Vitæ: Difference between revisions
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::A Treant is the most common creature utilized and acts similarly to a Vitæ’s Thrall. It is usually about the size of a man, typically no larger than seven feet tall, and typically composed of wood. However, some may opt to make their Treants out of concentrated leaves or vines; the material isn’t important, wood is simply a popular choice because of its durability– another favorite material Ætumetal for those bound to it. | ::A Treant is the most common creature utilized and acts similarly to a Vitæ’s Thrall. It is usually about the size of a man, typically no larger than seven feet tall, and typically composed of wood. However, some may opt to make their Treants out of concentrated leaves or vines; the material isn’t important, wood is simply a popular choice because of its durability– another favorite material Ætumetal for those bound to it. | ||
A Treant may only be made of one type of plant material at a time. | A Treant may only be made of one type of plant material at a time. It cannot wield Flora Magic. | ||
:*'''Fetch''': 1 Tether | :*'''Fetch''': 1 Tether | ||
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::A Grand Treant is a Treant that has had its physical capabilities heightened, allowing for it to move and strike quickly with purpose. It will still collapse but remain Tethered and aware should it suffer enough trauma that it cannot move, or its nervous system ceases to function due to decapitation. | ::A Grand Treant is a Treant that has had its physical capabilities heightened, allowing for it to move and strike quickly with purpose. It will still collapse but remain Tethered and aware should it suffer enough trauma that it cannot move, or its nervous system ceases to function due to decapitation. | ||
A Grand Treant may have up to three different plant species woven into its creation, allowing for the Vitæ in question to create more specialized units. | A Grand Treant may have up to three different plant species woven into its creation, allowing for the Vitæ in question to create more specialized units. However, it cannot wield Flora Magic. | ||
:*'''Graft''': 25 Tethers | :*'''Graft''': 25 Tethers | ||
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:*'''Elysian Treant''': 500 Tethers | :*'''Elysian Treant''': 500 Tethers | ||
::Eleven to fifteen feet in height, an Elysian is a gorgeous– or terrifying– mass of greenery. To craft one is a gargantuan undertaking by a gleeful [[Draoidh]] looking to craft something truly grandiose. | ::Eleven to fifteen feet in height, an Elysian is a gorgeous– or terrifying– mass of greenery. To craft one is a gargantuan undertaking by a gleeful [[Draoidh]] looking to craft something truly grandiose. | ||
The Elysian may utilize any combination of Flora its creator has access to. However, it cannot wield Flora Magic. | |||
:*'''Green Knight''': 1000 Tethers | :*'''Green Knight''': 1000 Tethers | ||
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:::The Green Knight will receive all the skills, and traits of the soul's Arcana and Ascension from their Soul Star, if any, including any Mageburn symptoms should they burn themselves out - and doing so will cause them to immediately slip their leash and begin to ignore a Vitæ's Tether. [[Blight|Blights]] will confer their benefits and drawbacks to the minion, which may risk slipping and rampaging if its needs are not met. They may be brought back under control by [[Syphon|Imparting]] the appropriate Metaphor. | :::The Green Knight will receive all the skills, and traits of the soul's Arcana and Ascension from their Soul Star, if any, including any Mageburn symptoms should they burn themselves out - and doing so will cause them to immediately slip their leash and begin to ignore a Vitæ's Tether. [[Blight|Blights]] will confer their benefits and drawbacks to the minion, which may risk slipping and rampaging if its needs are not met. They may be brought back under control by [[Syphon|Imparting]] the appropriate Metaphor. | ||
The Green Knight may wield Flora Magic, expending XP to learn it as any CNPC would. | |||
Representing the price one pays as part of their own soul, the Vitæ ''must'' pay an [[Experience|experience]] cost for any [[Arcana]] skills their Green Knight has, as if they were a [[Non-Player Character|CNPC]]. Green Knights function as a doubled Tether, meaning their actual Tether cost is whatever they were risen as, plus 1,000 Tethers. | Representing the price one pays as part of their own soul, the Vitæ ''must'' pay an [[Experience|experience]] cost for any [[Arcana]] skills their Green Knight has, as if they were a [[Non-Player Character|CNPC]]. Green Knights function as a doubled Tether, meaning their actual Tether cost is whatever they were risen as, plus 1,000 Tethers. |
Revision as of 00:36, 19 March 2024
image description.
Vitæ, Nekros’ Verdure Reflection
Vitæ is the vital greenspun reflection of Nekros wielded by the Æld'Norai, lensing it through the Metaphor of Saol in lieu of Miasmata in order to create writhing plants, treants, and wardens of the green.
The origins of Vitæ lie with the Æld’Norai, who remain both the wardens of this emerald magic and almost its sole practitioners– it is a variant borne of Animist rituals of life to bind the Ælves to Ældrassil and be risen as Wisps should they perish. Through its very inception, the Æld’Norai themselves came to be. ChangesThe primary difference is that instead of Miasmata, the Vitæ channels their magic through Saol. Secondarily, their constructs are beings of nature, sentient green wardens, rather than the shambling, rotting monstrosities one would normally expects from Nekros. And third, Vitæ’s practitioners are not cursed with a death-touched appearance of the Pale Man– the Saol they channel usually leaves them flush with vitality. Utilizing WispsGiven that Vitæ is a practice reliant upon Saol rather than Miasmata, the only souls a Vitæ may use to facilitate their spellweaving would be Wisps– or deceased Æld’Norai. Given the sanctity of a Wisp within Ælheimar culture, one cannot simply harvest a Wisp for this purpose lest they be subject to the harshest of punishments Ælheim has on offer; that being their very own soul to be offered up as fodder to another Vitæ. And if they themselves are not Æld'Norai, simple execution. That being said, the Wisps given to Vitæ for their magics are those who are condemned to that fate. They are typically the worst criminals Ælheim has, and as such are denied the ability to reincarnate, given to the Vitæ so that they may still maintain some use. Once a criminal has been executed and their soul handed off to the Vitæ, the mage may then do as they see fit with the resultant Wisp. RaiseThe largest difference lies with their creations, all of which must be borne of plant matter, and usually are crafted by the Vitæ’s own Draoidh. However, additional Draoidh may step in and craft further vessels if necessary, and large plants such as trees may be granted life as-is in some cases.
A Treant may only be made of one type of plant material at a time. It cannot wield Flora Magic.
A Grand Treant may have up to three different plant species woven into its creation, allowing for the Vitæ in question to create more specialized units. However, it cannot wield Flora Magic.
Note: Beings with free will possess their own skills; they would be considered CNPCs if they aided the player, or else a Formation if Raised en masse.
The Elysian may utilize any combination of Flora its creator has access to. However, it cannot wield Flora Magic.
The Green Knight may wield Flora Magic, expending XP to learn it as any CNPC would. Representing the price one pays as part of their own soul, the Vitæ must pay an experience cost for any Arcana skills their Green Knight has, as if they were a CNPC. Green Knights function as a doubled Tether, meaning their actual Tether cost is whatever they were risen as, plus 1,000 Tethers.
When mass raising hundreds of undead, you only need detail the first risen creation, provided your story begins at the timestamp where the process began - or picks up from and references such with a backlink to that thread or series of threads, if unfinished. This allows you to carry on with building your retinue as resources, skills, and Spell Reserves allow. Similarly with Malediction, you may say you have spent your time altering many undead. All of this must be detailed somewhere on your Character Sheet, with links to the threads where the undead were built and altered. Acquiring VitæIn order to Acquire Vitæ, one must first be a naturalized citizen of Ælheim and therefore bound to Ældrassil. Once this is done, the prospective student of Vitæ must apply for the magic; this is a bureaucratic process to be approved or denied first by the Kouzælnir and then the progenitor of Vitæ himself, Reykr. Should both approve of the student’s application, Reykr will then guide the student through the process of forging the initial pact with Hypnea, gaining Nekron in its base form and becoming a Pale Man. Afterwards, he will assist them through shifting Nekros to Vitæ and then guide the novice through their studies, as most of the finer points of the magic are all in his– or other notable practitioners’– heads. For a player to start this process, please submit a clearly labeled Support Forum request and Vicissitude will reach out to you to either write through your PC’s acquisition of the magic or how to incorporate it into your background. |
Articles on Welkin
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Welkin |
Welkin · Mysticism · Religion · Pact · Poetics · Blight · Gramarye |
Pacts [ Radiance · Crest · Nostalgis · Vemana · Fathom · Omnia · Somnis · Nimhea · Nekros · Faust ] | |
Poetics [ Syphon · Apparation · Possession · Remnant ] | |
Blights [ Null · Devorare · Scourge · Rusalka · Nightwalker ] | |
Variants [ Vitæ ] |