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::*'''Sought:''' The Gristled develops a single supernatural sense - taste, touch, feel, scent, or sight - for hunting or experiencing what is Sought. While only mundane things and materials are ever Sought, someone in search of dolls might have a sense for automata and skillfully crafted zombies are nearby. There might be a pleasing smell to track, or they might stand out better from everything else. It might also hinge upon touch to bring them comfort. At Novice this is merely one sense, but every tier of Grist thereafter offers potential for another until all five are earned at Master. | ::*'''Sought:''' The Gristled develops a single supernatural sense - taste, touch, feel, scent, or sight - for hunting or experiencing what is Sought. While only mundane things and materials are ever Sought, someone in search of dolls might have a sense for automata and skillfully crafted zombies are nearby. There might be a pleasing smell to track, or they might stand out better from everything else. It might also hinge upon touch to bring them comfort. At Novice this is merely one sense, but every tier of Grist thereafter offers potential for another until all five are earned at Master. | ||
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::*'''Embodied:''' The Gristled shifts aspects of their body towards any facet of their Embodied animal or flora. This can be any kind of anatomy, sense, or even mental changes. If they Embody a specific race or animal, they might blend qualities of these with themselves or outright become them. A Gristled who Embodies the orchid plant might slowly alter themselves into one over the course of a month, losing itself to the floral way of life until the winter or some nauseating change in the soil. It's not impossible for the Gristled to pollinate each other and germinate offspring of their original race from seeds, but they will only be able to reproduce with life that also has a soul. | ::*'''Embodied:''' The Gristled shifts aspects of their body towards any facet of their Embodied animal or flora. This can be any kind of anatomy, sense, or even mental changes. If they Embody a specific race or animal, they might blend qualities of these with themselves or outright become them. A Gristled who Embodies the orchid plant might slowly alter themselves into one over the course of a month, losing itself to the floral way of life until the winter or some nauseating change in the soil. It's not impossible for the Gristled to pollinate each other and germinate offspring of their original race from seeds, but they will only be able to reproduce with life that also has a soul. Flora Embodiment is also one way to qualify for Inciting [[Draoidh]]. | ||
'''Note:''' How your character uses Inner Alchemy should be detailed on your [[Character Sheet]]. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character. | '''Note:''' How your character uses Inner Alchemy should be detailed on your [[Character Sheet]]. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character. | ||
Revision as of 14:40, 16 December 2023
Tǔhuā Lǎbā (Earth-Flower Horn), the dragoness who Governs Geomena, Seeks ivory, and Embodies flowers.
Grist
Referred to as Wang-Wu by the Jian and the Dragons who live amongst them - or ‘the Ten-Thousand-Things’ meaning all Saol and every discernable thing comprised of Planar Metaphor - Grist is the Glamour embodied by Dragons (and Kobold Shamans) to cultivate an identity which they may then be externalized as rules-driven miracles that require accommodation to function. Grist requires a Minor Merit to pursue.
HistoryAncient Proto-Dragons catalyzed Grist within their bloodline long before the other races of Ælphyne had formed their own. Grist is often referred to by the Faefolk as ‘Primordial Glamour’ with jealous reverence. They once clashed with dragon-kind, banishing the majority of them from Ælphyne to Antarok in the Dragon-Faefolk Conflict. Settling in the new world, the Elder Dragon Huǒxīyì Chī performed Outer Alchemy upon primitive beastfolken to create Kobold with Grist of their own. |
Concepts
Temple Law DisputesGristled who live among others famously spend considerable time enforcing their outwardly confusing status quo through politicking, labor, and manipulation. With other Gristled, this turns into a violent dispute between members of disparate Temples. Formal visits will not cause a territorial dispute - staying somewhere in another incompatible Gristled's territory for more than a week guarantees this, and territorial battles between Gristled are exceedingly common.
IncitementIncitement - initiation into Grist - occurs when the Three-Among-Many are Cultivated by those with Grist throat-glands. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them.
Throat-GlandsAs Grist is a Glamour, the throat-glands necessary to channel its spells are passed on from a parent to its offspring. Dragons and Kobold are all born with the ability to Cultivate their Grist. There are bloodlines with draconic ancestry, and half-breeds with Grist as well.
Notes: If the Gristled is undead, they will obtain the Geist variant of Grist detailed at the bottom of this page. Gristled with flora as their favored form of life might instead offer the symbiotic plant-life necessary to Incite Draoidh and retain it, just as they can use Inner Alchemy to do so to themselves. Until a Glamour organ is Incited, it does not require spending a Minor Merit to obtain. Mageburn SymptomsWeaving the spells of Grist depletes Life Force from the body, and lessens the dragons hold over its Gristle. Overuse and dilution of this fluid will weaken the strength of their Temple, lead them astray from Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse.
SpellsCultivationThe Gristled slowly Cultivate and prepare their spells rather than the standard way of casting them; Grist is not a fast nor simple Glamour. They incorporate experiences, belongings, and environments relevant to their Three-Among-Many through focused pursuits of meditation, introspection, or labor until the spell is primed or takes hold.
First-Law-TempleInner AlchemyInner Alchemy is the way in which those with Grist Cultivate their Three-Among-Many to change themselves permanently. There are only up to three specific changes at a time: how what is Governed manifests in their body, how they sense what is Sought, and how what is Embodied shapes them and their diet.
Note: How your character uses Inner Alchemy should be detailed on your Character Sheet. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character.
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Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Aspect
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Aspect: The Meridian
Becoming a Meridian1-3 Paragraphs on how to become a Meridian. Becoming a Meridian requires the expenditure of a Major Merit. Meridian SpellsAn overview for how the abilities are seen and reacted to.
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Grist Variant: Geist
Much of the northern hemisphere is dominated by the Dragon-Queen Shēngsǐ Xuě, a Meridian who was reanimated by the Sidhe King Oberon in the Dragon-Faefolk Conflict and exiled to Antarok from Ælphyne as punishment for resisting Fae dominance. As the once jovial mother of Ælphynian Dragons fell into a melancholic slumber, the other Meridians who fled to Antarok became aware of how her power had twisted from Saol to Miasmata and cautioned the Flights to let her sleep forevermore.
ChangesWhilst Saol is diametrically opposed to Miasmata, Grist uniquely ceases to function as Glamour and instead becomes a form of Poetics once its host has joined the ranks of the living dead. Geist retains every capability as Grist, yet rather than influence living things, its Gristle influences the dead and risen - any being or object animated by Miasmata or else in possession of it - towards Oneness. A Meridian who Breathes-The-Three of Miasmata will inflict sudden undeath upon any who come into contact with it.
Note: Lore still remains the Theorem for utilizing and understanding Geist and its history, though someone skilled in Occultism would at least know the fable of Shēngsǐ Xuě and thus the existence of Geist. Acquiring GeistGeist belongs exclusively to the domain of the living dead which cultivate Miasmata within themselve; Geist shares its Spell Reserves with other disciplines of Dominion, rather than Glamour. Only the corporeal undead which are implanted with the organ of Grist or those Dragons and Kobold who are brought back from death as Draugr will possess this variant. A player is free to play as a Geist provided they are corporeal undead. Being a Meridian is not required to obtain Geist - Novice Geist do exist. |
"I've met with a terrible fate, haven't I? - Adopting a hatchling abandoned by its mother. The whelp demands every piece of gold we have and asks that we collect flower nectar to feed her. So many butterflies. Our dog has grown butterfly wings - I am growing butterfly wings. We all have butterfly wings in this village. My beautiful Nuǎnjīn Húdié, will you leave your pile of treasure to guard us from the Gnoll with your dazzling breath of burning light?" - A Charitable Magistrate
Articles on Glamour
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Glamour |
Glamour · Wild Glamour · Animism |
Glamour [ Grist · Seeming · Shimmer · Draoidh ] | |
Variants [ Geist ] | |
Gramarye [ Dragonbound · Förengsrit ] |