice
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- Spell 1:
- Spell 1:
Journeyman
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- Spell 1:
- Spell 1:
Expert
description
- Spell 1:
- Spell 1:
Master
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- Spell 1:
- Spell 1:
Ascendant
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- Spell 1:
- Spell 1:
Creations
”blurb” - speaker
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