Grist: Difference between revisions
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:The Gristled at Novice has just begun to learn how to identify and then Cultivate their Three-Among-Many, an uncertain time for them: they struggle aligning their lives with what is Governed, Sought, or Embodied on their Path to Oneness, and they mainly focus on educating themselves, Cultivating the ritual of Inner Alchemy. | :The Gristled at Novice has just begun to learn how to identify and then Cultivate their Three-Among-Many, an uncertain time for them: they struggle aligning their lives with what is Governed, Sought, or Embodied on their Path to Oneness, and they mainly focus on educating themselves, Cultivating the ritual of Inner Alchemy. | ||
:*'''Cultivation Time''': 1 Month | :*'''Cultivation Time''': 1 Month | ||
*:'''Natare''': Up to Swim/Flight speed, plus 5 feet per second. | |||
====Apprentice==== | ====Apprentice==== | ||
:An Apprentice of Grist has developed a subtle sense for their Three-Among-Many, Cultivating twice as fast as before. They begin to experience a tingling in their throats - Governed Breath - which they may now Cultivate towards. Even as an Apprentice, their breath while only useful once every two weeks is potent enough to addle, perforate skin, or break bone. | :An Apprentice of Grist has developed a subtle sense for their Three-Among-Many, Cultivating twice as fast as before. They begin to experience a tingling in their throats - Governed Breath - which they may now Cultivate towards. Even as an Apprentice, their breath while only useful once every two weeks is potent enough to addle, perforate skin, or break bone. | ||
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:*'''Breath Reach''': 20 Ft | :*'''Breath Reach''': 20 Ft | ||
:*'''Breath Power''': Can melt, crush, or reinforce up to and against solid bone if applicable. | :*'''Breath Power''': Can melt, crush, or reinforce up to and against solid bone if applicable. | ||
*:'''Natare''': Up to Swim/Flight speed, plus 10 feet per second. | |||
====Journeyman==== | ====Journeyman==== | ||
:A Journeyman of Grist experiences a refinement of their powers. Nothing new is gleaned at this stage, only a reinforcement of what they have learned thus far. They may Cultivate and retain two uses of their Governed Breath in just a week, and their breath is notably more powerful, enough to kill or disable a man outright if they take the brunt of its force. | :A Journeyman of Grist experiences a refinement of their powers. Nothing new is gleaned at this stage, only a reinforcement of what they have learned thus far. They may Cultivate and retain two uses of their Governed Breath in just a week, and their breath is notably more powerful, enough to kill or disable a man outright if they take the brunt of its force. | ||
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:*'''Breath Reach''': 50 Ft | :*'''Breath Reach''': 50 Ft | ||
:*'''Breath Power''': Can melt, crush, or reinforce up to and against solid rock if applicable. | :*'''Breath Power''': Can melt, crush, or reinforce up to and against solid rock if applicable. | ||
*:'''Natare''': Up to Swim/Flight speed, plus 20 feet per second. | |||
====Expert==== | ====Expert==== | ||
:At Expert, a Grist experiences a deeper sense for their own environment, allowing for Cultivation to influence the appearance of a temple through Outer Alchemy across just three days of ritual. They spend much of their time seeking out and maintaining a location which they alter for their own comfort, taking on students of Grist or assisting other Cultivators. Their Governed breath is truly potent now, capable of bringing down scores if caught in their exhale. | :At Expert, a Grist experiences a deeper sense for their own environment, allowing for Cultivation to influence the appearance of a temple through Outer Alchemy across just three days of ritual. They spend much of their time seeking out and maintaining a location which they alter for their own comfort, taking on students of Grist or assisting other Cultivators. Their Governed breath is truly potent now, capable of bringing down scores if caught in their exhale. | ||
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:*'''Breath Reach''': 100 Ft | :*'''Breath Reach''': 100 Ft | ||
:*'''Breath Power''': Can melt, crush, or reinforce up to and against solid iron if applicable. | :*'''Breath Power''': Can melt, crush, or reinforce up to and against solid iron if applicable. | ||
*:'''Natare''': Up to Swim/Flight speed, plus 35 feet per second. | |||
====Master==== | ====Master==== | ||
:A Master of Grist is so in tune with the Three-Among-Many that they require only a day of Cultivation to finish an Alchemy ritual or renew their Governed Breath to capacity. Their Governed Breath might bring down a small army without any way to defend against it, covering a large swathe of distance. Often they are hunted down and killed or recruited by the local governance for their power or meddling. | :A Master of Grist is so in tune with the Three-Among-Many that they require only a day of Cultivation to finish an Alchemy ritual or renew their Governed Breath to capacity. Their Governed Breath might bring down a small army without any way to defend against it, covering a large swathe of distance. Often they are hunted down and killed or recruited by the local governance for their power or meddling. | ||
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:*'''Breath Reach''': 250 Ft | :*'''Breath Reach''': 250 Ft | ||
:*'''Breath Power''': Can melt, crush, or reinforce up to and against solid steel if applicable. | :*'''Breath Power''': Can melt, crush, or reinforce up to and against solid steel if applicable. | ||
*:'''Natare''': *:'''Natare''': Up to Swim/Flight speed, plus 50 feet per second. | |||
====Aspect==== | ====Aspect==== | ||
:Having achieved Oneness and become a [[Meridian]], an [[Aspect]] of Grist is often revered as a local deity. Their mere presence is a threat great enough to incite a country into war against them, or else to parlay or coerce them into cohabitation; A Meridian's Outer Alchemy might disrupt an entire city by turning all its living denizens into what they Embody. While fearsome, they usually retreat deep into the wilderness to lead a life of asceticism due to the inescapable sense of detachment their long lives and Oneness fosters. Becoming a Meridian requires the expenditure of a [[Merit|Major Merit]]. | :Having achieved Oneness and become a [[Meridian]], an [[Aspect]] of Grist is often revered as a local deity. Their mere presence is a threat great enough to incite a country into war against them, or else to parlay or coerce them into cohabitation; A Meridian's Outer Alchemy might disrupt an entire city by turning all its living denizens into what they Embody. While fearsome, they usually retreat deep into the wilderness to lead a life of asceticism due to the inescapable sense of detachment their long lives and Oneness fosters. Becoming a Meridian requires the expenditure of a [[Merit|Major Merit]]. | ||
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:*'''Breath Reach''': 250 Ft | :*'''Breath Reach''': 250 Ft | ||
:*'''Breath Power''': Can damage to some extent most forms of enchanted material, reinforcing a considerable degree above solid steel if applicable. | :*'''Breath Power''': Can damage to some extent most forms of enchanted material, reinforcing a considerable degree above solid steel if applicable. | ||
*:'''Natare''':*:'''Natare''': Up to Swim/Flight speed, plus 100 feet per second. | |||
</td> | </td> | ||
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Revision as of 23:04, 9 March 2024
Tǔhuā Lǎbā (Earth-Flower Horn), the dragoness who Governs Geomena, Seeks ivory, and Embodies flowers.
Grist
Referred to as Wang-Wu by the Jian and the Dragons who live amongst them - or ‘the Ten-Thousand-Things’ meaning all Saol and every discernable thing comprised of Planar Metaphor - Grist is the Glamour embodied by Dragons (and Kobold Shamans) to Cultivate an identity which they may then be channeled into miracles. Grist requires a Minor Merit to pursue.
HistoryAncient dragons catalyzed Grist within their bloodline long before the other races of Ælphyne had formed their own. Grist is often referred to by the Faefolk as ‘Primordial Glamour’ with jealous reverence. They once clashed with dragon-kind, banishing the majority of them from Ælphyne to Antarok in the Dragon-Faefolk Conflict. Settling in the new world, the Elder Dragon Huǒxīyì Chī performed Outer Alchemy upon primitive beastfolken to create Kobold with Grist of their own. |
Concepts
IncitementIncitement - initiation into Grist - occurs when the Three-Among-Many are Cultivated by those with Grist throat-glands. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them.
Throat-GlandsAs Grist is a Glamour, the throat-glands necessary to channel its spells are passed on from a parent to its offspring. Dragons and Kobold are all born with the ability to Cultivate their Grist. There are bloodlines with draconic ancestry, and half-breeds with Grist as well.
Notes: If the Gristled is undead, they will obtain the Geist variant of Grist. Until a Glamour organ is Incited, it does not require spending a Minor Merit to obtain. Mageburn SymptomsMageburn is rare for the Gristled as they must Cultivate their spells and rituals. Overuse and dilution of their Gristle will weaken the strength of their Cultivation, lead them astray from the Path to Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse.
SpellsCultivationGristled Cultivate to prepare their spells continuously rather than the standard way of casting them, expending Spell Reserves as they finish Cultivating rather than when they discharge the spell. They incorporate experiences, belongings, and environments relevant to their Three-Among-Many through focused pursuits of meditation, introspection, or labor as an artist seeks references for a painting until the spell is primed or finished. Cultivation may also be performed aimlessly without any intention or Life Force expenditure: there is a sense of moving towards a unification of the mind, body, and soul as one Cultivates - a Path to Oneness - and for most, this is well worth the effort
Inner AlchemyInner Alchemy is the ritual for how those with Grist Cultivate their Three-Among-Many to change themselves permanently, so slowly that only its difficult to observe. There are only up to three specific changes at a time: how what is Governed manifests in their body, how they sense what is Sought, and how what is Embodied shapes them and their diet; one use of Inner Alchemy accounts for up to three changes. This Cultivation Ritual is available from Novice.
Note: How your character uses Inner Alchemy should be detailed on your Character Sheet. This can be a total and exact transformation into the Embodied, a blend between them, or nothing at all. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character. Inner Alchemy is learned at Novice. Governed BreathEach Gristled by Apprentice may Cultivate the Metaphor they Govern into a breathed spell, stored within their throats for exhale. Meridians and Ancient Dragons may breathe Governed Breath continuously until they burn through their Life Force. The quality of any created object depends on relevant Craft skills known by the character. Only one use of Governed Breath may be prepared at Apprentice;
Outer AlchemyObtained at Expert, Outer Alchemy is the ritual for projecting Inner Alchemy outward. This is a slow process which requires regular Cultivation, applying what is Governed, Sought, or Embodied to nearby objects and life in a similar manner to Inner Alchemy. The effect is semi-permanent so long as the Gristled is nearby and engaged in some sort of Cultivation, reverting gradually over the course of a month should they leave and not return. Everything within a location can be altered at once, slowly through Cultivation; any form of resistance stops this altogether: even a Meridian cannot influence other Gristled, nor are they able to affect the transformed such as Glimmerlings and Nightwalkers. Below are the differences specific to Outer Alchemy.
NatareUnique to wielders of Grist who are Dragons, Natare is the power for a dragon to idly swim within the air as if it were thicker like water. Their wings, fins, and the undulating, leading edges of their scales are used to move in this way. Flying or Swimming are the skills used for power and control, yet Grist accelerates this. The more massive and less aerodynamic a dragon is, the slower their Natare - many dragons favor long and serpentine-like bodies that make this process more efficient for them. This ability is functional no matter what they Embody, but certain species or combinations of dragon and animal - or race - will make it easier to 'swim' or fly. |
Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Aspect
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Artifacts
The oil of Gristle and entire throat-glands are often extracted from slain dragons and kobold for use by Practices. Their throats may be tapped with a metal straw, extracting Gristle which is valuable as a magical ink or a catalyst for both Saol and whichever Metaphor the victim Governed.
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"I've met with a terrible fate, haven't I? - Adopting a hatchling abandoned by its mother. The whelp demands every piece of gold we have and asks that we collect flower nectar to feed her. So many butterflies. Our dog has grown butterfly wings - I am growing butterfly wings. We all have butterfly wings in this village. My beautiful Nuǎnjīn Húdié, will you leave your pile of treasure to guard us from the Gnoll with your dazzling breath of burning light?" - A Charitable Magistrate
Articles on Glamour
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Glamour |
Glamour · Wild Glamour · Animism |
Glamour [ Grist · Seeming · Shimmer · Draoidh ] | |
Variants [ Geist ] | |
Gramarye [ Dragonbound · Förengsrit ] |