Artifice: Difference between revisions
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==Techniques== | ==Techniques== | ||
====Diction==== | ====Diction==== | ||
As Artificing relies upon the [[Ensorcelling|Argumentation]] of Glyphics, one's ability to dictate how | As Artificing relies upon the [[Ensorcelling|Argumentation]] of Glyphics, one's ability to dictate how Automata should act, and how it is powered is entirely dependent on this. Unlike a Conjuration, Artificers teach the [[Metaphor]] how to act through written and sometimes verbal or Canted. | ||
==== | ====Cognition==== | ||
The Cognition of an Automata can be thought of as a rudimentary Operating System or motherboard. These are carefully jeweled lines of Diction logic containing the routines, understanding, and memory banks of an Automata, if any. Cognition dictates how Automata should act, and determines how it should process the information of its components. Within the Cognition are logic statements, written against phrases or variable machine language. The more specific the language, the less likely Automata are to misinterpret their own logic, and the more non-specific, the less it will understand about itself - it cannot be told that it is a human without first writing everything into its Cognition that a human should be. | |||
:*Cognition may be astoundingly complex even for small machines powered by a single Gram of Dust. | |||
====Nexus==== | |||
A Nexus serves as the engine of power for Automata, and for this [[Alkahest]] is commonly used, paired with the Alchemical symbol for that Metaphor inscribed upon the Alkahest itself, or its housing, and then connected to with lines of Diction to its Cognition. | |||
:The size of Alkahest used dictates the length its Diction can travel instantaneously across its network, slowing to around a meter per second beyond this additive distance. The upper limit of weight it may support is also determined by this, provided the material does not buckle. | |||
{| class="wikitable" style="margin:auto" | |||
|+ Caption text | |||
|- | |||
! Size !! Radius !! Weight | |||
|- | |||
| Dust (Gram) || 1 Meter || 10 Kg | |||
|- | |||
| Sliver || 10 Meters || 100 Kg | |||
|- | |||
| Shard || 100 Meters || 1 Tonne | |||
|- | |||
| Crystal || 1,000 Meters || 10 Tonnes | |||
|- | |||
| Sphere || 10,000 Meters || 100 Tonnes | |||
|- | |||
| Globe || 100,000 Meters || 1 Kiloton | |||
|} | |||
:Automatrick Armor uses the power of its Nexus to enhance its wearers strength, allowing them to perform unnatural feats or benefit from its deference. | |||
'''Example:''' Two grams of Dust would equate to a machine that could support the movement of 20 kilograms at once, as an Automata with a maximum radius of 2 meters. | |||
====Deference==== | |||
Automata have a slight deference to the [[Metaphor]] of their Nexus. This will never confer them a resistance to that Metaphor, but it does have uses. While multiple Nexuses are possible, they must be fashioned into the creation with parallel lines of Diction to wherever its Deference might overlap. | |||
{| class="wikitable" style="margin:auto" | |||
|+ Caption text | |||
|- | |||
! Alkahest !! Deference Ability | |||
|- | |||
| Aetherite || | |||
|- | |||
| Sliver || 10 Meters || 100 Kg | |||
|- | |||
| Shard || 100 Meters || 1 Tonne | |||
|- | |||
| Crystal || 1,000 Meters || 10 Tonnes | |||
|- | |||
| Sphere || 10,000 Meters || 100 Tonnes | |||
|- | |||
| Globe || 100,000 Meters || 1 Kiloton | |||
|} | |||
'''Example:''' An Automata with a Shard of ''Aerisite'' as its Nexus in order to support the floating of 1 Tonne at a dead wind. This small personal craft had an additional Nexus composed of 2 Grams of Imber to prevent it from Rusting, while conferring immunity to the pressures of deep Lacon. | |||
:*'''Aetherite''': | |||
:*'''Fabulite''': Paired with the symbol of Fabula, [[Fabulite]] allows Automata to speak, see, and hear via vibrational eardrums, vocal tuning forks, and gemstones. A Gram of Dust is enough to make them on par with somebody slow, but a Globe would make them able to parse an infinite number of conversations without overwhelming them. | :*'''Fabulite''': Paired with the symbol of Fabula, [[Fabulite]] allows Automata to speak, see, and hear via vibrational eardrums, vocal tuning forks, and gemstones. A Gram of Dust is enough to make them on par with somebody slow, but a Globe would make them able to parse an infinite number of conversations without overwhelming them. | ||
:*'''Luxiumite''': Paired with the symbol of [[Luxium]], Luxiumite allows Automata to fill glass bulbs with lights, with a gram able to make a single palm-sized bulb shine brightly, and a single Globe filling an infinite number, or something as blinding as the sun itself. It also allows the machine to exhibit the emotion of hope, and sense hope being displayed around them. | :*'''Luxiumite''': Paired with the symbol of [[Luxium]], Luxiumite allows Automata to fill glass bulbs with lights, with a gram able to make a single palm-sized bulb shine brightly, and a single Globe filling an infinite number, or something as blinding as the sun itself. It also allows the machine to exhibit the emotion of hope, and sense hope being displayed around them. |
Revision as of 18:33, 2 July 2024
An Artificer is doing his thing.
Artifice
An overview of Artifice. Artifice requires at least 25 Experience in Ensorcelling and Engineering, as well as a Minor Merit to pursue.
=ArtificeA brief history of Artifice |
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Concepts
ToolsArtificers work with mundane tools, together with the Glyphics of Ensorcelling, and the various machinistry an Engineer might employ. Commonly, Artificers either work with, or are Terra or Draoidh themselves. Otherwise, they employ smiths or utilize Automatons to manufacture the components they need. Crested will make them appear more lifelike or organic, while maintaining functionality. TechniquesDictionAs Artificing relies upon the Argumentation of Glyphics, one's ability to dictate how Automata should act, and how it is powered is entirely dependent on this. Unlike a Conjuration, Artificers teach the Metaphor how to act through written and sometimes verbal or Canted. CognitionThe Cognition of an Automata can be thought of as a rudimentary Operating System or motherboard. These are carefully jeweled lines of Diction logic containing the routines, understanding, and memory banks of an Automata, if any. Cognition dictates how Automata should act, and determines how it should process the information of its components. Within the Cognition are logic statements, written against phrases or variable machine language. The more specific the language, the less likely Automata are to misinterpret their own logic, and the more non-specific, the less it will understand about itself - it cannot be told that it is a human without first writing everything into its Cognition that a human should be.
NexusA Nexus serves as the engine of power for Automata, and for this Alkahest is commonly used, paired with the Alchemical symbol for that Metaphor inscribed upon the Alkahest itself, or its housing, and then connected to with lines of Diction to its Cognition.
Example: Two grams of Dust would equate to a machine that could support the movement of 20 kilograms at once, as an Automata with a maximum radius of 2 meters. DeferenceAutomata have a slight deference to the Metaphor of their Nexus. This will never confer them a resistance to that Metaphor, but it does have uses. While multiple Nexuses are possible, they must be fashioned into the creation with parallel lines of Diction to wherever its Deference might overlap.
Example: An Automata with a Shard of Aerisite as its Nexus in order to support the floating of 1 Tonne at a dead wind. This small personal craft had an additional Nexus composed of 2 Grams of Imber to prevent it from Rusting, while conferring immunity to the pressures of deep Lacon.
ImitationTeaching Automata skills for independent action through mimicked information, limited by the quality of the Core. ComponentsAutomata are the sum of their parts, and their Components refer to the various distinct parts of their anatomy engineered by the Artificer. This is not a comprehensive list, and only covers some of the more common ones - you are free to devise your own. The FrameAmong all other Practices, Artificers require the broadest knowledge; they must form and engineer the body of their Automata themselves.
The CoreThe Core is a series of Alkahest housings dedicated to serving as the brain and logic systems of Automata. Most often they are centrally located, or spread across the body. Note that an Automata still needs the necessary frame and engineering to move in the ways required of its Skills, and cannot naturally wield or be initiated into Arcana.
NodesNodes are both the nervous system of an Automata, and its power source. They dictate how quickly an Automata can function when spinning or manipulating its own joints and gears without the aid of engines, and the tier of Skill they can operate at. Nodes may also be used as multi-purpose Sensors if left exposed or positioned well by the clever, but this often makes the creation less hardy against violent trauma. Even if the Automata is powered by an engine, it must still have some kind of Node to allow for a Core to control its routed mechanisms.
SensorsExtending the core to create the five senses, or additional senses based on Metaphor. In the case of eyes, two or more are needed for depth perception. Contrivances might make use of a membrane to hear, or a glass scope to see. More advanced senses depend on exposed crystals of Alkahest which themselves provide one specific sense each through the routed nervous system to its Core.
Acquiring AlkahestSee Seasonal Points and Duties to acquire Alkahest. |
Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Gestalt
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Articles on Practices
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Practices |
Practices · Alkahest · Ensorcelling |
Practices [ Alchemistry · Artifice · Malediction ] | |
Products [ Contrivances · Alkemicals · Mutagens · Automata · Airships · Railways ] |