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:Fauna which could present a challenge to an Apprentice combatant. Deer and wolves. Domesticated large livestock such as cows and horses. | :Fauna which could present a challenge to an Apprentice combatant. Deer and wolves. Domesticated large livestock such as cows and horses. | ||
====CR3 - Circumstantially Lethal==== | ====CR3 - Circumstantially Lethal==== | ||
:Fauna which could present a challenge for a Journeyman combatant. Large animals such as moose and alligators. Small animals with Glamour organs. | :Fauna which could present a challenge for a Journeyman combatant. Large animals such as moose and alligators. Small animals with Glamour organs. May have up to a single T3 [[Trait]]. | ||
====CR4 - Lethal==== | ====CR4 - Lethal==== | ||
:Fauna able to challenge Expert combatants. Tigers, Lions, Elephants. Medium animals with Glamour organs. | :Fauna able to challenge Expert combatants. Tigers, Lions, Elephants. Medium animals with Glamour organs. May have up to two T4 [[Trait|Traits]]. | ||
====CR5 - Extraordinarily Lethal==== | ====CR5 - Extraordinarily Lethal==== | ||
:Apex predators able to challenge Master combat skills. Mythological reptiles and chimerae such as wyverns or manticore. Large animals with Glamour organs. To obtain any benefit from one of these such as taking a magical hide or its Seeming form, taking it on as an Animal Familiar, obtaining its Beast Magic, or Raising it as an undead, one will need to spend 810 SP to do so. This cost may be split between multiple Player Characters looking to take one on. | :Apex predators able to challenge Master combat skills. Mythological reptiles and chimerae such as wyverns or manticore. Large animals with Glamour organs. To obtain any benefit from one of these such as taking a magical hide or its Seeming form, taking it on as an Animal Familiar, obtaining its Beast Magic, or Raising it as an undead, one will need to spend 810 SP to do so. This cost may be split between multiple Player Characters looking to take one on. May have up to three T5 [[Trait|Traits]]. | ||
====CR6 - Legendary==== | ====CR6 - Legendary==== | ||
:Legendary fauna beyond classification, often immortal remnants from when the world was young. To obtain any benefit from one of these such as taking a magical hide or its Seeming form, taking it on as an Animal Familiar, obtaining its Beast Magic, or Raising it as an undead, one will need to spend 2,430 SP to do so. This cost may be split between multiple Player Characters looking to take one on.</td> | :Legendary fauna beyond classification, often immortal remnants from when the world was young. To obtain any benefit from one of these such as taking a magical hide or its Seeming form, taking it on as an Animal Familiar, obtaining its Beast Magic, or Raising it as an undead, one will need to spend 2,430 SP to do so. This cost may be split between multiple Player Characters looking to take one on. May have up to four T6 [[Trait|Traits]].</td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 10:40, 9 February 2025
Challenge Rating
OverviewChallenge Rating is a difficulty classification system for flora and fauna on Antarok, used to determine the SP cost of encounters or the skill level required to utilize certain aspects of the plant or animal. Encounter RulesRules related to encountering Fauna & Flora in your plots. Fauna
Beast MagicFauna sometimes have Glamour abilities which may be expanded into Beast Magic write-up. This is known as Wild Glamour, usable by Animists and Maltricians. FloraFlora have a challenge rating from 1 to 6 indicating the suggested skill level for those seeking to utilize them with the Medicine skill, which also handles poisons and herbalist remedies. Alchemists would follow this rating as well. Finding them would be Field Craft, and gardening or farming with them would be Ranching. Draoidh would be able to Florabind to any tier of plant, but cannot use Flora Magic from that plant unless they are of that skill level.
Flora MagicFlora such as plants, fungi, or coral sometimes have Saol abilities known as Flora Magic, expandable into write-ups with XP costs. Draoidh or its variants, Vitæ or similar variants, and Practices might make use of these. Alchemists can make use of most Flora Magic by adding it to Alkemicals for the creation of Contrivances. |