Grist: Difference between revisions
No edit summary |
No edit summary |
||
Line 24: | Line 24: | ||
::* '''Embodied''' - one specific form of mundane life to embody - any breed of animal or flora they feel drawn towards. Examples are roses, tigers, a race of people, or blue jays. | ::* '''Embodied''' - one specific form of mundane life to embody - any breed of animal or flora they feel drawn towards. Examples are roses, tigers, a race of people, or blue jays. | ||
:*'''Path to Oneness''': To be One is to be aligned with Three-Among-Many, in what is Governed, Sought, and Embodied, in one's Soul and the flow of their Life Force. Grist influences its host and others onto a path towards this seemingly unattainable ideal, and to achieve Oneness is to become an Aspect of Grist, a Meridian. | :*'''Path to Oneness''': To be One is to be aligned with Three-Among-Many, in what is Governed, Sought, and Embodied, in one's Soul and the flow of their Life Force. Grist influences its host and others onto a path towards this seemingly unattainable ideal, and to achieve Oneness is to become an Aspect of Grist, a Meridian. | ||
===Incitement=== | ===Incitement=== | ||
'''Incitement''' - initiation into Grist - occurs when the Three-Among-Many are Cultivated by those with ''Grist throat-glands''. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them. | '''Incitement''' - initiation into Grist - occurs when the Three-Among-Many are Cultivated by those with ''Grist throat-glands''. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them. | ||
:Young Adult Dragons Incite without effort - for them, it is instinctual and profoundly sudden once they mature, and they inherit their initial Three-Among-Many from the | :Young Adult Dragons Incite without effort - for them, it is instinctual and profoundly sudden once they mature, and they inherit their initial Three-Among-Many from the parent they spend most of their time with. Whelp 'Prodigies' who Incite early almost always form the wrong Three, and they are pushed out of the nest by other dragons to preserve harmony within the Flight. | ||
====Throat-Glands==== | ====Throat-Glands==== | ||
As '''Grist''' is a [[Glamour]], the throat-glands necessary to channel its spells are passed on from a parent to its offspring. [[Dragon|Dragons]] and [[Kobold]] are all born with the ability to Cultivate their Grist. There are [[Bloodline|bloodlines]] with draconic ancestry, and [[Mixed Race|half-breeds]] with Grist as well. | As '''Grist''' is a [[Glamour]], the throat-glands necessary to channel its spells are passed on from a parent to its offspring. [[Dragon|Dragons]] and [[Kobold]] are all born with the ability to Cultivate their Grist. There are [[Bloodline|bloodlines]] with draconic ancestry, and [[Mixed Race|half-breeds]] with Grist as well. | ||
:Gristled who are skilled in [[Lore]] (Expert) can utilize ''Outer Alchemy'' to temporarily grant someone Grist by turning them into a chimera of their Embodied animal and granting them the organ, but this will fade upon leaving the Gristled's | :Gristled who are skilled in [[Lore]] (Expert) can utilize ''Outer Alchemy'' to temporarily grant someone Grist by turning them into a chimera of their Embodied animal and granting them the organ, but this will fade upon leaving the Gristled's influence unless the grantee Incites their Grist and wields ''Inner Alchemy'' to retain the form. If trustworthy and powerful Gristled are scarce, a [[Malediction|Maltrician]] may transplant donated throat-glands which may then be Incited. The ‘donor’ is usually a Kobold, or - ''sadly'' - a Dragon Whelp. | ||
'''Notes:''' If the Gristled is ''undead'', they will obtain the '''Geist''' variant of Grist detailed at the bottom of this page. Gristled with flora as their favored form of life might instead offer the symbiotic plant-life necessary to Incite [[Draoidh]] and retain it | '''Notes:''' If the Gristled is ''undead'', they will obtain the '''Geist''' variant of Grist detailed at the bottom of this page. Gristled with flora as their favored form of life might instead offer the symbiotic plant-life necessary to Incite [[Draoidh]] and retain it. Until a Glamour organ is Incited, it does not require spending a [[Merit|Minor Merit]] to obtain. | ||
===Mageburn Symptoms=== | ===Mageburn Symptoms=== | ||
Weaving the spells of Grist depletes Life Force from the body, and lessens the dragons hold over its Gristle. Overuse and dilution of this fluid will weaken the strength of their | Weaving the spells of Grist depletes Life Force from the body, and lessens the dragons hold over its Gristle. Overuse and dilution of this fluid will weaken the strength of their Cultivation, lead them astray from the Path to Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse. | ||
:*'''Lesser''': Sore Throat, Fever, Headaches, Chills, Irritability, Weakness, Incessant Urges, Lethargy, Anxiety | :*'''Lesser''': Sore Throat, Fever, Headaches, Chills, Irritability, Weakness, Incessant Urges, Lethargy, Anxiety | ||
:*'''Moderate''': Asphyxiation (Inflammation), Panic, Narcolepsy, Powerful Urges, Aesthetic Mutations | :*'''Moderate''': Asphyxiation (Inflammation), Panic, Narcolepsy, Powerful Urges, Aesthetic Mutations | ||
:*'''Greater:''' Glamour Organ Failure, Coma, Schizophrenia | :*'''Greater:''' Glamour Organ Failure, Coma, Schizophrenia | ||
:*'''Become-Ten-Thousand:''' Seen as a fate worse than death by the Gristled and cautioned by parent to child, to Become-Ten-Thousand is to lose a hold on one's Three-Among-Many, by consequence inviting the 'Ten-Thousand-Things' of nature within. These tortured souls have become ever-changing beasts, warped by their Inner Alchemy to become all that they witness until they bleed through their Saol and die. | :*'''Become-Ten-Thousand:''' Seen as a fate worse than death by the Gristled and cautioned by parent to child, to Become-Ten-Thousand is to lose a hold on one's Three-Among-Many, by consequence inviting the 'Ten-Thousand-Things' of nature within. These tortured souls have become ever-changing beasts, warped by their Inner Alchemy to become all that they witness until they bleed through their Saol and die. | ||
==Spells== | ==Spells== | ||
====Cultivation==== | ====Cultivation==== | ||
A Gristled slowly Cultivate and prepare their spells rather than the standard way of casting them; Grist is not a fast nor simple Glamour. They incorporate experiences, belongings, and environments relevant to their Three-Among-Many through focused pursuits of meditation, introspection, or labor until the spell is primed or takes hold. | |||
:Any Grist spell requires a month of dedication for a Novice, and at least a day for a Master. Only a Meridian may do so as easy as breathing. Changing the Three-Among-Many is possible until | :Any Grist spell requires a month of dedication for a Novice, and at least a day for a Master. Only a Meridian may do so as easy as breathing. Changing the Three-Among-Many is possible through Cultivation until becoming a Meridian; this can take only a month for something adjacent like changing which species of bird is Embodied, or a year if multiple drastic changes must be made. | ||
====Inner Alchemy==== | ====Inner Alchemy==== | ||
''Inner Alchemy'' is the way in which those with Grist Cultivate their Three-Among-Many to change themselves permanently. There are only up to three specific changes at a time: how what is Governed manifests in their body, how they sense what is Sought, and how what is Embodied shapes them and their diet. | ''Inner Alchemy'' is the way in which those with Grist Cultivate their Three-Among-Many to change themselves permanently. There are only up to three specific changes at a time: how what is Governed manifests in their body, how they sense what is Sought, and how what is Embodied shapes them and their diet. This Cultivation Spell is available from Novice. | ||
: | : | ||
::*'''Governed:''' The Gristled will develop an aesthetic mutation representing one of the three concepts belonging to that [[Metaphor]]; an example would be [[Luxium]] fire upon the tip of their tail which feels warm but does not burn. This aesthetic might not be purely visual - if [[Somnium]] is Governed, Nightmare might bring haunting images of one's own nightmares to the back of their mind. The effect is always minor and never enough to bring harm to another or benefit themselves in a tangible way. Sometimes weak Gristled are hunted, as these aesthetic changes might linger in their hide and bones. At Journeyman, the Gristled develops a notable resistance to what they Govern, and at Master they are nearly immune unless that source matches their own power. | ::*'''Governed:''' The Gristled will develop an aesthetic mutation representing one of the three concepts belonging to that [[Metaphor]]; an example would be [[Luxium]] fire upon the tip of their tail which feels warm but does not burn. This aesthetic might not be purely visual - if [[Somnium]] is Governed, Nightmare might bring haunting images of one's own nightmares to the back of their mind. The effect is always minor and never enough to bring harm to another or benefit themselves in a tangible way. Sometimes weak Gristled are hunted, as these aesthetic changes might linger in their hide and bones. At Journeyman, the Gristled develops a notable resistance to what they Govern, and at Master they are nearly immune unless that source matches their own power. | ||
Line 59: | Line 50: | ||
: | : | ||
::*'''Embodied:''' The Gristled shifts aspects of their body towards any facet of their Embodied animal or flora. This can be any kind of anatomy, sense, or even mental changes. If they Embody a specific race or animal, they might blend qualities of these with themselves or outright become them. A Gristled who Embodies the orchid plant might slowly alter themselves into one over the course of a month, losing itself to the floral way of life until the winter or some nauseating change in the soil. It's not impossible for the Gristled to pollinate each other and germinate offspring of their original race from seeds, but they will only be able to reproduce with life that also has a soul. Flora Embodiment is also one way to qualify for Inciting [[Draoidh]]. | ::*'''Embodied:''' The Gristled shifts aspects of their body towards any facet of their Embodied animal or flora. This can be any kind of anatomy, sense, or even mental changes. If they Embody a specific race or animal, they might blend qualities of these with themselves or outright become them. A Gristled who Embodies the orchid plant might slowly alter themselves into one over the course of a month, losing itself to the floral way of life until the winter or some nauseating change in the soil. It's not impossible for the Gristled to pollinate each other and germinate offspring of their original race from seeds, but they will only be able to reproduce with life that also has a soul. Flora Embodiment is also one way to qualify for Inciting [[Draoidh]]. | ||
'''Note:''' How your character uses Inner Alchemy should be detailed on your [[Character Sheet]]. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character. | '''Note:''' How your character uses Inner Alchemy should be detailed on your [[Character Sheet]]. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character. Inner Alchemy is learned at Novice. | ||
*'Breathe-The- | *'Breathe-The-First'' - A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Apprentice Grist. | ||
: | : | ||
:*''Seeking-The-Three'' - A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Apprentice Grist. | :*''Seeking-The-Three'' - A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Apprentice Grist. | ||
:*''One-Law-Journey'' - A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Journeyman Grist. | :*''One-Law-Journey'' - A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Journeyman Grist. | ||
: | : | ||
Line 75: | Line 64: | ||
:*''Outer Alchemy'' - Also known as ‘Zhǎoqián’ A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Expert Grist. | :*''Outer Alchemy'' - Also known as ‘Zhǎoqián’ A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Expert Grist. | ||
: | : | ||
: | : | ||
:*''Sacred- | :*''Pardon-The-Pilgrim'' - A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Apprentice Grist. | ||
: | |||
:*''Sacred-Land-Rebirth'' - A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Master Grist. | |||
: | : | ||
:*''Thousand-Year-Slumber'' - A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Master Grist. | :*''Thousand-Year-Slumber'' - A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Master Grist. | ||
Line 115: | Line 105: | ||
==Meridian Spells== | ==Meridian Spells== | ||
An overview for how the abilities are seen and reacted to. | An overview for how the abilities are seen and reacted to. | ||
:*'''Temple-Laws:''' Grist slowly suffuses the environment of the Gristled. They unconsciously manipulate their environment towards how they perceive the Three-Among-Many through their Temple-Laws. Leaving this environment or allowing it to be altered in any way that distances it from what is Governed, Sought or Embodied would weaken its Oneness and bring discomfort. | |||
====Temple Law Disputes==== | |||
Gristled who live among others famously spend considerable time enforcing their outwardly confusing status quo through politicking, labor, and manipulation. With other Gristled, this turns into a violent dispute between members of disparate Temples. Formal visits will not cause a territorial dispute - staying somewhere in another incompatible Gristled's territory for more than a week guarantees this, and territorial battles between Gristled are exceedingly common. | |||
: | |||
:*'Third-Law-Empire'' - A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Novice Title. | :*'Third-Law-Empire'' - A 1-3 paragraph overview of the Ability. Consequences should go in the second paragraph unless the trait is very simple. This spell is obtained at Novice Title. | ||
: | : |
Revision as of 01:04, 18 December 2023
Tǔhuā Lǎbā (Earth-Flower Horn), the dragoness who Governs Geomena, Seeks ivory, and Embodies flowers.
Grist
Referred to as Wang-Wu by the Jian and the Dragons who live amongst them - or ‘the Ten-Thousand-Things’ meaning all Saol and every discernable thing comprised of Planar Metaphor - Grist is the Glamour embodied by Dragons (and Kobold Shamans) to cultivate an identity which they may then be externalized as rules-driven miracles that require accommodation to function. Grist requires a Minor Merit to pursue.
HistoryAncient Proto-Dragons catalyzed Grist within their bloodline long before the other races of Ælphyne had formed their own. Grist is often referred to by the Faefolk as ‘Primordial Glamour’ with jealous reverence. They once clashed with dragon-kind, banishing the majority of them from Ælphyne to Antarok in the Dragon-Faefolk Conflict. Settling in the new world, the Elder Dragon Huǒxīyì Chī performed Outer Alchemy upon primitive beastfolken to create Kobold with Grist of their own. |
Concepts
IncitementIncitement - initiation into Grist - occurs when the Three-Among-Many are Cultivated by those with Grist throat-glands. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them.
Throat-GlandsAs Grist is a Glamour, the throat-glands necessary to channel its spells are passed on from a parent to its offspring. Dragons and Kobold are all born with the ability to Cultivate their Grist. There are bloodlines with draconic ancestry, and half-breeds with Grist as well.
Notes: If the Gristled is undead, they will obtain the Geist variant of Grist detailed at the bottom of this page. Gristled with flora as their favored form of life might instead offer the symbiotic plant-life necessary to Incite Draoidh and retain it. Until a Glamour organ is Incited, it does not require spending a Minor Merit to obtain. Mageburn SymptomsWeaving the spells of Grist depletes Life Force from the body, and lessens the dragons hold over its Gristle. Overuse and dilution of this fluid will weaken the strength of their Cultivation, lead them astray from the Path to Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse.
SpellsCultivationA Gristled slowly Cultivate and prepare their spells rather than the standard way of casting them; Grist is not a fast nor simple Glamour. They incorporate experiences, belongings, and environments relevant to their Three-Among-Many through focused pursuits of meditation, introspection, or labor until the spell is primed or takes hold.
Inner AlchemyInner Alchemy is the way in which those with Grist Cultivate their Three-Among-Many to change themselves permanently. There are only up to three specific changes at a time: how what is Governed manifests in their body, how they sense what is Sought, and how what is Embodied shapes them and their diet. This Cultivation Spell is available from Novice.
Note: How your character uses Inner Alchemy should be detailed on your Character Sheet. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character. Inner Alchemy is learned at Novice.
|
Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Aspect
|
Aspect: The Meridian
Becoming a Meridian1-3 Paragraphs on how to become a Meridian. Becoming a Meridian requires the expenditure of a Major Merit. Meridian SpellsAn overview for how the abilities are seen and reacted to.
Temple Law DisputesGristled who live among others famously spend considerable time enforcing their outwardly confusing status quo through politicking, labor, and manipulation. With other Gristled, this turns into a violent dispute between members of disparate Temples. Formal visits will not cause a territorial dispute - staying somewhere in another incompatible Gristled's territory for more than a week guarantees this, and territorial battles between Gristled are exceedingly common.
|
Grist Variant: Geist
Much of the northern hemisphere is dominated by the Dragon-Queen Shēngsǐ Xuě, a Meridian who was reanimated by the Sidhe King Oberon in the Dragon-Faefolk Conflict and exiled to Antarok from Ælphyne as punishment for resisting Fae dominance. As the once jovial mother of Ælphynian Dragons fell into a melancholic slumber, the other Meridians who fled to Antarok became aware of how her power had twisted from Saol to Miasmata and cautioned the Flights to let her sleep forevermore.
ChangesWhilst Saol is diametrically opposed to Miasmata, Grist uniquely ceases to function as Glamour and instead becomes a form of Poetics once its host has joined the ranks of the living dead. Geist retains every capability as Grist, yet rather than influence living things, its Gristle influences the dead and risen - any being or object animated by Miasmata or else in possession of it - towards Oneness. A Meridian who Breathes-The-Three of Miasmata will inflict sudden undeath upon any who come into contact with it.
Note: Lore still remains the Theorem for utilizing and understanding Geist and its history, though someone skilled in Occultism would at least know the fable of Shēngsǐ Xuě and thus the existence of Geist. Acquiring GeistGeist belongs exclusively to the domain of the living dead which cultivate Miasmata within themselve; Geist shares its Spell Reserves with other disciplines of Dominion, rather than Glamour. Only the corporeal undead which are implanted with the organ of Grist or those Dragons and Kobold who are brought back from death as Draugr will possess this variant. A player is free to play as a Geist provided they are corporeal undead. Being a Meridian is not required to obtain Geist - Novice Geist do exist. |
"I've met with a terrible fate, haven't I? - Adopting a hatchling abandoned by its mother. The whelp demands every piece of gold we have and asks that we collect flower nectar to feed her. So many butterflies. Our dog has grown butterfly wings - I am growing butterfly wings. We all have butterfly wings in this village. My beautiful Nuǎnjīn Húdié, will you leave your pile of treasure to guard us from the Gnoll with your dazzling breath of burning light?" - A Charitable Magistrate
Articles on Glamour
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Glamour |
Glamour · Wild Glamour · Animism |
Glamour [ Grist · Seeming · Shimmer · Draoidh ] | |
Variants [ Geist ] | |
Gramarye [ Dragonbound · Förengsrit ] |