Vitæ: Difference between revisions
Vicissitude (talk | contribs) (Created page with "Category:Arcana Category:Welkin Category:Æld'Norai Category:Created by Vicissitude Category:Created by Aster <div style="text-align:center; background-color: #f8f8f8; padding: 0px 20px 0px 20px; margin: 15px;"> center ''image description.'' =Vitæ, Nekros’ Verdure Reflection= Vitæ is the vital greenspun reflection of Nekros wielded by the Æld'Norai, lensing it through the Metaphor of Saol in lieu of Mi...") |
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The origins of Vitæ lie with the Æld’Norai, who remain both the wardens of this emerald magic and its sole practitioners– it is a variant borne of Animist rituals of life | The origins of Vitæ lie with the Æld’Norai, who remain both the wardens of this emerald magic and its sole practitioners– it is a variant borne of Animist rituals of life that bound the Ælves to Ældrassil, thus allowing them to be risen as Wisps should they perish. Through its very inception, the Æld’Norai themselves came to be. | ||
===Changes=== | ===Changes=== | ||
The primary difference is that instead of Miasmata, the Vitæ channels their magic through Saol. Secondarily, their constructs are beings of nature, sentient green wardens, rather than the shambling, rotting monstrosities one would normally expects from Nekros. And third, Vitæ’s practitioners are not cursed with a death-touched appearance of the Pale Man– the Saol they channel usually leaves them flush with vitality. | The primary difference is that instead of Miasmata, the Vitæ channels their magic through Saol. Secondarily, their constructs are beings of nature, sentient green wardens, rather than the shambling, rotting monstrosities one would normally expects from Nekros. And third, Vitæ’s practitioners are not cursed with a death-touched appearance of the Pale Man– the Saol they channel usually leaves them flush with vitality. |
Revision as of 00:10, 19 March 2024
image description.
Vitæ, Nekros’ Verdure Reflection
Vitæ is the vital greenspun reflection of Nekros wielded by the Æld'Norai, lensing it through the Metaphor of Saol in lieu of Miasmata in order to create writhing plants, treants, and wardens of the green.
The origins of Vitæ lie with the Æld’Norai, who remain both the wardens of this emerald magic and its sole practitioners– it is a variant borne of Animist rituals of life that bound the Ælves to Ældrassil, thus allowing them to be risen as Wisps should they perish. Through its very inception, the Æld’Norai themselves came to be. ChangesThe primary difference is that instead of Miasmata, the Vitæ channels their magic through Saol. Secondarily, their constructs are beings of nature, sentient green wardens, rather than the shambling, rotting monstrosities one would normally expects from Nekros. And third, Vitæ’s practitioners are not cursed with a death-touched appearance of the Pale Man– the Saol they channel usually leaves them flush with vitality. RaiseThe largest difference lies with their creations, all of which must be borne of plant matter, and usually are crafted by the Vitæ’s own Draoidh. However, additional Draoidh may step in and craft further vessels if necessary, and large plants such as trees may be granted life as-is in some cases.
A Treant may only be made of one type of plant material at a time.
A Grand Treant may have up to three different plant species woven into its creation, allowing for the Vitæ in question to create more specialized units.
Note: Beings with free will possess their own skills; they would be considered CNPCs if they aided the player, or else a Formation if Raised en masse.
Representing the price one pays as part of their own soul, the Vitæ must pay an experience cost for any Arcana skills their Green Knight has, as if they were a CNPC. Green Knights function as a doubled Tether, meaning their actual Tether cost is whatever they were risen as, plus 1,000 Tethers.
When mass raising hundreds of undead, you only need detail the first risen creation, provided your story begins at the timestamp where the process began - or picks up from and references such with a backlink to that thread or series of threads, if unfinished. This allows you to carry on with building your retinue as resources, skills, and Spell Reserves allow. Similarly with Malediction, you may say you have spent your time altering many undead. All of this must be detailed somewhere on your Character Sheet, with links to the threads where the undead were built and altered. Acquiring Vitæ |
Articles on Welkin
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Welkin |
Welkin · Mysticism · Religion · Pact · Poetics · Blight · Gramarye |
Pacts [ Radiance · Crest · Nostalgis · Vemana · Fathom · Omnia · Somnis · Nimhea · Nekros · Faust ] | |
Poetics [ Syphon · Apparation · Possession · Remnant ] | |
Blights [ Null · Devorare · Scourge · Rusalka · Nightwalker ] | |
Variants [ Vitæ ] |