Grist: Difference between revisions
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::* '''Governed''' - a [[Metaphor]]: [[Luxium]], [[Geomena]], [[Aeris]], [[Imber]], [[Somnium]], [[Fabula]], or [[Anathema]]. The rest oppose the Saol which powers the Glamour, or they are too nebulous to be governed by it. | ::* '''Governed''' - a [[Metaphor]]: [[Luxium]], [[Geomena]], [[Aeris]], [[Imber]], [[Somnium]], [[Fabula]], or [[Anathema]]. The rest oppose the Saol which powers the Glamour, or they are too nebulous to be governed by it. | ||
::* '''Sought''' - a mundane object, material, or artform to be hoarded or sought. Examples might include pastries, feathers, gold, smithing, or swordplay. The Gristled eats less when Cultivating near to these things, and could eat what is sought without consequence. | ::* '''Sought''' - a mundane object, material, or artform to be hoarded or sought. Examples might include pastries, feathers, gold, smithing, or swordplay. The Gristled eats less when Cultivating near to these things, and could eat what is sought without consequence. | ||
::* '''Embodied''' - one specific form of life to embody - any animal, spirit, or flora they feel drawn towards. Examples are roses, tigers, a race of people, blue jays, or 'avians' in a more general sense. Embodiment means a slow, and subtle, partial, or total transformation into that form of life through '''Inner Alchemy'''. | ::* '''Embodied''' - one specific form of life to embody - any race, animal, spirit, or flora they feel drawn towards. Examples are roses, tigers, a race of people, blue jays, or 'avians' in a more general sense. Embodiment means a slow, and subtle, partial, or total transformation into that form of life through '''Inner Alchemy'''. | ||
:*'''Path to Oneness''': To be One is to be aligned with Three-Among-Many, in what is Governed, Sought, and Embodied, in one's Soul and the flow of their Life Force. Grist influences its host and others onto a path towards this seemingly unattainable ideal, and to achieve Oneness is to become an [[Aspect]] of Grist, a [[Meridian]]. | :*'''Path to Oneness''': To be One is to be aligned with Three-Among-Many, in what is Governed, Sought, and Embodied, in one's Soul and the flow of their Life Force. Grist influences its host and others onto a path towards this seemingly unattainable ideal, and to achieve Oneness is to become an [[Aspect]] of Grist, a [[Meridian]]. | ||
===Incitement=== | ===Incitement=== | ||
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::*'''Sought:''' The Gristled develops a single supernatural sense - taste, touch, feel, scent, or sight - for hunting or experiencing what is Sought. While only mundane things and materials are ever Sought, someone in search of dolls might have a sense for automata and skillfully crafted zombies are nearby. There might be a pleasing smell to track, or they might stand out better from everything else. It might also hinge upon touch to bring them comfort. At Novice this is merely one sense, but every tier of Grist thereafter offers potential for another until all five are earned at Master. | ::*'''Sought:''' The Gristled develops a single supernatural sense - taste, touch, feel, scent, or sight - for hunting or experiencing what is Sought. While only mundane things and materials are ever Sought, someone in search of dolls might have a sense for automata and skillfully crafted zombies are nearby. There might be a pleasing smell to track, or they might stand out better from everything else. It might also hinge upon touch to bring them comfort. At Novice this is merely one sense, but every tier of Grist thereafter offers potential for another until all five are earned at Master. | ||
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::*'''Embodied:''' The Gristled shifts aspects of their body towards any facet of their Embodied animal, spirit, or flora. This can be any kind of anatomy, sense, or even mental changes. If they Embody a specific race or animal, they might blend qualities of these with themselves or outright become them. A Gristled who Embodies the orchid plant might slowly alter themselves into one over the course of a month, losing itself to the floral way of life until the winter or some nauseating change in the soil. It's not impossible for the Gristled to pollinate each other and germinate offspring of their original race from seeds, but they will only be able to reproduce with life that also has a soul. Flora Embodiment is also one way to qualify for Inciting [[Draoidh]]. | ::*'''Embodied:''' The Gristled shifts aspects of their body towards any facet of their Embodied race, animal, spirit, or flora. This can be any kind of anatomy, sense, or even mental changes. If they Embody a specific race or animal, they might blend qualities of these with themselves or outright become them. A Gristled who Embodies the orchid plant might slowly alter themselves into one over the course of a month, losing itself to the floral way of life until the winter or some nauseating change in the soil. It's not impossible for the Gristled to pollinate each other and germinate offspring of their original race from seeds, but they will only be able to reproduce with life that also has a soul. Flora Embodiment is also one way to qualify for Inciting [[Draoidh]]. | ||
'''Note:''' How your character uses Inner Alchemy should be detailed on your [[Character Sheet]]. This can be a total and exact transformation into the Embodied, a blend between them, or nothing at all. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character. Inner Alchemy is learned at Novice. | '''Note:''' How your character uses Inner Alchemy should be detailed on your [[Character Sheet]]. This can be a total and exact transformation into the Embodied, a blend between them, or nothing at all. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character. Inner Alchemy is learned at Novice. | ||
====Governed Breath==== | ====Governed Breath==== | ||
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:*'''Governed:''' They may apply the specific aesthetic change affecting them to objects and life nearby. | :*'''Governed:''' They may apply the specific aesthetic change affecting them to objects and life nearby. | ||
:*'''Sought:''' When applied to an object, it will resemble what is sought in some mundane and sensible manner. In this way, the Cultivator might alter artworks, trees, or their environment to depict what they seek. Life might be granted the Gristled's same sense for what is Sought. | :*'''Sought:''' When applied to an object, it will resemble what is sought in some mundane and sensible manner. In this way, the Cultivator might alter artworks, trees, or their environment to depict what they seek. Life might be granted the Gristled's same sense for what is Sought. | ||
:*'''Embodied:''' Cultivation can be focused on individuals over time, transforming them part-way, even entirely into an Embodied animal, spirit, or flora. If they Embody a form of fauna or spirit, the Gristled might choose to impart their Grist throat-glands this way - or [[Draoidh]] for flora - requiring Incitement to keep the Embodied form and thus the gifted organ. Their entire body will revert to normal within a month if they leave the Cultivator's influence, otherwise. | :*'''Embodied:''' Cultivation can be focused on individuals over time, transforming them part-way, even entirely into an Embodied race, animal, spirit, or flora. If they Embody a form of fauna or spirit, the Gristled might choose to impart their Grist throat-glands this way - or [[Draoidh]] for flora - requiring Incitement to keep the Embodied form and thus the gifted organ. Their entire body will revert to normal within a month if they leave the Cultivator's influence, otherwise. | ||
====Natare==== | ====Natare==== | ||
Unique to wielders of Grist who are '''Dragons''', Natare is the power for a dragon to idly swim within the air as if it were thicker like water. Their wings, fins, and the undulating, leading edges of their scales are used to move in this way. '''Flying''' or '''Swimming''' are the skills used for power and control, yet Grist accelerates this. The more massive and less aerodynamic a dragon is, the slower their Natare - many dragons favor long and serpentine-like bodies that make this process more efficient for them. This ability is functional no matter what they Embody, but certain species or combinations of dragon and animal - or race - will make it easier to 'swim' or fly. | Unique to wielders of Grist who are '''Dragons''', Natare is the power for a dragon to idly swim within the air as if it were thicker like water. Their wings, fins, and the undulating, leading edges of their scales are used to move in this way. '''Flying''' or '''Swimming''' are the skills used for power and control, yet Grist accelerates this. The more massive and less aerodynamic a dragon is, the slower their Natare - many dragons favor long and serpentine-like bodies that make this process more efficient for them. This ability is functional no matter what they Embody, but certain species or combinations of dragon and animal - or race - will make it easier to 'swim' or fly. |
Revision as of 22:36, 9 March 2024
Tǔhuā Lǎbā (Earth-Flower Horn), the dragoness who Governs Geomena, Seeks ivory, and Embodies flowers.
Grist
Referred to as Wang-Wu by the Jian and the Dragons who live amongst them - or ‘the Ten-Thousand-Things’ meaning all Saol and every discernable thing comprised of Planar Metaphor - Grist is the Glamour embodied by Dragons (and Kobold Shamans) to Cultivate an identity which they may then be channeled into miracles. Grist requires a Minor Merit to pursue.
HistoryAncient dragons catalyzed Grist within their bloodline long before the other races of Ælphyne had formed their own. Grist is often referred to by the Faefolk as ‘Primordial Glamour’ with jealous reverence. They once clashed with dragon-kind, banishing the majority of them from Ælphyne to Antarok in the Dragon-Faefolk Conflict. Settling in the new world, the Elder Dragon Huǒxīyì Chī performed Outer Alchemy upon primitive beastfolken to create Kobold with Grist of their own. |
Concepts
IncitementIncitement - initiation into Grist - occurs when the Three-Among-Many are Cultivated by those with Grist throat-glands. They will have no sense for how any of this works as they begin, often undergoing a spiritual journey to find what they wish to Govern, Seek, and Embody. Once these three concepts are internalized, a spark of Oneness will blaze within themselves - a torch that will not easily be blown out. This will take a few hours of time beneath the tutelage of a wise dragon for some, while most will require a lifetime of experiences to catalyze a Three-Among-Many unique to them.
Throat-GlandsAs Grist is a Glamour, the throat-glands necessary to channel its spells are passed on from a parent to its offspring. Dragons and Kobold are all born with the ability to Cultivate their Grist. There are bloodlines with draconic ancestry, and half-breeds with Grist as well.
Notes: If the Gristled is undead, they will obtain the Geist variant of Grist. Until a Glamour organ is Incited, it does not require spending a Minor Merit to obtain. Mageburn SymptomsMageburn is rare for the Gristled as they must Cultivate their spells and rituals. Overuse and dilution of their Gristle will weaken the strength of their Cultivation, lead them astray from the Path to Oneness, and hinder their ability to Cultivate without burning even more Saol. Doing so may weaken their immune systems, inflame their vocal chords and afflict them with life-long mental illness or worse.
SpellsCultivationGristled Cultivate to prepare their spells continuously rather than the standard way of casting them, expending Spell Reserves as they finish Cultivating rather than when they discharge the spell. They incorporate experiences, belongings, and environments relevant to their Three-Among-Many through focused pursuits of meditation, introspection, or labor as an artist seeks references for a painting until the spell is primed or finished. Cultivation may also be performed aimlessly without any intention or Life Force expenditure: there is a sense of moving towards a unification of the mind, body, and soul as one Cultivates - a Path to Oneness - and for most, this is well worth the effort
Inner AlchemyInner Alchemy is the ritual for how those with Grist Cultivate their Three-Among-Many to change themselves permanently, so slowly that only its difficult to observe. There are only up to three specific changes at a time: how what is Governed manifests in their body, how they sense what is Sought, and how what is Embodied shapes them and their diet; one use of Inner Alchemy accounts for up to three changes. This Cultivation Ritual is available from Novice.
Note: How your character uses Inner Alchemy should be detailed on your Character Sheet. This can be a total and exact transformation into the Embodied, a blend between them, or nothing at all. If you are feeling overwhelmed, consider ignoring Inner Alchemy until you are ready to explore it in-character. Inner Alchemy is learned at Novice. Governed BreathEach Gristled by Apprentice may Cultivate the Metaphor they Govern into a breathed spell, stored within their throats for exhale. Meridians and Ancient Dragons may breathe Governed Breath continuously until they burn through their Life Force. The quality of any created object depends on relevant Craft skills known by the character. Only one use of Governed Breath may be prepared at Apprentice;
Outer AlchemyObtained at Expert, Outer Alchemy is the ritual for projecting Inner Alchemy outward. This is a slow process which requires regular Cultivation, applying what is Governed, Sought, or Embodied to nearby objects and life in a similar manner to Inner Alchemy. The effect is semi-permanent so long as the Gristled is nearby and engaged in some sort of Cultivation, reverting gradually over the course of a month should they leave and not return. Everything within a location can be altered at once, slowly through Cultivation; any form of resistance stops this altogether: even a Meridian cannot influence other Gristled, nor are they able to affect the transformed such as Glimmerlings and Nightwalkers. Below are the differences specific to Outer Alchemy.
NatareUnique to wielders of Grist who are Dragons, Natare is the power for a dragon to idly swim within the air as if it were thicker like water. Their wings, fins, and the undulating, leading edges of their scales are used to move in this way. Flying or Swimming are the skills used for power and control, yet Grist accelerates this. The more massive and less aerodynamic a dragon is, the slower their Natare - many dragons favor long and serpentine-like bodies that make this process more efficient for them. This ability is functional no matter what they Embody, but certain species or combinations of dragon and animal - or race - will make it easier to 'swim' or fly. |
Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Aspect
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Artifacts
The oil of Gristle and entire throat-glands are often extracted from slain dragons and kobold for use by Practices. Their throats may be tapped with a metal straw, extracting Gristle which is valuable as a magical ink or a catalyst for both Saol and whichever Metaphor the victim Governed.
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"I've met with a terrible fate, haven't I? - Adopting a hatchling abandoned by its mother. The whelp demands every piece of gold we have and asks that we collect flower nectar to feed her. So many butterflies. Our dog has grown butterfly wings - I am growing butterfly wings. We all have butterfly wings in this village. My beautiful Nuǎnjīn Húdié, will you leave your pile of treasure to guard us from the Gnoll with your dazzling breath of burning light?" - A Charitable Magistrate
Articles on Glamour
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Glamour |
Glamour · Wild Glamour · Animism |
Glamour [ Grist · Seeming · Shimmer · Draoidh ] | |
Variants [ Geist ] | |
Gramarye [ Dragonbound · Förengsrit ] |