Engineering

From Antarok

An Engineer is doing his thing.

Engineering

 An overview of Engineering.

A brief history of Engineering on Antarok.

Concepts

Tools

Mechanisms

Mechanisms are components designed by the engineer. Made as components for engineered machines or Automata, the plans for such are given to smithies or else manufactured by the engineer themselves. The most complex of these - a fully-functional hand as good as a human's or an engine - would require Expert skill in Engineering, and an Expert smith to forge its pieces. Below are common mechanisms created by engineers.
  • Nuts & Bolts: Screws, bolts, lugnuts, fasteners, and washers which affix things to one-another. Less important to Artificers who use magic to weld parts together.
  • Gearblock: A panel or block of material which a geartrain is supported from with poles and gear housings. Gearblocks are often tooled to be fit into a larger machine for some purpose.
  • Wheel: A Wheel, with an axel. With or without a source of Steam power which may be used in place of an Alkahest Node. They serve as internal drivers, or a way of motion.
  • Pulley: Pulleys transfer rotation between smooth or toothed wheels at a distance through belts or chains, often providing shock protection for internal gears as the machine moves or receives impacts. These are often but not always housed to prevent debris from snagging them, but larger pulleys such as treads might crush anything that snuck its way into the rollers.
  • Gear: Gears are toothed wheels meshing against one another at differing angles and diameters. Their rotation is often driven by a pulley system connected to a source of power - Nodes, or Steam Engines - and they create an internal complexity which might drive the appearance of lifelike motion in Automata. Sets of gears which depend on each other are called Geartrains. Geartrains with small components are referred to as Clockwork, which is used in precise movement and timekeeping.
  • Bevel Gears: Gears often used in drills.
  • Helical Gears: Gears often used in coptics and engines.
  • Epicycloidal Gears: Gears often used in timekeeping devices such as clocks and timers.
  • Rack: A toothed bar - a gear with a straight radius - which gears may interlock with.
  • Coptics: Rotor blades for creating helical-type Airships, aerial or watercraft propulsion, and spinning laceration devices.
  • Engines: Engines are highly complex machines with combustion reservoirs, pistons, crankshafts, and rods. They power machines in lieu of higher tier Nodes.
  • Synthetic Organs: Objects with thin membranes or reservoirs of acids designed to mimic life by Automata. These function as rudimentary eardrums, eyes, or pressure sensors when Routed between in lieu of the more accurate and compact Alkahest sensors. Rarely are these functional enough to satisfy the needs of a living body.
  • Bladders: Sacs filled with gases or fluids for creating Synthetic Organs, or else increasing the ability for zeppelin-type Airships to float.
  • Locks: Devices with tumblers or inner latches that engage only with a key or permission granted by an Automata built with one.

Techniques

Skill Tiers

Novice

A Novice can make x and y.

Apprentice

An Apprentice can make x and y.

Journeyman

A Journeyman can make x and y.

Expert

An Expert can make x and y.

Master

A Master can make x and y.

Grandmaster

A Grandmaster can do x and y.