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::*'''[[Imber]]''': A wave of water to crush and wash away, or a chilling breath that causes minor frostbite at Apprentice, freezing the surface of its target solid at Master. They might also breathe a rain cloud to disperse their water over a wide area, or a vision obscuring fog. | ::*'''[[Imber]]''': A wave of water to crush and wash away, or a chilling breath that causes minor frostbite at Apprentice, freezing the surface of its target solid at Master. They might also breathe a rain cloud to disperse their water over a wide area, or a vision obscuring fog. | ||
::*'''[[Somnium]]''': A wave of chromatic color that induces a hallucinatory state - vivid dreams whilst asleep - or lethargy, for an hour. The Gristled does not control what kind of hallucination is received, but might guide their experience through other means such as conversation or trickery. Suggestive at Novice, and overpowering by Master. Resisted through equal skill in Meditation or an appropriate Dreamcatcher. | ::*'''[[Somnium]]''': A wave of chromatic color that induces a hallucinatory state - vivid dreams whilst asleep - or lethargy, for an hour. The Gristled does not control what kind of hallucination is received, but might guide their experience through other means such as conversation or trickery. Suggestive at Novice, and overpowering by Master. Resisted through equal skill in Meditation or an appropriate Dreamcatcher. | ||
::*'''[[Fabula]]''': A spit of bone javelins, or large volumes of one kind of bone. The bones | ::*'''[[Fabula]]''': A spit of bone javelins, or large volumes of one kind of bone. The bones receive a boost to their hardiness for an hour as they are expelled. They might also breathe a visual and auditory projection of a story - embellished or no. | ||
::*'''[[Anathema]]''': A spit of sliming black bile that slowly digests what it falls upon. They might also by Master concentrate this bile to destroy magically 'invulnerable' objects such as a [[Nekros|Liches' Phylactery]]. | ::*'''[[Anathema]]''': A spit of sliming black bile that slowly digests what it falls upon. They might also by Master concentrate this bile to destroy magically 'invulnerable' objects such as a [[Nekros|Liches' Phylactery]]. | ||
====Outer Alchemy==== | ====Outer Alchemy==== |
Revision as of 11:02, 18 December 2023
Tǔhuā Lǎbā (Earth-Flower Horn), the dragoness who Governs Geomena, Seeks ivory, and Embodies flowers.
Grist
Referred to as Wang-Wu by the Jian and the Dragons who live amongst them - or ‘the Ten-Thousand-Things’ meaning all Saol and every discernable thing comprised of Planar Metaphor - Grist is the Glamour embodied by Dragons (and Kobold Shamans) to Cultivate an identity which they may then be channeled into miracles. Grist requires a Minor Merit to pursue.
HistoryAncient Proto-Dragons catalyzed Grist within their bloodline long before the other races of Ælphyne had formed their own. Grist is often referred to by the Faefolk as ‘Primordial Glamour’ with jealous reverence. They once clashed with dragon-kind, banishing the majority of them from Ælphyne to Antarok in the Dragon-Faefolk Conflict. Settling in the new world, the Elder Dragon Huǒxīyì Chī performed Outer Alchemy upon primitive beastfolken to create Kobold with Grist of their own. |
Concepts
IncitementIncitement - initiation into Grist - occurs when the Three-Among-Many are Cultivated by those with Grist throat-glands. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them.
Throat-GlandsAs Grist is a Glamour, the throat-glands necessary to channel its spells are passed on from a parent to its offspring. Dragons and Kobold are all born with the ability to Cultivate their Grist. There are bloodlines with draconic ancestry, and half-breeds with Grist as well.
Notes: If the Gristled is undead, they will obtain the Geist variant of Grist detailed at the bottom of this page. Until a Glamour organ is Incited, it does not require spending a Minor Merit to obtain. Mageburn SymptomsWeaving the spells of Grist depletes Life Force from the body, and lessens the dragons hold over its Gristle. Overuse and dilution of this fluid will weaken the strength of their Cultivation, lead them astray from the Path to Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse.
SpellsCultivationA Gristled slowly Cultivate and prepare their spells continuously rather than the standard way of casting them; Grist is not a fast nor simple Glamour. They incorporate experiences, belongings, and environments relevant to their Three-Among-Many through focused pursuits of meditation, introspection, or labor until the spell is primed or finished.
Inner AlchemyInner Alchemy is the ritual for how those with Grist Cultivate their Three-Among-Many to change themselves permanently. There are only up to three specific changes at a time: how what is Governed manifests in their body, how they sense what is Sought, and how what is Embodied shapes them and their diet. This Cultivation Spell is available from Novice.
Note: How your character uses Inner Alchemy should be detailed on your Character Sheet. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character. Inner Alchemy is learned at Novice. Governed BreathEach Gristled by Apprentice may Cultivate the Metaphor they Govern into a breathed spell, stored within their throats for exhale. Meridians and Ancient Dragons may breathe Governed Breath continuously until they burn through their Life Force. The quality of any created object depends on relevant Craft skills known by the character. Only one use of Governed Breath may be prepared at Apprentice;
Outer AlchemyObtained at Expert, Outer Alchemy - also known as ‘Zhǎoqián’ - is the spell for projecting Inner Alchemy outward. This is a slow process which requires regular Cultivation, applying what is Governed, Sought, or Embodied to nearby objects and life in a similar manner to Inner Alchemy. The effect is permanent so long as the Gristled is nearby and engaged in some sort of Cultivation, reverting gradually over the course of a month should anything happen to them. Everything within a location can be altered at once, slowly through Cultivation. Below are the differences specific to Outer Alchemy.
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Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Aspect
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Aspect: The Meridian
Becoming a Meridian1-3 Paragraphs on how to become a Meridian. Becoming a Meridian requires the expenditure of a Major Merit. Meridian SpellsAn overview for how the abilities are seen and reacted to.
Temple Law DisputesGristled who live among others famously spend considerable time enforcing their outwardly confusing status quo through politicking, labor, and manipulation. With other Gristled, this turns into a violent dispute between members of disparate Temples. Formal visits will not cause a territorial dispute - staying somewhere in another incompatible Gristled's territory for more than a week guarantees this, and territorial battles between Gristled are exceedingly common.
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Grist Variant: Geist
Much of the northern hemisphere is dominated by the Dragon-Queen Shēngsǐ Xuě, a Meridian who was reanimated by the Sidhe King Oberon in the Dragon-Faefolk Conflict and exiled to Antarok from Ælphyne as punishment for resisting Fae dominance. As the once jovial mother of Ælphynian Dragons fell into a melancholic slumber, the other Meridians who fled to Antarok became aware of how her power had twisted from Saol to Miasmata and cautioned the Flights to let her sleep forevermore.
ChangesWhilst Saol is diametrically opposed to Miasmata, Grist uniquely ceases to function as Glamour and instead becomes a form of Poetics once its host has joined the ranks of the living dead. Geist retains every capability as Grist, yet rather than influence living things, its Gristle influences the dead and risen - any being or object animated by Miasmata or else in possession of it - towards Oneness.
Note: Lore still remains the Theorem for utilizing and understanding Geist and its history, though someone skilled in Occultism would at least know the fable of Shēngsǐ Xuě and thus the existence of Geist. Acquiring GeistGeist belongs exclusively to the domain of the living dead which cultivate Miasmata within themselve; Geist shares its Spell Reserves with other disciplines of Dominion, rather than Glamour. Only the corporeal undead which are implanted with the organ of Grist or those Dragons and Kobold who are brought back from death as Draugr will possess this variant. The half-undead such as Devorare may Cultivate towards Geist or Saol. A player is free to play as a Geist provided they are corporeal undead. Being a Meridian is not required to obtain Geist - Novice Geist do exist. |
"I've met with a terrible fate, haven't I? - Adopting a hatchling abandoned by its mother. The whelp demands every piece of gold we have and asks that we collect flower nectar to feed her. So many butterflies. Our dog has grown butterfly wings - I am growing butterfly wings. We all have butterfly wings in this village. My beautiful Nuǎnjīn Húdié, will you leave your pile of treasure to guard us from the Gnoll with your dazzling breath of burning light?" - A Charitable Magistrate
Articles on Glamour
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Glamour |
Glamour · Wild Glamour · Animism |
Glamour [ Grist · Seeming · Shimmer · Draoidh ] | |
Variants [ Geist ] | |
Gramarye [ Dragonbound · Förengsrit ] |