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::* '''Embodied''' - one specific form of mundane life to embody - any breed of animal or flora they feel drawn towards. Examples are roses, tigers, a race of people, or blue jays. | ::* '''Embodied''' - one specific form of mundane life to embody - any breed of animal or flora they feel drawn towards. Examples are roses, tigers, a race of people, or blue jays. | ||
:*'''Oneness''': To be One is to be aligned with Three-Among-Many, in what is Governed, Sought, and Embodied. Grist influences others and its host towards this seemingly unattainable ideal. To achieve Oneness is to become an Aspect of Grist, a Meridian. | :*'''Oneness''': To be One is to be aligned with Three-Among-Many, in what is Governed, Sought, and Embodied. Grist influences others and its host towards this seemingly unattainable ideal. To achieve Oneness is to become an Aspect of Grist, a Meridian. | ||
:*'''Temple:''' Grist slowly suffuses the environment of the Gristled. They unconsciously manipulate their environment towards how they perceive the Three-Among-Many. This | :*'''Temple-Laws:''' Grist slowly suffuses the environment of the Gristled. They unconsciously manipulate their environment towards how they perceive the Three-Among-Many through their Temple-Laws. This leads to a sense of territorial protectiveness or a hermit-like lifestyle, as leaving this environment or allowing it to be altered in any way that distances it from what is Governed, Sought or Embodied would weaken its Oneness and bring discomfort | ||
====Temple Laws==== | ====Temple Laws==== | ||
Gristled who live among others famously spend considerable time enforcing their outwardly confusing status quo through politicking, labor, and manipulation. With other Gristled, this turns into a violent dispute between members of disparate Temples. | Gristled who live among others famously spend considerable time enforcing their outwardly confusing status quo through politicking, labor, and manipulation. With other Gristled, this turns into a violent dispute between members of disparate Temples. Formal visits will not cause a territorial dispute - staying somewhere in another incompatible Gristled's territory for more than a week guarantees this, and territorial battles between Gristled are exceedingly common. | ||
:For two Gristled to cohabitate with one-another, the more powerful | :For two Gristled to cohabitate with one-another, they must both share the same Three-Among-Many or else the more powerful must have a higher ''Temple Law'' as lesser Temple-Laws will overlap beneath. If they are both First-Law, or both Second-Law, and they do not have the exact same Three-Among-Many, then their territories will bring discomfort to one-another. This will certainly give rise to a territorial dispute. | ||
===Incitement=== | ===Incitement=== | ||
Incitement - initiation into Grist - occurs when the Three-Among-Many are Cultivated by an individual with the requisite '''Grist throat-glands'''. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few | '''Incitement''' - initiation into Grist - occurs when the Three-Among-Many are Cultivated by an individual with the requisite '''Grist throat-glands'''. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them. | ||
:Young Adult Dragons Incite without effort - for them, it is instinctual and profoundly sudden once they mature, and they inherit their initial Three-Among-Many from the dominant Temple-Law they spend most of their time within. Whelp 'Prodigies' who Incite early almost always form the wrong Temple, and they are pushed out of the nest by their First-Law parents to fend for themselves unless a Second-Law can be found to raise them. | |||
====Throat-Glands==== | ====Throat-Glands==== | ||
As '''Grist''' is a [[Glamour]], the throat-glands necessary to channel its spells are passed on from a parent to its offspring. [[Dragon|Dragons]] and [[Kobold]] are all born with the ability to Cultivate their Grist. There are [[Bloodline|bloodlines]] with draconic ancestry, and [[Mixed Race|half-breeds]] with Grist as well. | As '''Grist''' is a [[Glamour]], the throat-glands necessary to channel its spells are passed on from a parent to its offspring. [[Dragon|Dragons]] and [[Kobold]] are all born with the ability to Cultivate their Grist. There are [[Bloodline|bloodlines]] with draconic ancestry, and [[Mixed Race|half-breeds]] with Grist as well. | ||
:Gristled who are skilled in [[Lore]] (Journeyman) can utilize ''Outer Alchemy'' to temporarily grant someone Grist by turning them into a chimera of their Embodied animal and granting them the organ, but this will fade upon leaving the Gristled's Temple unless the changed one Incites their Grist and then wield their own ''Inner Alchemy'' to retain the form. If trustworthy and powerful Gristled are scarce, a [[Malediction|Maltrician]] may transplant donated throat-glands which may then be Incited. The ‘donor’ is usually a Kobold, or - ''sadly'' - a Dragon Whelp. | :Gristled who are skilled in [[Lore]] (Journeyman) can utilize ''Outer Alchemy'' to temporarily grant someone Grist by turning them into a chimera of their Embodied animal and granting them the organ, but this will fade upon leaving the Gristled's Temple unless the changed one Incites their Grist and then wield their own ''Inner Alchemy'' to retain the form. If trustworthy and powerful Gristled are scarce, a [[Malediction|Maltrician]] may transplant donated throat-glands which may then be Incited. The ‘donor’ is usually a Kobold, or - ''sadly'' - a Dragon Whelp. | ||
'''Notes:''' If the Gristled is ''undead'', they will obtain the '''Geist''' variant of Grist detailed at the bottom of this page. Gristled with flora as their favored form of life might instead offer the symbiotic plant-life necessary to Incite [[Draoidh]] and retain it, just as they can use Inner Alchemy to do so to themselves. Until a Glamour organ is Incited, it does not require spending a [[Merit|Minor Merit]] to obtain. | '''Notes:''' If the Gristled is ''undead'', they will obtain the '''Geist''' variant of Grist detailed at the bottom of this page. Gristled with flora as their favored form of life might instead offer the symbiotic plant-life necessary to Incite [[Draoidh]] and retain it, just as they can use Inner Alchemy to do so to themselves. Until a Glamour organ is Incited, it does not require spending a [[Merit|Minor Merit]] to obtain. | ||
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Much of the northern hemisphere is dominated by the Dragon-Queen Shēngsǐ Xuě, a Meridian who was reanimated by the [[Sidhe]] King Oberon in the [[Dragon-Faefolk Conflict]] and exiled to Antarok from Ælphyne as punishment for resisting Fae dominance. As the once jovial mother of Ælphynian Dragons fell into a melancholic slumber, the other Meridians who fled to Antarok became aware of how her power had twisted from Saol to [[Miasmata]] and cautioned the Flights to let her sleep forevermore. | Much of the northern hemisphere is dominated by the Dragon-Queen Shēngsǐ Xuě, a Meridian who was reanimated by the [[Sidhe]] King Oberon in the [[Dragon-Faefolk Conflict]] and exiled to Antarok from Ælphyne as punishment for resisting Fae dominance. As the once jovial mother of Ælphynian Dragons fell into a melancholic slumber, the other Meridians who fled to Antarok became aware of how her power had twisted from Saol to [[Miasmata]] and cautioned the Flights to let her sleep forevermore. | ||
:To this day, nothing grows in [[Slahane]], the frozen, dead north of Antarok, nor can life reproduce there - all are infertile within the Third-Law-Empire of a Geist Meridian. Shēngsǐ Xuě enables the undead of Slahane to age into their prime with beauty and without disease through Miasmata and [[Imber]], affording them a resistance to the cold with veins of chilled water rather than ichor or blood. This does not change their crazed minds which remain much the same as any other Draugr. | :To this day, nothing grows in [[Slahane]], the frozen, dead north of Antarok, nor can life reproduce there - all are infertile within the Third-Law-Empire of a Geist Meridian. Shēngsǐ Xuě enables the undead of Slahane to age into their prime with beauty and without disease through Miasmata and [[Imber]], affording them a resistance to the cold with veins of chilled water rather than ichor or blood. This does not change their crazed minds which remain much the same as any other Draugr. | ||
===Changes=== | ===Changes=== |
Revision as of 10:46, 15 December 2023
Tǔhuā Lǎbā (Earth-Flower Horn), the dragoness who Governs Geomena, Seeks ivory, and Embodies flowers.
Grist
Referred to as Wang-Wu by the Jian and the Dragons who live amongst them - or ‘the Ten-Thousand-Things’ meaning all Saol and every discernable thing comprised of Planar Metaphor - Grist is the Glamour embodied by Dragons (and Kobold Shamans) to cultivate an identity which they may then be externalized as miracles. Grist requires a Minor Merit to pursue.
HistoryAncient Proto-Dragons catalyzed Grist within their bloodline long before the other races of Ælphyne had formed their own. Grist is often referred to by the Faefolk as ‘Primordial Glamour’ with jealous reverence. They once clashed with the dragon-kind, and banished the majority of them from Ælphyne to Antarok in the Dragon-Faefolk Conflict. Settling in the new world, the Elder Dragon Huǒxīyì Chī performed Outer Alchemy upon primitive beastfolken to create Kobold with Grist of their own. |
Concepts
Temple LawsGristled who live among others famously spend considerable time enforcing their outwardly confusing status quo through politicking, labor, and manipulation. With other Gristled, this turns into a violent dispute between members of disparate Temples. Formal visits will not cause a territorial dispute - staying somewhere in another incompatible Gristled's territory for more than a week guarantees this, and territorial battles between Gristled are exceedingly common.
IncitementIncitement - initiation into Grist - occurs when the Three-Among-Many are Cultivated by an individual with the requisite Grist throat-glands. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them.
Throat-GlandsAs Grist is a Glamour, the throat-glands necessary to channel its spells are passed on from a parent to its offspring. Dragons and Kobold are all born with the ability to Cultivate their Grist. There are bloodlines with draconic ancestry, and half-breeds with Grist as well.
Notes: If the Gristled is undead, they will obtain the Geist variant of Grist detailed at the bottom of this page. Gristled with flora as their favored form of life might instead offer the symbiotic plant-life necessary to Incite Draoidh and retain it, just as they can use Inner Alchemy to do so to themselves. Until a Glamour organ is Incited, it does not require spending a Minor Merit to obtain. Mageburn SymptomsWeaving the spells of Grist depletes Life Force from the body, and lessens the dragons hold over its Gristle. Overuse and dilution of this fluid will weaken the strength of their Temple, lead them astray from Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse.
SpellsAn overview for how the spells are seen and reacted to.
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Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Aspect
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Aspect: The Meridian
Becoming a Meridian1-3 Paragraphs on how to become a Meridian. Becoming a Meridian requires the expenditure of a Major Merit. Meridian SpellsAn overview for how the abilities are seen and reacted to.
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Grist Variant: Geist
Much of the northern hemisphere is dominated by the Dragon-Queen Shēngsǐ Xuě, a Meridian who was reanimated by the Sidhe King Oberon in the Dragon-Faefolk Conflict and exiled to Antarok from Ælphyne as punishment for resisting Fae dominance. As the once jovial mother of Ælphynian Dragons fell into a melancholic slumber, the other Meridians who fled to Antarok became aware of how her power had twisted from Saol to Miasmata and cautioned the Flights to let her sleep forevermore.
ChangesWhilst Saol is diametrically opposed to Miasmata, Grist uniquely ceases to function as Glamour and instead becomes a form of Poetics once its host has joined the ranks of the living dead. Geist retains every capability as Grist, yet rather than influence living things, its Gristle influences the dead and risen - any being or object animated by Miasmata or else in possession of it - towards Oneness. A Meridian who Breathes-The-Three of Miasmata will inflict sudden undeath upon any who come into contact with it.
Note: Lore still remains the Theorem for utilizing and understanding Geist and its history, though someone skilled in Occultism would at least know the fable of Shēngsǐ Xuě and thus the existence of Geist. Acquiring GeistGeist belongs exclusively to the domain of the living dead which cultivate Miasmata within themselve; Geist shares its Spell Reserves with other disciplines of Dominion, rather than Glamour. Only the corporeal undead which are implanted with the organ of Grist or those Dragons and Kobold who are brought back from death as Draugr will possess this variant. A player is free to play as a Geist provided they are corporeal undead. Being a Meridian is not required to obtain Geist - Novice Geist do exist. |
Articles on Glamour
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Glamour |
Glamour · Wild Glamour · Animism |
Glamour [ Grist · Seeming · Shimmer · Draoidh ] | |
Variants [ Geist ] | |
Gramarye [ Dragonbound · Förengsrit ] |