Mysticism

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Mysticism

  An overview of Mysticism. Mysticism does not require a Minor Merit to pursue.

History

Far back within the annals of time and across the Godlands, those with souls have always possessed the potential for wielding its potential, for insight and for interacting with the supernatural.

Metaphorics

Metaphorics is the study of Metaphor, for gleaning and interpreting its presence.

Divination

A Mystic can divine the prevalence of Metaphor in a person or object. They may only detect the strongest Metaphor at first, eventually assessing the strength of every Metaphor within that individual. This is rarely ever more than a gut feeling when attempting to assess which Arcana someone has, yielding a clue rather than a guarantee. By analyzing Metaphor and ruling out possible reasons for its prevalence, a Mystic can get closer to uncovering actual truths, or simply develop a habit of avoiding specific kinds of strong Metaphor in order to manage risk.

  • The power of one's Arcana directly corresponds to the potency of its Metaphor.
  • The alignment of one's personality or past correlates to the potency of related Metaphor concepts.
  • The presence of Arcana within material or fauna without a soul is more cut and dry, but still not foolproof.
  • The Arcane Potential of an individual not yet initiated will confer a sense for that Metaphor.
  • Absentia cannot be divined except by the Blighted as it feels like 'nothing' and one must be 'nothing' to divine it.
  • Unlike standard Divination, the Blighted can use this to non-verbally identify their own kind, as Absentia is only present in sources affiliated with Nihilos.

Scrying

The art of Scrying entails applying Divination to targets remotely, usually through a reflective surface such as a crystal ball, a mirror, or a reflective pool of water. It may also be used to eventually 'see' through these reflective surfaces, bridging them together in the minds eye, and the most advanced among them may transmit these images reflected upon the surface to other Mystics doing the same provided they have seen the receiving object.

Scrying is a very murky process and its clarity varies depending on the Mystic, and Scriers will be able to spy upon communications between other Mystics if they scry the receiving surface.

Acclimation

Mystics are sensitive to the presence of souls around them, and may feel the presence of a nearby soul but not where it is; they may instead use their senses to magically understand the true location of the invisible or camouflaged such as the Apparated. Mundane Stealth skill and the various methods of magical concealment or illusion may be used to obscure one’s soul and location from a Mystic provided these skills are of a higher tier.

Animal Familiars and Automata are often utilized to hunt Mystics, as that which has a soul does not automatically alarm them, and they are also vulnerable in crowded areas teeming with souls.

Soul Arts

Soul Arts are the processes of using one’s own soul to interact with the supernatural.

Athame

By meditating upon a Metaphor with an object no bigger than they are, a Mystic can awaken it to supernatural Metaphor while they hold it within their hand, enabling them to damage any form of incorporeal Metaphor while dissolving an Apparator's control over it.

Causing harm with an Athame will expel any being Possessing an individual or object. Immunity to a Metaphor will not make something incorporeal immune to the physical damage of an Athame.

Fetter

Athame do not remain so when they leave the hand; Fetters are ranged weapons which extend the relationship between Mystic and Athame to any distance for a few minutes. They are created by igniting embedded Alkahest of the chosen Athame Metaphor and the tier one wishes to harm. Exalted Conjuration dedicated to this purpose allows a Fetter to be recovered and reused.

Thrown weapons, nets, explosives, arrows, bolts, and bullets may all be used as Fetters.
Artificed devices may not activate Soul Arts unless they are made with a Soul Star.

Familiary

Mystics may form a Spirit Familiar from a part of themselves, developing a bond over time with that Familiar. They are created by forming an Athame of a chosen Metaphor, and then undergoing a ritual to form one. See Familiary.

For Animal Familiars, see Animism.

Summoning

Cambion may be Summoned by a Mystic using an Athame attuned to the appropriate Metaphor, using a ritual specific to that Cambion which is listed on their page, always burning Alkahest equivalent to their total amount of skill. Ensorcelling Glyphics may be used to further apply rules to how that Cambion may behave, enslaving it to the whims of the Mystic. While it is enslaved, its skills and Arcana will not improve until it has been destroyed and sent back to its Plane. They may not be Sundered for Alkahest if Summoned.

Specific Cambion the Mystic knows may be Summoned. Their Spell Reserves will be depleted upon their destruction, reincorporating after a few weeks; their soul will be fragmented if destroyed within their home Plane.

Sundering

By first immobilizing any being, a Mystic may plunge a held Athame into their body and crystallize their soul into a geode of Alkahest equivalent to the maximum Spell Reserves they had. The Metaphor for that Athame must match the Metaphor crystallized, and anything else is lost. Sundered Alkahest must still be purchased with SP; refer to the Seasonal Points list for pricing.

Arcane Potential and the Arcane Reserves of Fauna may not be harvested in this way. Harvested Spell Reserves must first be actualized with a soul; Ghosts inherently possess at least Novice-level Arcana through their Poetics.
Sundering is seen as an abhorrent act by many cultures across the world, as it denies a soul reincarnation and any chance at an afterlife. This is referred to as a True Death, fragmenting the soul in such a way that it is slips between the Planes and into the void.

Funerary Rites

A ritual for assuring the dead pass on using the light of Luxium, allowing restrained Undead and Daemons to pass on and be reincarnated. This is accomplished by touching someone who has died in the last day or so, accurately canting about their life as onlookers speak in remembrance, lessening the weight of every attachment they possess and helping the soul to feel its natural pull towards Aarda and the Aetherium beyond. Fathom can be used to remember everything about a person by consuming the brain, making it difficult for a soul to hold its attachments.

Equivalent skill in Meditation can be used to refuse even the Last Rites of Fathom, while the Blighted are claimed by Nihilos as an Endless rather than becoming Ghosts.

Rituaali

Skilled Mystics may learn and possibly develop complex rituals which alter the soul in such a way that unique relationships with Metaphor and strange abilities may be fostered. See Gramarye for the rules surrounding Rituaali.

Skill Tiers

Novice

A Novice understands x and does y.

Apprentice

An Apprentice understands x and does y.

Journeyman

A Journeyman understands x and does y.

Expert

An Expert understands x and does y.

Master

A Master understands x and does y.

Variant - Illuminary

Illimunaries are those enlightened to the study of Blighted, which are normally unknown the world over. These souls mired in Absentia obscure themselves from study, murdering, manipulating, and politicking their way out of discovery and policing their own to prevent information from getting out. To be discovered as an Illuminary is to live with a target on ones back by Alítheia, a deeply entrenched Blighted conspiracy puppeteering an entire world from the shadows as they war with a secretive faction of equally unknown insurgents combating them, the Antidikos.

The major change that a Mystic experiences upon fully believing the 'truth' is that they are exposed to Nihilos through Arcadia every night as they dream. It seeps into their madness, allowing seeds to grow and fester. Many Mystics at this stage simply step back and pretend to ignore a haunting truth that cows them into submission; they are the type to pull you aside, and tell you to stop talking about such fantasies... or they might end you.
You may call yourself an Illuminary once you have discovered - and begun to believe - forbidden accounts of these monstrous creatures, or you have become one yourself. Even scholars of the Arcane will balk at their existence, dismissing such things as children's fable and hearsay; the very words Null, Devorare, Rusulka, Scourge, and Nightwalker are far removed from their sensationalized, mythological counterparts: the creature under your bed, the vampyre, the succubus, the evil wizard, and the werebeast. Such acts beyond the mundane are blamed instead on insanity, the Fae, mad wizards, beast races, and dragons.
Those who go public with this information may one day fall ill and perish, or they are murdered by a temptress, torn to bits by animals, or have their homes invaded; they are discovered stabbed, pale from stroke or heart attack, or mutilated. They are discredited at every turn, their reputation tarnished with scandal. They are accused with crimes falsified under complex narratives, planted evidence that sees them incarcerated, enslaved, or executed. Illuminaries with promise are abducted and forced to join the ranks of Alítheia, or perish.

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