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Among all other Practices, Artificers require the broadest knowledge; they must form and engineer the body of their Automata themselves. | Among all other Practices, Artificers require the broadest knowledge; they must form and engineer the body of their Automata themselves. | ||
:*'''Body''': The type of Automata is dictated by the overall shape of its body. They are designed as [[Engineering|mechanisms]], tools, implants, extensions buildings - or the buildings themselves - and given examples in life such as people or animals and insects. Sapient, crawling castles and reactive airships are entirely possible through Artifice just as locks and firearms are, only limited by the scarcity of prohibitively expensive Alkahest and the time it takes to create such things. Rarely a live being will be used as a basis for a frame, usually to enslave their body with Welded implants, forcing the use of their skills or Arcana or denying them. There are derelict gnomish Automata the size of cities; the minimum size of an Automata body is as large as the [[Alkahest]] used for its core, up to as far as its networked nodes allow. | :*'''Body''': The type of Automata is dictated by the overall shape of its body. They are designed as [[Engineering|mechanisms]], tools, implants, extensions buildings - or the buildings themselves - and given examples in life such as people or animals and insects. Sapient, crawling castles and reactive airships are entirely possible through Artifice just as locks and firearms are, only limited by the scarcity of prohibitively expensive Alkahest and the time it takes to create such things. Rarely a live being will be used as a basis for a frame, usually to enslave their body with Welded implants, forcing the use of their skills or Arcana or denying them. There are derelict gnomish Automata the size of cities; the minimum size of an Automata body is as large as the [[Alkahest]] used for its core, up to as far as its networked nodes allow. | ||
:*'''Extensions''': Extensions are any sources of power irrelevant of Nodes such as Steam Engines or Flywheels. Any [[ | :*'''Extensions''': Extensions are any sources of power irrelevant of Nodes such as Steam Engines or Flywheels. Any [[Ensorcelling|Conjurations]] and [[Alkemicals]] or [[Contrivances]] derived from [[Practice|Practices]] are also considered as extensions of the design. If the Body is an implant, then the implantee would be studied as an Extension. Abominations of Routed, Node-embedded bone shaped and reinforced by [[Malediction]] are not unheard of, and for some intra-Practice creations are a privilege of living alongside magi or having the time to pursue multiple Practices. Extensions are also all manner of weaponry fitted to Automata or made into such. Guns, blades, spears, hammers, and improvised methods such as of ramming. | ||
:*'''Mechanisms''': Mechanisms are components designed by [[Engineering|Engineers]] who then take their plans to Tradesmen or manufacture these themselves. While complexity can be derived from Cores and Nodes, most Artificers prefer to reduce their reliance on Alkahest by manufacturing highly complex machinery. Made from wood in the beginning, they graduate in complexity over time and require extensive Routing to function and bridge their capabilities. The most complex of these - a fully-functional hand as good as a human's - would require Expert skill in Engineering, and an Expert smith to forge its pieces. Below are common mechanisms utilized by Artificers. See [[Engineering]]. | :*'''Mechanisms''': Mechanisms are components designed by [[Engineering|Engineers]] who then take their plans to Tradesmen or manufacture these themselves. While complexity can be derived from Cores and Nodes, most Artificers prefer to reduce their reliance on Alkahest by manufacturing highly complex machinery. Made from wood in the beginning, they graduate in complexity over time and require extensive Routing to function and bridge their capabilities. The most complex of these - a fully-functional hand as good as a human's - would require Expert skill in Engineering, and an Expert smith to forge its pieces. Below are common mechanisms utilized by Artificers. See [[Engineering]]. | ||
::*'''Engines''': Engines are highly complex machines with combustion reservoirs, pistons, crankshafts, and rods. They power machines in lieu of higher tier Nodes. | ::*'''Engines''': Engines are highly complex machines with combustion reservoirs, pistons, crankshafts, and rods. They power machines in lieu of higher tier Nodes. |
Revision as of 08:25, 24 March 2024
An Artificer is doing his thing.
Artifice
An overview of Artifice. Artifice requires at least 25 Experience in Ensorcelling and Engineering, as well as a Minor Merit to pursue.
=ArtificeA brief history of Artifice |
Concepts
ToolsArtificers work with the tools of their trade, together with the Glyphics of Ensorcelling, and the various machinistry an Engineer might employ. Commonly, Artificers either work with, or are Terra or Draoidh themselves. Otherwise, they employ smiths or utilize Automatons to manufacture the components they need. TechniquesDictionAs Artificing relies upon the Argumentation of Glyphics, one's ability to dictate how an Autamaton should act, and how it is powered is entirely dependent on this. Unlike a Conjuration, Artificers teach the Metaphor how to act through written and sometimes verbal or Canted. MetaphorInscribed Metaphor, when supplied with embedded Alkahest, dictates what Automata is capable of.
ImitationTeaching Automata skills for independent action through mimicked information, limited by the quality of the Core. ComponentsAutomata are the sum of their parts, and their Components refer to the various distinct parts of their anatomy engineered by the Artificer. This is not a comprehensive list, and only covers some of the more common ones - you are free to devise your own. The FrameAmong all other Practices, Artificers require the broadest knowledge; they must form and engineer the body of their Automata themselves.
The CoreThe Core is a series of Alkahest housings dedicated to serving as the brain and logic systems of Automata. Most often they are centrally located, or spread across the body. Note that an Automata still needs the necessary frame and engineering to move in the ways required of its Skills, and cannot naturally wield or be initiated into Arcana.
NodesNodes are both the nervous system of an Automata, and its power source. They dictate how quickly an Automata can function when spinning or manipulating its own joints and gears without the aid of engines, and the tier of Skill they can operate at. Nodes may also be used as multi-purpose Sensors if left exposed or positioned well by the clever, but this often makes the creation less hardy against violent trauma. Even if the Automata is powered by an engine, it must still have some kind of Node to allow for a Core to control its routed mechanisms.
SensorsExtending the core to create the five senses, or additional senses based on Metaphor. In the case of eyes, two or more are needed for depth perception. Contrivances might make use of a membrane to hear, or a glass scope to see. More advanced senses depend on exposed crystals of Alkahest which themselves provide one specific sense each through the routed nervous system to its Core.
Acquiring AlkahestSee Seasonal Points and Duties to acquire Alkahest. |
Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Gestalt
|
Articles on Practices
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Practices |
Practices · Alkahest · Ensorcelling |
Practices [ Alchemistry · Artifice · Malediction ] | |
Products [ Contrivances · Alkemicals · Mutagens · Automata · Airships · Railways ] |