Artifice: Difference between revisions
No edit summary |
|||
Line 6: | Line 6: | ||
''An Artificer is doing his thing.'' | ''An Artificer is doing his thing.'' | ||
=Artifice= | =Artifice= | ||
An overview of Artifice. Artifice requires a '''[[Merit|Minor Merit]]''' to pursue. | An overview of Artifice. Artifice requires at least 25 Experience in Ensorcelling and Engineering, as well as a '''[[Merit|Minor Merit]]''' to pursue. | ||
<table style="width:80%;margin-left:10%;margin-right:10%;text-align:left;"> | <table style="width:80%;margin-left:10%;margin-right:10%;text-align:left;"> | ||
<tr> | <tr> | ||
Line 17: | Line 17: | ||
<td> | <td> | ||
==Concepts== | ==Concepts== | ||
:*'''Automata:''' - | :*'''Automata:''' - Anything given the rudimentary intelligence of a powered Core is by definition [[Automata]]. If made to resemble a person, it would be an Automaton. When implanted into the body, it is referred to as Engrafted or Grafted Automata. | ||
==Tools== | ==Tools== | ||
Artificers work with the tools of their trade, together with the [[Ensorcelling|Glyphics]] of Ensorcelling, and the various machinistry an [[Engineering|Engineer]] might employ. Commonly, Artificers either work with, or are [[Terra]] or [[Draoidh]] themselves. Otherwise, they employ smiths or utilize Automatons to manufacture the components they need. | |||
==Techniques== | ==Techniques== | ||
==== | ====Diction==== | ||
As Artificing relies upon the [[Ensorcelling|Argumentation]] of Glyphics, one's ability to dictate how an Autamaton should act, and how it is powered is entirely dependent on this. Unlike a Conjuration, Artificers teach the [[Metaphor]] how to act through written and sometimes verbal or Canted. | |||
==== | |||
====Metaphor==== | |||
Inscribed Metaphor, when supplied with embedded [[Alkahest]], dictates what Automata is capable of. | |||
:*'''Aetherite''': Paired with the symbol of [[Aether]], Automata created from Aetherite can learn mundane skills taught to them through Imitation, up to the quality of their supplied Aetherite. They are even capable of learning [[Dominion]], if taken on as a CNPC. | |||
:*'''Fabulite''': Paired with the symbol of Fabula, [[Fabulite]] allows Automata to speak, see, and hear via vibrational eardrums, vocal tuning forks, and gemstones. A Gram of Dust is enough to make them on par with somebody slow, but a Globe would make them able to parse an infinite number of conversations without overwhelming them. | |||
:*'''Luxiumite''': Paired with the symbol of [[Luxium]], Luxiumite allows Automata to fill glass bulbs with lights, with a gram able to make a single palm-sized bulb shine brightly, and a single Globe filling an infinite number, or something as blinding as the sun itself. It also allows the machine to exhibit the emotion of hope, and sense hope being displayed around them. | |||
:*'''Aerisite''': Paired with the symbol of [[Aeris]], Automata given Aerisite, Automata will develop a sense for controlling its built-in method of aerial propulsion, conveying an equivalent skill of flight to the tier of Alkahest. With a Crystal of Aeristie, it will also never rust or stain, and its paint will not flake, any natural beauty of the machine retained through time. | |||
:*'''Geomenite''': Paired with the symbol of [[Geomena]], when given Geomenite Automata may fool others by having the sensation of a pulse, developing a sense for vibrations in the earth. It will also give the Automata an equivalent skill in Deepcraft. | |||
:*'''Imberite''': Paired with the symbol of [[Imber]] and Imberite, Automata will have an equivalent tier proficiency in Swimming, as well as in any weapon they are supplied, but not a Fighting Style. They will see the world as a predator might, scarcely restrained violence dictated by their Argumentation. | |||
:*'''Somniite''': Paired with the symbol of [[Somnium]] and given Somniite, Automata may sleep and dream while idle and come up with new ideas, fostering curiosity, creativity, and aiding their Artificers with problem solving or unique perspectives. They also develop an equivalent skill in a Fighting Style that makes sense for them, if they fulfill its prerequisites. | |||
:*'''Saolite''': Paired with the symbol of [[Saol]] and given Saolite, an Automaton will develop the ability to selectively ignore orders and put itself first regardless of its Diction. As a tradeoff for this, it develops the ability to wield Animism at an equivalent tier, regenerating itself slowly if made of organic materials like bone or wood. | |||
:*'''Ardorite''': Paired with the symbol of [[Ardor]] and given Ardorite, a machine will be able to maim without killing, knowing instinctively what it must do to keep someone alive. It will also be able to tell time - what day it is with Dust, the hour at a sliver, the minute, the second, and the nanosecond. It will not freeze unless exposed to an equivalent tier of elemental Ardor. | |||
:*'''Miasmite''': Paired with the symbol of [[Miasmata]] and given Miasmata, a machine may harm and sense [[Apparation|Apparationists]] of an equivalent tier, barring them from possessing or traveling through it - this is how vaults are protected from such mages. | |||
:*'''Absentite''': Paired with the symbol of [[Absentia]] and given Absentite, the machine becomes a pawn for [[Nihilos]] who will subvert its Diction to make it go awry with time. These are commonly woven into machines by saboteurs and [[Blight|Blighted]] agents. Like Aetherite, it will possess any skills imparted through Imitation up to its tier. | |||
====Imitation==== | ====Imitation==== | ||
Teaching Automata skills for independent action through mimicked information, limited by the quality of the Core. | Teaching Automata skills for independent action through mimicked information, limited by the quality of the Core. |
Revision as of 17:15, 23 March 2024
An Artificer is doing his thing.
Artifice
An overview of Artifice. Artifice requires at least 25 Experience in Ensorcelling and Engineering, as well as a Minor Merit to pursue.
=ArtificeA brief history of Artifice |
Concepts
ToolsArtificers work with the tools of their trade, together with the Glyphics of Ensorcelling, and the various machinistry an Engineer might employ. Commonly, Artificers either work with, or are Terra or Draoidh themselves. Otherwise, they employ smiths or utilize Automatons to manufacture the components they need. TechniquesDictionAs Artificing relies upon the Argumentation of Glyphics, one's ability to dictate how an Autamaton should act, and how it is powered is entirely dependent on this. Unlike a Conjuration, Artificers teach the Metaphor how to act through written and sometimes verbal or Canted. MetaphorInscribed Metaphor, when supplied with embedded Alkahest, dictates what Automata is capable of.
ImitationTeaching Automata skills for independent action through mimicked information, limited by the quality of the Core. ComponentsAutomata are the sum of their parts, and their Components refer to the various distinct parts of their anatomy engineered by the Artificer. This is not a comprehensive list, and only covers some of the more common ones - you are free to devise your own. The FrameAmong all other Practices, Artificers require the broadest knowledge; they must form and engineer the body of their Automata themselves.
The CoreThe Core is a series of Alkahest housings dedicated to serving as the brain and logic systems of Automata. Most often they are centrally located, or spread across the body. Note that an Automata still needs the necessary frame and engineering to move in the ways required of its Skills, and cannot naturally wield or be initiated into Arcana.
NodesNodes are both the nervous system of an Automata, and its power source. They dictate how quickly an Automata can function when spinning or manipulating its own joints and gears without the aid of engines, and the tier of Skill they can operate at. Nodes may also be used as multi-purpose Sensors if left exposed or positioned well by the clever, but this often makes the creation less hardy against violent trauma. Even if the Automata is powered by an engine, it must still have some kind of Node to allow for a Core to control its routed mechanisms.
SensorsExtending the core to create the five senses, or additional senses based on Metaphor. In the case of eyes, two or more are needed for depth perception. Contrivances might make use of a membrane to hear, or a glass scope to see. More advanced senses depend on exposed crystals of Alkahest which themselves provide one specific sense each through the routed nervous system to its Core.
Acquiring AlkahestSee Seasonal Points and Duties to acquire Alkahest. |
Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Gestalt
|
Articles on Practices
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Practices |
Practices · Alkahest · Ensorcelling |
Practices [ Alchemistry · Artifice · Malediction ] | |
Products [ Contrivances · Alkemicals · Mutagens · Automata · Airships · Railways ] |