Rusalka
Eternal youth, radiant beauty, bewitching charisma and incredible influence– for a price. Rusalka requires a Minor Merit to pursue.
Rusalka
History
Acquisition
Living As Rusalka
Somewhere between life and death in a traditional sense, the Rusalka’s appearance is snapshotted at the time of their initiation and they are rendered effectively immortal. They no longer need to eat, drink or breathe, but may continue to do so in order to blend in with those around them.
Emotional Vampirism
In lieu of traditional means of sustenance, the Rusalka feeds on Saol. This feat is only enabled in moments of heightened emotional expression, such as primal terror when one fears for one’s life or the ecstasy of an intimate climax. With such a condition met, the Rusalka is reinvigorated and renewed for a time (length of time based on tier, TBA).
Eternal Radiance
A Rusalka is an alluring entity. Their beauty is unparalleled, their skin and hair unnaturally smooth and soft, their scent irresistible, and their features bewitching. Those who are turned at older ages may even rewind the clock of time, regaining their youth after their first few feedings. Those who were not quite the prettiest of creatures in their past lives will find their features shifting into a more idealized version of themselves.
Heightened Intuition
Rusalka perceive the minutiae of people’s behaviors with greater understanding and clarity than they did before, almost possessing a sort of sixth sense with respect to reading others. Make no mistake, this is not mind reading and leaves a lot unknown, but it allows them to far more easily adapt to social situations.
Mageburn Symptoms
- Lesser:
- Moderate:
- Greater:
- Special:
Spells
A Rusalka is an entity whose willpower is made manifest by magical means. That being the case, all of their abilities might be fended off by those with sufficient strength of will of their own (Meditation skill of equivalent tier). To resist Dominate, the target must be aware of the spellcast.
Unyielding Will
A Rusalka’s magic is their willpower made manifest, and as such, they themselves become far harder to influence. They may channel this spell in order to use their skill in Rusalka in lieu of Meditation or Resistance when it comes to things that would require mental fortitude to resist.
Idolatry
As the old adage goes, ‘beauty is in the eye of the beholder’– and for the Rusalka, their beauty appears to subtly adapt to those that behold them. Idolatry is an illusory magic that shifts how the Rusalka look to observers based on their own biases and preferences, making the caster appear as idealized versions of themselves to whomever it is that lays eyes upon them. But make no mistake– this thin veneer of magic does not alter what they truly are underneath.
Emanate
The Rusalka may channel a magical aura using themselves as an anchor that is invisible to those who cannot see magic. The aura can be infused with one of five (Lust, Joy, Calm, Fear, or Fervor) emotions at a time and can be used to heighten or influence the emotional state of those around them. For example, a Rusalka who wishes to sow terror in others may infuse their aura with primal fear, whereas one wishing to sway a crowd in righteous anger would opt for fervor. The strength of the aura depends on the mastery of the Blighted and the effect depends on the caster’s intent.
Note that this does not control others and works primarily through emotional suggestion, instilling a sort of ‘gut feeling’ within those affected by the aura. It makes suggestible people easy to manipulate and heightens existing emotions, but can’t override one’s nature– if somebody is simply not afraid of spiders, this aura will not make it so, for example.
Auspex
Through touch, Auspex allows a Rusalka to subtly glean information from folks about that which evokes strong emotional reactions, such as what they may love or enjoy, fear or despise, things that make them laugh or recoil in disgust, etc. Sweeping for information within the purview of any particular emotion requires its own cast of the spell. Therefore, for a fuller picture of a person’s varying tastes, a Rusalka must cast this repeatedly.
Intoxicate
Through touch, a Rusalka may induce a high in others that makes them substantially more susceptible to suggestion or emotional manipulation as well as being physically more sensitive to touch of any sort.
Dominate
Through touch, a Rusalka may concentrate and form a Tether between themselves and another. Once the Tether is established, their victim must obey all of the caster’s commands henceforth until it is broken. The tether breaks if the Rusalka wills it be so or their target consumes a few ounces of their blood.
Only a limited number of Tethers can be maintained at once, and this takes time to do and varies based on mastery, but always requires at least several minutes worth of unbroken touch even when casting as an Ascendant. This can be established by force or consensually. Cunning Rusalka may still manage to covertly apply Tethers, with the most common way for them to do so surreptitiously being during intimate encounters.
Tiers of Mastery
Novice
description
- Spell 1:
- Spell 1:
Apprentice
description
- Spell 1:
- Spell 1:
Journeyman
description
- Spell 1:
- Spell 1:
Expert
description
- Spell 1:
- Spell 1:
Master
description
- Spell 1:
- Spell 1:
Ascendant
description
- Spell 1:
- Spell 1:
Artifacts
”blurb” - speaker
Articles on Welkin
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Welkin |
Welkin · Mysticism · Religion · Pact · Poetics · Blight · Gramarye |
Pacts [ Radiance · Crest · Nostalgis · Vemana · Fathom · Omnia · Somnis · Nimhea · Nekros · Faust ] | |
Poetics [ Syphon · Apparation · Possession · Remnant ] | |
Blights [ Null · Devorare · Scourge · Rusalka · Nightwalker ] | |
Variants [ Vitæ ] |