Mysticism
Mysticism
An overview of Mysticism. Mysticism does not require a Minor Merit to pursue.
HistoryA history of Mysticism.
DivinationA Mystic can sense the prevalence of Metaphor in a person or object. Initially they can only detect the strongest Metaphor, but eventually they will be able to assess the strength of every Metaphor within that individual. This is rarely ever more than a gut feeling when attempting to assess which Arcana someone has, yielding a clue rather than a guarantee. By analyzing Metaphor within people and ruling out possible reasons for its prevalence, a Mystic can get closer to uncovering actual truths, or simply develop a habit of avoiding specific kinds of strong Metaphor in order to mitigate risk.
Metaphorics
ScryingThe art of Scrying entails applying Divination to targets remotely, usually through a reflective surface such as a crystal ball, a mirror, or a reflective pool of water. It may also be used to eventually 'see' through these reflective surfaces, bridging them together in the mind of a Mystic, and the most advanced among them may transmit images reflected upon the surface provided they have seen the receiving object. This is a very murky process and its clarity varies depending on the Mystic. Experienced Scriers are vital for communication across long distances.
AcclimationAbility to perceive the discorporated. RituaaliAthameBy ritually meditating with a weapon, a Mystic can awaken it to supernatural Metaphor, enabling them to damage even incorporeal Metaphor by dissolving an Apparator's control over it.
SunderingBy binding any being, a Mystic may plunge an Athame into their body and crystallize their soul into a geode of Alkahest equivalent to the maximum Spell Reserves they had. The Metaphor for that Athame must match the Metaphor crystallized, and anything else is lost. Referred to as a True Death, this sunders the soul, fragmenting it in such a way that it is lost to the void. Even people who are not magi occasionally possess Arcane Potential which may be harvested in this way. Sundered Alkahest must be purchased; refer to the Seasonal Points list for pricing.
Last RitesA ritual for assuring the dead pass on using the light of Luxium, allowing restrained Undead and Daemons to pass on and be reincarnated. Requires canting five orders of Luxium Sovereignty. FamiliaryMystics can form a Spirit Familiar from a part of themselves, developing a bond over time with that Familiar. SummoningCambion may be Summoned by a Mystic using an Athame attuned to the appropriate Metaphor, using a ritual specific to that Cambion which is listed on their page together with an offering of Alkahest equivalent to their total amount of skill.
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Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
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Variant - IlluminaryIllimunaries are those enlightened to the study of Blighted, which are normally unknown the world over. These souls mired in Absentia obscure themselves from study, murdering, manipulating, and politicking their way out of discovery and policing their own to prevent information from getting out. To be discovered as an Illuminary is to live with a target on ones back by Alítheia, a deeply entrenched Blighted conspiracy puppeteering an entire world from the shadows.
Blight HuntingIlluminaries may learn from Blight Hunters- the Antidikos- the exploitable weaknesses and needs of the Blighted, developing techniques for shielding themselves from them. They begin to transition from prey to predator, often at a great cost to their humanity. See Antidikos for techniques and inventions known only by its members. RitualsDetachment Detachment refers to those who undergo the ritual of subduing ones emotions through an ascetic banishment of all wants and desires, further excising all Saol from the body to the point that they are considered temporarily Undead akin to Draugr; while they are like this, Rusalka cannot influence them, read their emotions, or siphon Saol from them. The Ritual of Detachment may only be performed by oneself at Expert Mysticism once taught by a Blight Hunter, and entails at least a month of isolation to either enter or leave this detached period. Gestalt An invasive procedure possible with Mastery-tier Malediction, Capellation involves segmenting the blood or ichor of ones body with multiple hearts and brains operating closed systems which limit the amount of damage Devorare and Aquari can deal in a single spell cast, their bodies now segmented and disposable. Illuminaries who have this done can sometimes survive as a living head with its own closed circulatory system provided they receive regular blood transfusions to make up for the caveat that their blood no longer circulates nutrients throughout their asynchronously throbbing body. Memories are reflected across each brain seamlessly through a self-performed Mastery-tier ritual, although losing a brain is a traumatizing feeling synonymous with dying; as the brains are perfectly synchronized, they cannot be used for split-casting spells. Cost: 500 SP per Heart or Brain. InventionsNihilam Manufactured from the shorn flesh of Nihil, Nihilam is an addition to any metal which when wielded by a Mystic incurs irreversible damage to equivalent-tier Nihil no matter their Frequency. When these weapons bludgeon, cut, or pierce their flesh- if they are strong enough to cause harm- Nihil lose their ability to sculpt themselves or Apparate that section of their body for several hours, and such weapons can still cause harm to a Nihil should they consume a Mystic wielding one. The process for crafting Nihilam is known only to a select few master-tier Mystics within Antidikos, and these weapons are occasionally given to Mystics in the crosshairs of Alítheia without knowledge of either party. Cost: 1,350 SP Nightbane Nightbane refers to any tool, concoction or device which infuses raw emotion or painful memory into the mind of a potential Nightwalker, forcing them to transform while potentially delivering other debilitating effects that might reduce their lethality. Nightwalkers must otherwise be tracked like animals, as if one were a hunter. The price of these varies incredibly, and they must still match the Meditation, Resistance, or Rusalka skills of the Nightwalker they are seeking to unbalance. Generally consumable versions of Nightbane are preferred. Vizard Antidikos understand the extreme lethality of Scourge, and many of them wear masks charged with the heat of Luxiite to burn Pathos out of the air they breathe, the rest of the garb non-porous and fully closed off. Unless pierced or slashed, this renders them entirely immune to the Pathos of Scourge. Cost: 900 SP. Smiler Orb The Smiler Orb is usually a steel-encased and Miasmite-Aligned sphere surrounding the flesh of a Blighted which has been carved down by a Maltrician to the point they are naught but an orb of suffering only able to 'see' a mirror against an internal eyeball, allowing them to Scry after they learn how during their confinement. They will sometimes unwittingly chirp at nearby Blighted when they inevitably turn to Mysticism in order to sense the world around them and beg for aid, unable to transmit images but able to 'see' through reflections. These orbs are incredibly dangerous and built with countless safeguards while still necessitating that the Smiler Orb is fed. Possessing one paints a target on the back of its owner by Master and Ascended-level Blighted, and many have given their lives to draw out Alítheia this way. |
Articles on Welkin
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Welkin |
Welkin · Mysticism · Religion · Pact · Poetics · Blight · Gramarye |
Pacts [ Radiance · Crest · Nostalgis · Vemana · Fathom · Omnia · Somnis · Nimhea · Nekros · Faust ] | |
Poetics [ Syphon · Apparation · Possession · Remnant ] | |
Blights [ Null · Devorare · Scourge · Rusalka · Nightwalker ] | |
Variants [ Vitæ ] |