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::* '''Sought''' - usually a mundane object, material, artform, or some other esoteric concept like an emotion or activity to be hoarded or sought. Examples might include pastries, feathers, gold, smithing, joy, or swordplay. The Gristled eats less when Cultivating near to these things, and could eat what is Sought without consequence if it recently had that association. | ::* '''Sought''' - usually a mundane object, material, artform, or some other esoteric concept like an emotion or activity to be hoarded or sought. Examples might include pastries, feathers, gold, smithing, joy, or swordplay. The Gristled eats less when Cultivating near to these things, and could eat what is Sought without consequence if it recently had that association. | ||
::* '''Embodied''' - one specific form of life to embody - any race, animal, spirit, or flora they feel drawn towards. Examples are roses, tigers, a race of people, blue jays, or 'avians' in a more general sense. Embodiment means a slow, and subtle, partial, or total transformation into that form of life through '''Inner Alchemy'''. | ::* '''Embodied''' - one specific form of life to embody - any race, animal, spirit, or flora they feel drawn towards. Examples are roses, tigers, a race of people, blue jays, or 'avians' in a more general sense. Embodiment means a slow, and subtle, partial, or total transformation into that form of life through '''Inner Alchemy'''. | ||
:*'''Path to Oneness''': To be One is to be aligned with Three-Among-Many, in what is Governed, Sought, and Embodied, in one's Soul and the flow of their Life Force. Grist influences its host and others onto a path towards this seemingly unattainable ideal, and to achieve Oneness is to become an [[Aspect]] of Grist, a | :*'''Path to Oneness''': To be One is to be aligned with Three-Among-Many, in what is Governed, Sought, and Embodied, in one's Soul and the flow of their Life Force. Grist influences its host and others onto a path towards this seemingly unattainable ideal, and to achieve Oneness is to become an [[Ascension|Aspect]] of Grist, a Meridian. | ||
===Incitement=== | ===Incitement=== | ||
'''Incitement''' - initiation into Grist - occurs when the Three-Among-Many are Cultivated by those with ''Grist throat-glands''. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them. | '''Incitement''' - initiation into Grist - occurs when the Three-Among-Many are Cultivated by those with ''Grist throat-glands''. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them. | ||
:Young Adult Dragons Incite without effort - for them, it is instinctual and profoundly sudden once they mature, and they inherit their initial Three-Among-Many from the parent they spend most of their time with. Whelp 'Prodigies' who Incite early almost always form the wrong Three, and they are pushed out of the nest by other dragons to preserve harmony within the Flight. | :Young Adult Dragons Incite without effort - for them, it is instinctual and profoundly sudden once they mature, and they inherit their initial Three-Among-Many from the parent they spend most of their time with. Whelp 'Prodigies' who Incite early almost always form the wrong Three, and they are pushed out of the nest by other dragons to preserve harmony within the Flight. | ||
====Throat-Glands==== | ====Throat-Glands==== | ||
As '''Grist''' is a [[Glamour]], the throat-glands necessary to channel its spells are passed on from a parent to its offspring. [[Dragon|Dragons]] and [[Kobold]] are all born with the ability to Cultivate their Grist. There are [[Bloodline|bloodlines]] with draconic ancestry, and [[ | As '''Grist''' is a [[Glamour]], the throat-glands necessary to channel its spells are passed on from a parent to its offspring. [[Dragon|Dragons]] and [[Kobold]] are all born with the ability to Cultivate their Grist. There are [[Bloodline|bloodlines]] with draconic ancestry, and [[Mongrel|half-breeds]] with Grist as well. | ||
:Gristled can utilize ''Outer Alchemy'' to temporarily grant someone Grist by turning them into a chimera of their Embodied animal or spirit and granting them the organ, but this will fade upon leaving the Gristled's influence unless the grantee Incites their Grist and wields ''Inner Alchemy'' to retain the form. If trustworthy and powerful Gristled are scarce, a [[Malediction|Maltrician]] may transplant donated throat-glands which may then be Incited. The ‘donor’ is usually a Kobold, or - ''sadly'' - a Dragon Whelp. | :Gristled can utilize ''Outer Alchemy'' to temporarily grant someone Grist by turning them into a chimera of their Embodied animal or spirit and granting them the organ, but this will fade upon leaving the Gristled's influence unless the grantee Incites their Grist and wields ''Inner Alchemy'' to retain the form. If trustworthy and powerful Gristled are scarce, a [[Malediction|Maltrician]] may transplant donated throat-glands which may then be Incited. The ‘donor’ is usually a Kobold, or - ''sadly'' - a Dragon Whelp. | ||
'''Notes:''' If the Gristled is ''undead'', they will obtain the [[Geist]] variant of Grist. Until a Glamour organ is Incited, it does not require spending a [[Merit|Minor Merit]] to obtain. | '''Notes:''' If the Gristled is ''undead'', they will obtain the [[Geist]] variant of Grist. Until a Glamour organ is Incited, it does not require spending a [[Merit|Minor Merit]] to obtain. | ||
===Mageburn Symptoms=== | ===Mageburn Symptoms=== | ||
Mageburn is rare for the Gristled as they must Cultivate their spells and rituals. Overuse and dilution of their Gristle will weaken the strength of their Cultivation, lead them astray from the Path to Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse. | Mageburn is rare for the Gristled as they must Cultivate their spells and rituals. Overuse and dilution of their Gristle will weaken the strength of their Cultivation, lead them astray from the Path to Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse. | ||
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:*'''Moderate''': Asphyxiation (Inflammation), Panic, Narcolepsy, Powerful Urges, Temporary Aesthetic Mutations | :*'''Moderate''': Asphyxiation (Inflammation), Panic, Narcolepsy, Powerful Urges, Temporary Aesthetic Mutations | ||
:*'''Greater:''' Glamour Organ Failure (Throat Rupture), Coma, Schizophrenia | :*'''Greater:''' Glamour Organ Failure (Throat Rupture), Coma, Schizophrenia | ||
:*'''Become-Ten-Thousand:''' Seen as a fate worse than death by the Gristled and cautioned by parent to child, to Become-Ten-Thousand is to lose a hold on one's Three-Among-Many, by consequence inviting the 'Ten-Thousand-Things' of nature within. These tortured souls have become ever-changing beasts, warped by their Inner Alchemy to become all that they witness until they bleed through their Saol and die. | :*'''Become-Ten-Thousand:''' Seen as a fate worse than death by the Gristled and cautioned by parent to child, to Become-Ten-Thousand is to lose a hold on one's Three-Among-Many, by consequence inviting the 'Ten-Thousand-Things' of nature within. These tortured souls have become ever-changing beasts, warped by their Inner Alchemy to become all that they witness until they bleed through their Saol and die. | ||
==Spells== | ==Spells== | ||
Like all [[Glamour|Glamours]], Grist uses the [[Metaphor]] of [[Saol]] to cast. | Like all [[Glamour|Glamours]], Grist uses the [[Metaphor]] of [[Saol]] to cast. | ||
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====Cultivation==== | ====Cultivation==== | ||
Gristled Cultivate to prepare their spells continuously rather than the standard way of casting them, expending [[Glamour|Spell Reserves]] as they finish Cultivating rather than when they discharge the spell. They incorporate experiences, belongings, and environments relevant to their Three-Among-Many through focused pursuits of meditation, introspection, or labor as an artist seeks references for a painting until the spell is primed or finished. Cultivation may also be performed aimlessly without any intention or Life Force expenditure: there is a sense of moving towards a unification of the mind, body, and soul as one Cultivates - a Path to Oneness - and for most, this is well worth the effort | Gristled Cultivate to prepare their spells continuously rather than the standard way of casting them, expending [[Glamour|Spell Reserves]] as they finish Cultivating rather than when they discharge the spell. They incorporate experiences, belongings, and environments relevant to their Three-Among-Many through focused pursuits of meditation, introspection, or labor as an artist seeks references for a painting until the spell is primed or finished. Cultivation may also be performed aimlessly without any intention or Life Force expenditure: there is a sense of moving towards a unification of the mind, body, and soul as one Cultivates - a Path to Oneness - and for most, this is well worth the effort | ||
:Any Grist spell or ritual requires a month of dedication - concentration is not necessary - for a Novice to prepare or finish, and at least a day for a Master; only a | :Any Grist spell or ritual requires a month of dedication - concentration is not necessary - for a Novice to prepare or finish, and at least a day for a Master; only a '''Meridian''' may do so in the span of a breath. Changing the Three-Among-Many is possible through Cultivation until becoming a Meridian; this would take only a month for something adjacent like altering which species of bird is Embodied, or a year if multiple drastic changes must be made. | ||
====Inner Alchemy==== | ====Inner Alchemy==== | ||
''Inner Alchemy'' is the ritual for how those with Grist Cultivate their Three-Among-Many to change themselves permanently, so slowly that only its difficult to observe. There are only up to three specific changes at a time: how what is Governed manifests in their body, how they sense what is Sought, and how what is Embodied shapes them and their diet; one use of Inner Alchemy accounts for up to three changes. This Cultivation Ritual is available from Novice. | ''Inner Alchemy'' is the ritual for how those with Grist Cultivate their Three-Among-Many to change themselves permanently, so slowly that only its difficult to observe. There are only up to three specific changes at a time: how what is Governed manifests in their body, how they sense what is Sought, and how what is Embodied shapes them and their diet; one use of Inner Alchemy accounts for up to three changes. This Cultivation Ritual is available from Novice. | ||
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:::*Drooling out an unignited Governed Breath exudes a coveted magical oil referred to as Gristle, which may be used in lieu of [[Alkahest|Saol Alkahest]] that confers a Governed Breath rather than healing when used in a [[Ensorcelling|Conjuration]]. Creating Gristle is a tiring process that expends Spell Reserves at that tier. '''Creating Gristle costs 5 [[Seasonal Points]] per Gram.''' | :::*Drooling out an unignited Governed Breath exudes a coveted magical oil referred to as Gristle, which may be used in lieu of [[Alkahest|Saol Alkahest]] that confers a Governed Breath rather than healing when used in a [[Ensorcelling|Conjuration]]. Creating Gristle is a tiring process that expends Spell Reserves at that tier. '''Creating Gristle costs 5 [[Seasonal Points]] per Gram.''' | ||
====Outer Alchemy==== | ====Outer Alchemy==== | ||
Obtained at Expert, ''Outer Alchemy'' is the ritual for projecting Inner Alchemy outward. This is a slow process which requires regular Cultivation, applying what is Governed, Sought, or Embodied to nearby objects and life in a similar manner to Inner Alchemy. The effect is semi-permanent so long as the Gristled is nearby | Obtained at Expert, ''Outer Alchemy'' is the ritual for projecting Inner Alchemy outward. This is a slow process which requires regular Cultivation, applying what is Governed, Sought, or Embodied to nearby objects and life in a similar manner to Inner Alchemy. The effect is semi-permanent so long as the Gristled is nearby, reverting gradually over the course of a month should they leave the influence of their Outer Alchemy and not return. Everything within a location can be altered at once, or only a specific type of thing at a time can be changed slowly through Cultivation; any form of willing resistance stops this altogether, and it is always the choice of a participant if they wish to change. | ||
:*'''Governed:''' They may apply the specific aesthetic change affecting them to objects and life nearby. | :*'''Governed:''' They may apply the specific aesthetic change affecting them to objects and life nearby. | ||
:*'''Sought:''' When applied to an object, it will resemble what is sought in some mundane and sensible manner. In this way, the Cultivator might alter artworks, trees, or their environment to depict what they seek. Life might be granted the Gristled's same sense for what is Sought. | :*'''Sought:''' When applied to an object, it will resemble what is sought in some mundane and sensible manner. In this way, the Cultivator might alter artworks, trees, or their environment to depict what they seek. Life might be granted the Gristled's same sense for what is Sought. | ||
:*'''Embodied:''' Cultivation can be focused on individuals over time, transforming them part-way, even entirely into an Embodied race, animal, spirit, or flora. If they Embody a form of fauna or spirit, the Gristled might choose to impart their Grist throat-glands this way - or [[Draoidh]] for flora - requiring Incitement to keep the Embodied form and thus the gifted organ. Their entire body will revert to normal within a month if they leave the Cultivator's influence, otherwise. | :*'''Embodied:''' Cultivation can be focused on individuals over time, transforming them part-way, even entirely into an Embodied race, animal, spirit, or flora. If they Embody a form of fauna or spirit, the Gristled might choose to impart their Grist throat-glands this way - or [[Draoidh]] for flora - requiring Incitement to keep the Embodied form and thus the gifted organ. Their entire body will revert to normal within a month if they leave the Cultivator's influence, otherwise. | ||
::*When altered creatures and races breed, these changes will slowly become permanent within their offspring with every successive generation, leading to the formation of new animals and races. | |||
====Natare==== | ====Natare==== | ||
Unique to wielders of Grist who are '''Dragons''', Natare is the freely available power for a dragon to idly swim within the air as if it were thicker like water. Their wings, fins, and the undulating, leading edges of their scales are used to move in this way. '''Flying''' or '''Swimming''' are the skills used for power and control, yet Grist accelerates this. The more massive and less aerodynamic a dragon is, the slower their Natare - many dragons favor long and serpentine-like bodies that make this process more efficient for them. This ability is functional no matter what they Embody, but certain species or combinations of dragon and animal - or race - will make it easier to 'swim' or fly. | Unique to wielders of Grist who are full-blooded '''Dragons''', Natare is the freely available power for a dragon to idly swim within the air as if it were thicker like water. Their wings, fins, and the undulating, leading edges of their scales are used to move in this way. '''Flying''' or '''Swimming''' are the skills used for power and control, yet Grist accelerates this. The more massive and less aerodynamic a dragon is, the slower their Natare - many dragons favor long and serpentine-like bodies that make this process more efficient for them. This ability is functional no matter what they Embody, but certain species or combinations of dragon and animal - or race - will make it easier to 'swim' or fly. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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<td> | <td> | ||
The oil of Gristle and entire throat-glands are often extracted from dragons and kobold for use by Practices, or willingly drooled out by them as an un-ignited Breath. Potent Gristle can take the place of equivalent [[Alkahest]] in creations, just as the organ itself might. '''This costs 5 [[Seasonal Points]] per Gram.''' | The oil of Gristle and entire throat-glands are often extracted from dragons and kobold for use by Practices, or willingly drooled out by them as an un-ignited Breath. Potent Gristle can take the place of equivalent [[Alkahest]] in creations, just as the organ itself might. '''This costs 5 [[Seasonal Points]] per Gram.''' | ||
:[[Contrivance | :[[Contrivance]]s made from Gristle are notable for being useful with just a single Gram; most are wards against Outer Alchemy, as even a small Abrogation or [[Artifice|Altered Tool]] would allow the power to pass over them until expended in some other way. Others might match Governed Breath weapon at the tier harvested, with Dragonslayers commissioning tools that dispense a dragon's breath to cancel out its power. | ||
==Alchemistry== | ==Alchemistry== | ||
[[Alchemistry|Alchemists]] can realign the Governed property of Gristle to change which Governed Breath it creates. | [[Alchemistry|Alchemists]] can realign the Governed property of Gristle to change which Governed Breath it creates. |
Latest revision as of 20:57, 4 January 2025
Tǔhuā Lǎbā (Earth-Flower Horn), the dragoness who Governs Geomena, Seeks ivory, and Embodies flowers.
Grist
Referred to as Wang-Wu by the Jian and the Dragons who live amongst them - or ‘the Ten-Thousand-Things’ meaning all Saol and every discernable thing comprised of Planar Metaphor - Grist is the Glamour embodied by Dragons (and Kobold Shamans) to Cultivate an identity which they may then be channeled into miracles. Grist requires a Minor Merit to pursue.
HistoryAncient dragons catalyzed Grist within their bloodline long before the other races of Ælphyne had formed their own. Grist is often referred to by the Faefolk as ‘Primordial Glamour’ with jealous reverence. They once clashed with dragon-kind, banishing the majority of them from Ælphyne to Antarok in the Dragon-Faefolk Conflict.
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Concepts
IncitementIncitement - initiation into Grist - occurs when the Three-Among-Many are Cultivated by those with Grist throat-glands. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them.
Throat-GlandsAs Grist is a Glamour, the throat-glands necessary to channel its spells are passed on from a parent to its offspring. Dragons and Kobold are all born with the ability to Cultivate their Grist. There are bloodlines with draconic ancestry, and half-breeds with Grist as well.
Notes: If the Gristled is undead, they will obtain the Geist variant of Grist. Until a Glamour organ is Incited, it does not require spending a Minor Merit to obtain. Mageburn SymptomsMageburn is rare for the Gristled as they must Cultivate their spells and rituals. Overuse and dilution of their Gristle will weaken the strength of their Cultivation, lead them astray from the Path to Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse.
SpellsLike all Glamours, Grist uses the Metaphor of Saol to cast. CultivationGristled Cultivate to prepare their spells continuously rather than the standard way of casting them, expending Spell Reserves as they finish Cultivating rather than when they discharge the spell. They incorporate experiences, belongings, and environments relevant to their Three-Among-Many through focused pursuits of meditation, introspection, or labor as an artist seeks references for a painting until the spell is primed or finished. Cultivation may also be performed aimlessly without any intention or Life Force expenditure: there is a sense of moving towards a unification of the mind, body, and soul as one Cultivates - a Path to Oneness - and for most, this is well worth the effort
Inner AlchemyInner Alchemy is the ritual for how those with Grist Cultivate their Three-Among-Many to change themselves permanently, so slowly that only its difficult to observe. There are only up to three specific changes at a time: how what is Governed manifests in their body, how they sense what is Sought, and how what is Embodied shapes them and their diet; one use of Inner Alchemy accounts for up to three changes. This Cultivation Ritual is available from Novice.
Note: How your character uses Inner Alchemy should be detailed on your Character Sheet. This can be a total and exact transformation into the Embodied, a blend between them, or nothing at all. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character. Inner Alchemy is learned at Novice. Governed BreathEach Gristled by Apprentice wield the Metaphor they Govern into a breathed spell, stored within their throats for exhale. Gristled may breathe this Governed Breath continuously until they burn through their Saol. The quality of any created object depends on relevant Craft skills known by the character.
Outer AlchemyObtained at Expert, Outer Alchemy is the ritual for projecting Inner Alchemy outward. This is a slow process which requires regular Cultivation, applying what is Governed, Sought, or Embodied to nearby objects and life in a similar manner to Inner Alchemy. The effect is semi-permanent so long as the Gristled is nearby, reverting gradually over the course of a month should they leave the influence of their Outer Alchemy and not return. Everything within a location can be altered at once, or only a specific type of thing at a time can be changed slowly through Cultivation; any form of willing resistance stops this altogether, and it is always the choice of a participant if they wish to change.
NatareUnique to wielders of Grist who are full-blooded Dragons, Natare is the freely available power for a dragon to idly swim within the air as if it were thicker like water. Their wings, fins, and the undulating, leading edges of their scales are used to move in this way. Flying or Swimming are the skills used for power and control, yet Grist accelerates this. The more massive and less aerodynamic a dragon is, the slower their Natare - many dragons favor long and serpentine-like bodies that make this process more efficient for them. This ability is functional no matter what they Embody, but certain species or combinations of dragon and animal - or race - will make it easier to 'swim' or fly. |
Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Meridian
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Contrivances
The oil of Gristle and entire throat-glands are often extracted from dragons and kobold for use by Practices, or willingly drooled out by them as an un-ignited Breath. Potent Gristle can take the place of equivalent Alkahest in creations, just as the organ itself might. This costs 5 Seasonal Points per Gram.
AlchemistryAlchemists can realign the Governed property of Gristle to change which Governed Breath it creates. ArtificingWhen used for Artifice, Gristle confers the Alignment of immunity to Outer Alchemy while gifting the Automata itself Natare, which possesses the flotation power of Aerisite without the benefit of a Flying skill. EnsorcellingGristle may be used to create a Governed Breath of the Metaphor originally Governed by the dragon. Rarely an Exalted Conjuration of Inner Alchemy will confer a sense for what was Sought, or transform the holder progressively into a form of life. If the oil donor still lives, a kind of pylon might be made from Gristle to extend the influence or reach of their abilities, or else Cultivate Outer Alchemy independently if powered by Alkahest. MaledictionStandard Transplant The verdure gland may be excised and then surgically implanted into another, but the surgeon must meet or exceed:
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"I've met with a terrible fate, haven't I? - Adopting a hatchling abandoned by its mother. The whelp demands every piece of gold we have and asks that we collect flower nectar to feed her. So many butterflies. Our dog has grown butterfly wings - I am growing butterfly wings. We all have butterfly wings in this village. My beautiful Nuǎnjīn Húdié, will you leave your pile of treasure to guard us from the Gnoll with your dazzling breath of burning light?" - A Charitable Magistrate
Articles on Glamour
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Glamour |
Glamour · Wild Glamour · Animism |
Glamour [ Grist · Seeming · Shimmer · Draoidh ] | |
Variants [ Geist ] | |
Gramarye [ Dragonbound · Förengsrit ] |