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'''Notes:''' If the Gristled is ''undead'', they will obtain the '''Geist''' variant of Grist detailed at the bottom of this page. Until a Glamour organ is Incited, it does not require spending a [[Merit|Minor Merit]] to obtain. | '''Notes:''' If the Gristled is ''undead'', they will obtain the '''Geist''' variant of Grist detailed at the bottom of this page. Until a Glamour organ is Incited, it does not require spending a [[Merit|Minor Merit]] to obtain. | ||
===Mageburn Symptoms=== | ===Mageburn Symptoms=== | ||
Mageburn is rare for the Gristled as they must Cultivate their spells and rituals. Overuse and dilution of their Gristle will weaken the strength of their Cultivation, lead them astray from the Path to Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse. | |||
:*'''Lesser''': Sore Throat, Fever, Headaches, Chills, Irritability, Weakness, Incessant Urges, Lethargy, Anxiety | :*'''Lesser''': Sore Throat, Fever, Headaches, Chills, Irritability, Weakness, Incessant Urges, Lethargy, Anxiety | ||
:*'''Moderate''': Asphyxiation (Inflammation), Panic, Narcolepsy, Powerful Urges, Temporary Aesthetic Mutations | :*'''Moderate''': Asphyxiation (Inflammation), Panic, Narcolepsy, Powerful Urges, Temporary Aesthetic Mutations | ||
:*'''Greater:''' Glamour Organ Failure, Coma, Schizophrenia | :*'''Greater:''' Glamour Organ Failure (Throat Rupture), Coma, Schizophrenia | ||
:*'''Become-Ten-Thousand:''' Seen as a fate worse than death by the Gristled and cautioned by parent to child, to Become-Ten-Thousand is to lose a hold on one's Three-Among-Many, by consequence inviting the 'Ten-Thousand-Things' of nature within. These tortured souls have become ever-changing beasts, warped by their Inner Alchemy to become all that they witness until they bleed through their Saol and die. | :*'''Become-Ten-Thousand:''' Seen as a fate worse than death by the Gristled and cautioned by parent to child, to Become-Ten-Thousand is to lose a hold on one's Three-Among-Many, by consequence inviting the 'Ten-Thousand-Things' of nature within. These tortured souls have become ever-changing beasts, warped by their Inner Alchemy to become all that they witness until they bleed through their Saol and die. | ||
==Spells== | ==Spells== | ||
====Cultivation==== | ====Cultivation==== | ||
Gristled Cultivate to prepare their spells continuously rather than the standard way of casting them, expending [[Glamour|Spell Reserves]] as they finish Cultivating rather than when they discharge the spell. They incorporate experiences, belongings, and environments relevant to their Three-Among-Many through focused pursuits of meditation, introspection, or labor as an artist seeks references for a painting until the spell is primed or finished. Cultivation may also be performed aimlessly without any intention or Life Force expenditure: there is a sense of moving towards a unification of the mind, body, and soul as one Cultivates - a Path to Oneness - and for most, this is well worth the effort | |||
:Any Grist spell or ritual requires a month of dedication for a Novice to prepare or finish, and at least a day for a Master | :Any Grist spell or ritual requires a month of dedication - concentration is not necessary - for a Novice to prepare or finish, and at least a day for a Master; only a Meridian may do so in the span of a breath. Changing the Three-Among-Many is possible through Cultivation until becoming a Meridian; this would take only a month for something adjacent like altering which species of bird is Embodied, or a year if multiple drastic changes must be made. | ||
====Inner Alchemy==== | ====Inner Alchemy==== | ||
''Inner Alchemy'' is the ritual for how those with Grist Cultivate their Three-Among-Many to change themselves permanently, so slowly that only its | ''Inner Alchemy'' is the ritual for how those with Grist Cultivate their Three-Among-Many to change themselves permanently, so slowly that only its difficult to observe. There are only up to three specific changes at a time: how what is Governed manifests in their body, how they sense what is Sought, and how what is Embodied shapes them and their diet; one use of Inner Alchemy accounts for up to three changes. This Cultivation Ritual is available from Novice. | ||
: | : | ||
::*'''Governed:''' The Gristled will develop an aesthetic mutation representing one of the three concepts belonging to that [[Metaphor]]; an example would be [[Luxium]] fire upon the tip of their tail which feels warm but does not burn. This aesthetic might not be purely visual - if [[Somnium]] is Governed, Nightmare might bring haunting images of one's own nightmares to the back of their mind. The effect is always minor and never enough to bring harm to another or benefit themselves in a tangible way. Sometimes weak Gristled are hunted, as these aesthetic changes might linger in their hide and bones. At Journeyman, the Gristled develops a notable resistance to what they Govern, and at Master they are nearly immune unless that source matches their own power. | ::*'''Governed:''' The Gristled will develop an aesthetic mutation representing one of the three concepts belonging to that [[Metaphor]]; an example would be [[Luxium]] fire upon the tip of their tail which feels warm but does not burn. This aesthetic might not be purely visual - if [[Somnium]] is Governed, Nightmare might bring haunting images of one's own nightmares to the back of their mind. The effect is always minor and never enough to bring harm to another or benefit themselves in a tangible way. Sometimes weak Gristled are hunted, as these aesthetic changes might linger in their hide and bones. At Journeyman, the Gristled develops a notable resistance to what they Govern, and at Master they are nearly immune unless that source matches their own power. | ||
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<td> | <td> | ||
====Novice==== | ====Novice==== | ||
:The Gristled at Novice has just begun to learn how to identify and then Cultivate their Three-Among-Many | :The Gristled at Novice has just begun to learn how to identify and then Cultivate their Three-Among-Many, an uncertain time for them: they struggle aligning their lives with what is Governed, Sought, or Embodied on their Path to Oneness, and they mainly focus on educating themselves, Cultivating the ritual of Inner Alchemy. | ||
:*'''Cultivation Time''': 1 Month | :*'''Cultivation Time''': 1 Month | ||
====Apprentice==== | ====Apprentice==== | ||
: | :An Apprentice of Grist has developed a subtle sense for their Three-Among-Many, Cultivating twice as fast as before. They begin to experience a tingling in their throats - Governed Breath - which they may now Cultivate towards. Even as an Apprentice, their breath while only useful once every two weeks is potent enough to addle, perforate skin, or break bone. | ||
:*'''Cultivation Time''': 2 Weeks | :*'''Cultivation Time''': 2 Weeks | ||
:*'''Breath | :*'''Breath Charges''': 1 | ||
:*'''Breath Reach''': | :*'''Breath Reach''': 20 Ft | ||
:*'''Breath Power''': | :*'''Breath Power''': Can melt, crush, or reinforce up to and against solid bone if applicable. | ||
====Journeyman==== | ====Journeyman==== | ||
: | :A Journeyman of Grist experiences a refinement of their powers. Nothing new is gleaned at this stage, only a reinforcement of what they have learned thus far. They may Cultivate and retain two uses of their Governed Breath in just a week, and their breath is notably more powerful, enough to kill or disable a man outright if they take the brunt of its force. | ||
:*'''Cultivation Time''': 1 Week | :*'''Cultivation Time''': 1 Week | ||
:*'''Breath | :*'''Breath Charges''': 2 | ||
:*'''Breath Reach''': 50 Ft | :*'''Breath Reach''': 50 Ft | ||
:*'''Breath Power''': | :*'''Breath Power''': Can melt, crush, or reinforce up to and against solid rock if applicable. | ||
====Expert==== | ====Expert==== | ||
: | :At Expert, a Grist experiences a deeper sense for their own environment, allowing for Cultivation to influence the appearance of a temple through Outer Alchemy across just three days of ritual. They spend much of their time seeking out and maintaining a location which they alter for their own comfort, taking on students of Grist or assisting other Cultivators. Their Governed breath is truly potent now, capable of bringing down scores if caught in their exhale. | ||
:*'''Cultivation Time''': 3 Days | :*'''Cultivation Time''': 3 Days | ||
:*'''Breath | :*'''Outer Alchemy Reach''': A small location such as a shop or a temple and its courtyard. | ||
:*'''Breath Reach''': | :*'''Breath Charges''': 3 | ||
:*'''Breath Power''': | :*'''Breath Reach''': 100 Ft | ||
:*'''Breath Power''': Can melt, crush, or reinforce up to and against solid iron if applicable. | |||
====Master==== | ====Master==== | ||
: | :A Master of Grist is so in tune with the Three-Among-Many that they require only a day of Cultivation to finish an Alchemy ritual or renew their Governed Breath to capacity. Their Governed Breath might bring down a small army without any way to defend against it, covering a large swathe of distance. Often they are hunted down and killed or recruited by the local governance for their power or meddling. | ||
:*'''Cultivation Time''': 1 Day | :*'''Cultivation Time''': 1 Day | ||
:*'''Breath | :*'''Outer Alchemy Reach''': An entire city district, encompassing several streets and dozens of homes or businesses. | ||
:*'''Breath Reach''': | :*'''Breath Charges''': 4 | ||
:*'''Breath Power''': | :*'''Breath Reach''': 250 Ft | ||
:*'''Breath Power''': Can melt, crush, or reinforce up to and against solid steel if applicable. | |||
====Aspect==== | ====Aspect==== | ||
: | :Achieving Oneness, an Aspect of Grist, a Meridian, has become powerful enough to justify being revered as a local deity. Their mere presence is a threat great enough to incite a country into war against them, or else to parlay or coerce them into cohabitation; A Meridian's Outer Alchemy disrupts an entire city, altering entire ecosystems across a country in subtle ways. Fortunately for most, a Meridian often retreats deep into the wilderness to lead a life of asceticism due to the inescapable sense of detachment their long lives and Oneness fosters. | ||
:*'''Cultivation Time''': Immediate | :*'''Cultivation Time''': Immediate | ||
:*'''Breath | :*'''Outer Alchemy Reach''': Subtly - small changes - across an entire country. Notably - major changes - within a city. | ||
:*'''Breath Charges''': As Life Force permits. | |||
:*'''Breath Reach''': 250 Ft | |||
:*'''Breath Power''': Can damage to some extent most forms of enchanted material, reinforcing a considerable degree above solid steel if applicable. | |||
</td> | </td> | ||
</tr> | </tr> |
Revision as of 22:32, 19 December 2023
Tǔhuā Lǎbā (Earth-Flower Horn), the dragoness who Governs Geomena, Seeks ivory, and Embodies flowers.
Grist
Referred to as Wang-Wu by the Jian and the Dragons who live amongst them - or ‘the Ten-Thousand-Things’ meaning all Saol and every discernable thing comprised of Planar Metaphor - Grist is the Glamour embodied by Dragons (and Kobold Shamans) to Cultivate an identity which they may then be channeled into miracles. Grist requires a Minor Merit to pursue.
HistoryAncient Proto-Dragons catalyzed Grist within their bloodline long before the other races of Ælphyne had formed their own. Grist is often referred to by the Faefolk as ‘Primordial Glamour’ with jealous reverence. They once clashed with dragon-kind, banishing the majority of them from Ælphyne to Antarok in the Dragon-Faefolk Conflict. Settling in the new world, the Elder Dragon Huǒxīyì Chī performed Outer Alchemy upon primitive beastfolken to create Kobold with Grist of their own. |
Concepts
IncitementIncitement - initiation into Grist - occurs when the Three-Among-Many are Cultivated by those with Grist throat-glands. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them.
Throat-GlandsAs Grist is a Glamour, the throat-glands necessary to channel its spells are passed on from a parent to its offspring. Dragons and Kobold are all born with the ability to Cultivate their Grist. There are bloodlines with draconic ancestry, and half-breeds with Grist as well.
Notes: If the Gristled is undead, they will obtain the Geist variant of Grist detailed at the bottom of this page. Until a Glamour organ is Incited, it does not require spending a Minor Merit to obtain. Mageburn SymptomsMageburn is rare for the Gristled as they must Cultivate their spells and rituals. Overuse and dilution of their Gristle will weaken the strength of their Cultivation, lead them astray from the Path to Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse.
SpellsCultivationGristled Cultivate to prepare their spells continuously rather than the standard way of casting them, expending Spell Reserves as they finish Cultivating rather than when they discharge the spell. They incorporate experiences, belongings, and environments relevant to their Three-Among-Many through focused pursuits of meditation, introspection, or labor as an artist seeks references for a painting until the spell is primed or finished. Cultivation may also be performed aimlessly without any intention or Life Force expenditure: there is a sense of moving towards a unification of the mind, body, and soul as one Cultivates - a Path to Oneness - and for most, this is well worth the effort
Inner AlchemyInner Alchemy is the ritual for how those with Grist Cultivate their Three-Among-Many to change themselves permanently, so slowly that only its difficult to observe. There are only up to three specific changes at a time: how what is Governed manifests in their body, how they sense what is Sought, and how what is Embodied shapes them and their diet; one use of Inner Alchemy accounts for up to three changes. This Cultivation Ritual is available from Novice.
Note: How your character uses Inner Alchemy should be detailed on your Character Sheet. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character. Inner Alchemy is learned at Novice. Governed BreathEach Gristled by Apprentice may Cultivate the Metaphor they Govern into a breathed spell, stored within their throats for exhale. Meridians and Ancient Dragons may breathe Governed Breath continuously until they burn through their Life Force. The quality of any created object depends on relevant Craft skills known by the character. Only one use of Governed Breath may be prepared at Apprentice;
Outer AlchemyObtained at Expert, Outer Alchemy is the ritual for projecting Inner Alchemy outward. This is a slow process which requires regular Cultivation, applying what is Governed, Sought, or Embodied to nearby objects and life in a similar manner to Inner Alchemy. The effect is semi-permanent so long as the Gristled is nearby and engaged in some sort of Cultivation, reverting gradually over the course of a month should they leave and not return. Everything within a location can be altered at once, slowly through Cultivation. Below are the differences specific to Outer Alchemy.
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Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Aspect
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Aspect: The Meridian
Becoming a Meridian1-3 Paragraphs on how to become a Meridian. Becoming a Meridian requires the expenditure of a Major Merit. Meridian SpellsAn overview for how the abilities are seen and reacted to.
Temple Law DisputesGristled who live among others famously spend considerable time enforcing their outwardly confusing status quo through politicking, labor, and manipulation. With other Gristled, this turns into a violent dispute between members of disparate Temples. Formal visits will not cause a territorial dispute - staying somewhere in another incompatible Gristled's territory for more than a week guarantees this, and territorial battles between Gristled are exceedingly common.
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Grist Variant: Geist
Much of the northern hemisphere is dominated by the Dragon-Queen Shēngsǐ Xuě, a Meridian who was reanimated by the Sidhe King Oberon in the Dragon-Faefolk Conflict and exiled to Antarok from Ælphyne as punishment for resisting Fae dominance. As the once jovial mother of Ælphynian Dragons fell into a melancholic slumber, the other Meridians who fled to Antarok became aware of how her power had twisted from Saol to Miasmata and cautioned the Flights to let her sleep forevermore.
ChangesWhilst Saol is diametrically opposed to Miasmata, Grist uniquely ceases to function as Glamour and instead becomes a form of Poetics once its host has joined the ranks of the living dead. Geist retains every capability as Grist, yet rather than influence living things, its Gristle influences the dead and risen - any being or object animated by Miasmata or else in possession of it - towards Oneness.
Note: Lore still remains the Theorem for utilizing and understanding Geist and its history, though someone skilled in Occultism would at least know the fable of Shēngsǐ Xuě and thus the existence of Geist. Acquiring GeistGeist belongs exclusively to the domain of the living dead which cultivate Miasmata within themselve; Geist shares its Spell Reserves with other disciplines of Dominion, rather than Glamour. Only the corporeal undead which are implanted with the organ of Grist or those Dragons and Kobold who are brought back from death as Draugr will possess this variant. The half-undead such as Devorare may Cultivate towards Geist or Saol. A player is free to play as a Geist provided they are corporeal undead. Being a Meridian is not required to obtain Geist - Novice Geist do exist. |
"I've met with a terrible fate, haven't I? - Adopting a hatchling abandoned by its mother. The whelp demands every piece of gold we have and asks that we collect flower nectar to feed her. So many butterflies. Our dog has grown butterfly wings - I am growing butterfly wings. We all have butterfly wings in this village. My beautiful Nuǎnjīn Húdié, will you leave your pile of treasure to guard us from the Gnoll with your dazzling breath of burning light?" - A Charitable Magistrate
Articles on Glamour
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Glamour |
Glamour · Wild Glamour · Animism |
Glamour [ Grist · Seeming · Shimmer · Draoidh ] | |
Variants [ Geist ] | |
Gramarye [ Dragonbound · Förengsrit ] |