Animism: Difference between revisions
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:**They may have 9 CR3 Familiars. | :**They may have 9 CR3 Familiars. | ||
:**They may have 27 CR2 Familiars. | :**They may have 27 CR2 Familiars. | ||
:**They may have 81 | :**They may have 81 CR2 Familiars. | ||
:*Beast Channeling | :*Beast Channeling | ||
:**A Master may bind to Beast Magic from up to CR5 Fauna. | :**A Master may bind to Beast Magic from up to CR5 Fauna. | ||
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====Grandmaster==== | ====Grandmaster==== | ||
:*Glamour | :*Glamour | ||
:**A | :**A Grandmaster will have access to a good understanding of each Glamour’s Ascendant and lesser abilities. | ||
:**They will have access to an encyclopedic understanding of Faefolk culture and history, including rare or forgotten knowledge. | :**They will have access to an encyclopedic understanding of Faefolk culture and history, including rare or forgotten knowledge. | ||
:*Ecology | :*Ecology | ||
:**A | :**A Grandmaster will have access to an encyclopedic understanding of ecology, including rare or forgotten knowledge. | ||
:*Beast Tongue | :*Beast Tongue | ||
:**A | :**A Grandmaster’s Beast Tongue is consummate. | ||
:*Wildsong | :*Wildsong | ||
:**A | :**A Grandmaster’s Wildsong may pacify up to CR6 Fauna. | ||
:*Animal Familiar | :*Animal Familiar | ||
:**A | :**A Grandmaster may have 1 CR6 Familiar. | ||
:**They may have 3 CR5 Familiars. | :**They may have 3 CR5 Familiars. | ||
:**They may have 9 CR4 Familiars. | :**They may have 9 CR4 Familiars. | ||
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:**They may have 243 CR1 Familiars. | :**They may have 243 CR1 Familiars. | ||
:*Beast Channeling | :*Beast Channeling | ||
:**A | :**A Grandmaster may bind to Beast Magic from up to CR6 Fauna. | ||
:*Florabinding | :*Florabinding | ||
:**A | :**A Grandmaster may Florabind to magic from up to CR6 Flora. | ||
:*Saol Ritual | :*Saol Ritual | ||
:**Saolbinds may be performed. | :**Saolbinds may be performed. |
Revision as of 06:32, 20 July 2024
Animism
Animism is the study of Saol and nature, allowing its practitioners to form special bonds with plants and animals. Animism does not require a Minor Merit to pursue. Achieving Grandmaster in any Theorem is a Minor Merit as any mundane skill.
HistoryAnimism can trace its ancient roots back to the Faefolk of Ælphyne. It traveled to Antarok in the arms of those they banished, those who struck a deal with Ældrassil and then became Æld'Norai. As their numbers grew and factions splintered off and moved on from the forests of Ælheim, they carried their knowledge of this sacred art with them. Today, one would be hard pressed to find a place in the world where Animism isn’t practiced, although the role it plays in each society ranges from integral to niche. AcquisitionFor some people, particularly for those raised within cultures steeped in Animism, it is almost an instinctual thing. For others, a more classic approach– learning from a mentor– is the most common, although using texts and the like for self-learning is also possible. ConceptsBelow are the concepts & abilities one will gain access to as one delves into the study of Animism. When it comes to roleplaying academic subjects, feel free to choose your character’s level of intellect and understanding as with what fits them. For example, if you give a character Master-level Animism to utilize a CR5 Familiar, you can choose to lean into the academic portions as much (or as little) as suits them. Glamourous StudyA lot of what an Animist will learn as they progress with this ancient field of study are the origins, tenets, and histories of each Glamour. Each student will also be taught a general understanding of Ælphyne and the Faefolk that reside there. Generally, with each tier of mastery in Animism, one's understanding will correlate to what each Glamour is capable of at that same tier. EcologyGiven that the study of Animism is, in essence, the study of nature, a student will be taught about all manner of flora and fauna. They will also gain an understanding of how organisms, people included, interact with the environment and how all three of the aforementioned groups impact one another. Beast TongueBeast Tongue is a language like any other, something one learns alongside Animism’s other tenets. By Journeyman, one will be able to reasonably communicate with any beast, though ancient creatures may scoff at the Animist’s clumsiness. Most elder beasts or those with a high Challenge Rating will be insulted by anything other than a Master’s perfect fluency, though there are some creatures with such pleasant temperaments that may forgive the Animist for this transgression. WildsongThe purpose of Wildsong is to pacify fauna by canting words of Saol of a matching Challenge Rating. The potency of one’s Wildsong scales one-to-one with one’s mastery of the art as a whole. Animal FamiliarAfter pacifying an animal with Wildsong, an Animist may form a bond with it, taking the creature on as their Familiar. This bond is formed through a ritual that connects the pair’s souls, requiring the two of them to enter a Saol-steeped meditative trance. For most animals, the Animist will have to instruct their would-be Familiar into doing this utilizing Beat Tongue. Losing a Familiar causes catastrophic emotional pain that takes a long time to recover from.
Beast ChannelingBy attuning their souls to their Animal Familiar, an Animist may adopt that creature's Beast Magic for themselves, channeling that creature to grow the necessary anatomy and organs to wield it. This often requires an investiture of experience and Minor Merits. See Gramarye. FlorabindingLike Draoidh, an Animist is capable of performing the rites of Florabinding by attuning their souls to the Saol flowing through the plant. This often requires an investiture of experience and Minor Merits. See Gramarye. Saol RitualBinding Saol to the soul, the eldest of Animists are able to devise and facilitate complex rituals of life known as Saolbinding. By Expert, they are able to preside over such rituals themselves. Only a Grandmaster Animist may piece apart the vagaries of Saol and its countless mysteries in order to devise a Saolbind unknown to all others. This often requires an investiture of experience and Minor Merits. See Gramarye. |
Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Grandmaster
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Articles on Glamour
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Glamour |
Glamour · Wild Glamour · Animism |
Glamour [ Grist · Seeming · Shimmer · Draoidh ] | |
Variants [ Geist ] | |
Gramarye [ Dragonbound · Förengsrit ] |