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[[Category:Created by Aster]]
[[Category:Created by Aster]]
=Introduction=
=Introduction=
Alkahest is the magical reagent used by [[Arcanistry|Arcanists]] and [[Alchemistry|Alchemists]] for the manufacture of magical substances and [[Artifact|Artifacts]].
Alkahest is the magical reagent used by [[Arcanistry|Arcanists]] and [[Alchemistry|Alchemists]] for the manufacture of [[Alkemical|Alkemicals]], [[Contrivance|Contrivances]], and [[Artifact|Artifacts]]. On its own, Alkahest is used by [[Ensorcelling|Ensorcellers]] to manifest miracles.


==Tones==
===Qualities===
    [[Tone List|Tones]]: Alkahest has tonal arcane potential associated with a [[Metaphor]]. If one could see magic by way of arcane glass or [[Psychism]], these Tones would glimmer like stars along the ground, threads of Aether in varying length and thickness emanating from the material and arcing back down similar to a magnetic field made from arcane energies. See [[Tone List|Tones]]
Alkahest condenses down via [[Alchemistry]] into subsequently more powerful, more dense versions of itself. Materially, Alkahest shares many chemical properties with gold, including softness and density without the tampering of its presentation by a [[Sundering|Sunderer]]. If broken apart or antagonized enough, Alkahest will detonate with a Manifestation of that tier, destroying itself in the process.


===Aura===
==Manifestations==
 
Conjured by [[Ensorcelling|Ensorcellers]] of an equivalent tier who ''also'' possess the requisite '''Meditation''' skill, ''Manifestations'' allow those who possess no personal Arcana of their own to borrow powers, or serve as stand-ins in conflict where one's Arcane stamina is a vital factor. See [[Ensorcelling]].
===Discharge===
:Manifestations will render that Alkahest inert, useless for even crafting. It will slowly recharge up to the tier before it in a week, fully charging by one month.
 
{| class="wikitable"
===Qualities===
! Name !! Metaphor !! Manifestation !! Dust !! Sliver !! Shard !! Crystal !! Sphere !! Globe
Alkahest condenses down into subsequently more powerful, more dense versions of itself. Materially, Alkahest share many chemical properties with gold, including softness and density without the tampering of its presentation by an Arcanist.
|-
| Aetherite || [[Aether]] || Aetherite of an equivalent tier may temporarily [[Galdr|Wick]] the soul of a Galdr for a season. || Novice || Apprentice || Journeyman || Expert || Master || Ascendant
|-
| Saolite || [[Saol]] || Saolite allows for a cast of [[Nymhea]] Healing at an equivalent tier. || Cuts & Scrapes || Flesh Wounds || Bone Breaks || Organ Damage || Limb Regeneration || Resurrection (1 Use; Consumed)
|-
| Miasmite || [[Miasmata]] || Miasmata additively solidifies or diminishes Psychoplasm. || .9 or 1.1 || 0.75 or 1.25 || 0.5 or 1.5 || 0.25 or 1.75 || 0.10 or 2.00 || Incorporeal or 2.5x Steel
|-
| Somniite || [[Somnium]] || Somnium induces lethargy in beings capable of sleep, and idly grants the holder lucid dreaming. It can also be used to banish an equivalent-tiered Dreamwalker from one's dreams. || Sleeping Aid || Drowsiness || Minor Sedative || Moderate Sedative || Potent Sedative || Immediate Blackout
|-
| Fabulite || [[Fabula]] || Fabulite strengthens bones for several minutes. || Resistant || Rock-Hard || Iron || Steel || 2x Steel || 2.5x Steel
|-
| Anathemite || [[Anathema]] || Anathemite halves the strength of anything of an equivalent hardness, softening by one fifth the tier above, and slowly dissolves weaker ones. || Wood || Rock || Iron || Steel || 2x Steel || 2.5x Steel
|-
| Luxiumite || [[Luxium]] || Luxiumite allows for a cast of [[Fulgur]] Pyromancy at an equivalent tier. || Novice || Apprentice || Journeyman || Expert || Master || Ascendant
|-
| Geomenite || [[Geomena]] || Geomenite allows for a cast of [[Terra]] Lithomancy at an equivalent tier. || Novice || Apprentice || Journeyman || Expert || Master || Ascendant
|-
| Aerisite || [[Aeris]] || Aerisite allows for a cast of [[Zephyr]] Aeromancy at an equivalent tier. || Novice || Apprentice || Journeyman || Expert || Master || Ascendant
|-
| Imberite || [[Imber]] || Imberite allows for a cast of [[Aqua]] Hydromancy at an equivalent tier. || Novice || Apprentice || Journeyman || Expert || Master || Ascendant
|-
| Ardorite || [[Ardor]] || Ardorite allows for a cast of [[Abation]] Cryomancy at an equivalent tier. || Novice || Apprentice || Journeyman || Expert || Master || Ascendant
|-
| Absentite || [[Absentia]] || Absentite confuses equivalent tier Metaphoric divination when activated for up to an hour, rendering false-positives towards the wielder's intention - on themselves, an objects, or another. || Novice || Apprentice || Journeyman || Expert || Master || Ascendant
|}


====Dust====
====Dust====
Line 26: Line 50:


====Crystal====
====Crystal====
:1000 Grams of Dust
:1,000 Grams of Dust
*Expert Manifestations
*Expert Manifestations


====Sphere====
====Sphere====
:10000 Grams of Dust
:10,000 Grams of Dust
*Master Manifestations
*Master Manifestations


====Globe====
====Globe====
:100000 Grams of Dust
:100,000 Grams of Dust
*Grandmaster Manifestations
*Ascendant Manifestations


===Acquisition===
===Acquisition===
Alkahest is mined in small amounts from regulated [[Alkahest Quarries|Alkahest Quarry]]. Dust may also be sieved, sorted, and separated from surface regulith - common soils and sands found anywhere - or the Alkahest-rich sands obtained from panning and dredging rivers using [[Alchemistry]]. The Tone of the Alkahest retrieved depends on the location it was mined; Esprit Alkahest would be obtained from the site of lightning strikes and the refined rock of volcanoes, and panning rivers or beach sand would yield Satura Alkahest. These operations usually yield about 2 grams of Dust per day per tier of the worker's Mining skill.
Alkahest is mined in small amounts from locally regulated quarries. Dust may also be sieved, sorted, and separated from surface regulith - common soils and sands found anywhere - or the Alkahest-rich sands obtained from panning and dredging rivers. The [[Metaphor]] of the Alkahest retrieved depends on the location it was mined; Luxiumite would be obtained from the site of lightning strikes and the refined rock of volcanoes, and panning rivers or beach sand would yield Imberite Dust. These operations usually yield about 1 gram of Dust per day for every 10 miners, regardless of Mining skill.
:More commonly, those with [[Arcana List|Personal Arcana]] are [[Sundering|Sundered]] for their Alkahest.
 


==Refinement==
==Refinement==
[[Alchemistry|Alchemists]] may grow Alkahest of any Tone using a solution made from an equivalent number of Aetherite grams, provided they have some dust of the original. Ten grams of Dust will create a Sliver. A Sliver and ninety grams of Dust will condense down to a Shard. Nine hundred grams and a Shard will amount to a Crystal. To create a Sphere, one would need nine thousand grams of Dust and a Crystal. A Globe, ninety thousand and a Sphere. Dust of a sufficient number of grams is also therefore equivalent to that level of power. Alchemists may  also dissolve pieces of Alkahest down into Dust and subsequently purify any Tone into Aetherite.
[[Alchemistry|Alchemists]] may grow Alkahest of any Metaphor using a solution made from an equivalent number of Aetherite grams, provided they have some dust of the original. Ten grams of Dust will create a Sliver. A Sliver and ninety grams of Dust will condense down to a Shard. Nine hundred grams and a Shard will amount to a Crystal. To create a Sphere, one would need nine thousand grams of Dust and a Crystal. A Globe, ninety thousand and a Sphere. Dust of a sufficient number of grams is also therefore equivalent to that level of power. Alchemists may  also dissolve pieces of Alkahest down into Dust and subsequently purify any Metaphor back into Aetherite.
  An Alchemist must have an equivalent level of skill to safely condense Alkahest at that tier. For the full rules and process, see [[Alchemistry]].
  An Alchemist must have an equivalent level of skill to safely condense Alkahest at that tier. For the full rules and process, see [[Alchemistry]].


==Danger==
==Danger==
Alkahest in all its forms is benign and stable until worked via a [[Practice]]. Insufficient [[Meditation]] skill for handling a Discharge may lead to a runaway reaction, shedding minor manifestations of its associated forces before shattering like a bomb.
Alkahest in all its forms is benign and stable until worked via a [[Practice]]. Without equivalent [[Meditation]], Manifestations may leak out when handled directly, leading to a runaway reaction that sheds minor Manifestations of its associated forces before shattering like a bomb; control of a Manifestation is handled by [[Ensorcelling]].
{{Practices Footer}}
{{Practices Footer}}

Revision as of 19:27, 9 March 2024

Introduction

Alkahest is the magical reagent used by Arcanists and Alchemists for the manufacture of Alkemicals, Contrivances, and Artifacts. On its own, Alkahest is used by Ensorcellers to manifest miracles.

Qualities

Alkahest condenses down via Alchemistry into subsequently more powerful, more dense versions of itself. Materially, Alkahest shares many chemical properties with gold, including softness and density without the tampering of its presentation by a Sunderer. If broken apart or antagonized enough, Alkahest will detonate with a Manifestation of that tier, destroying itself in the process.

Manifestations

Conjured by Ensorcellers of an equivalent tier who also possess the requisite Meditation skill, Manifestations allow those who possess no personal Arcana of their own to borrow powers, or serve as stand-ins in conflict where one's Arcane stamina is a vital factor. See Ensorcelling.

Manifestations will render that Alkahest inert, useless for even crafting. It will slowly recharge up to the tier before it in a week, fully charging by one month.
Name Metaphor Manifestation Dust Sliver Shard Crystal Sphere Globe
Aetherite Aether Aetherite of an equivalent tier may temporarily Wick the soul of a Galdr for a season. Novice Apprentice Journeyman Expert Master Ascendant
Saolite Saol Saolite allows for a cast of Nymhea Healing at an equivalent tier. Cuts & Scrapes Flesh Wounds Bone Breaks Organ Damage Limb Regeneration Resurrection (1 Use; Consumed)
Miasmite Miasmata Miasmata additively solidifies or diminishes Psychoplasm. .9 or 1.1 0.75 or 1.25 0.5 or 1.5 0.25 or 1.75 0.10 or 2.00 Incorporeal or 2.5x Steel
Somniite Somnium Somnium induces lethargy in beings capable of sleep, and idly grants the holder lucid dreaming. It can also be used to banish an equivalent-tiered Dreamwalker from one's dreams. Sleeping Aid Drowsiness Minor Sedative Moderate Sedative Potent Sedative Immediate Blackout
Fabulite Fabula Fabulite strengthens bones for several minutes. Resistant Rock-Hard Iron Steel 2x Steel 2.5x Steel
Anathemite Anathema Anathemite halves the strength of anything of an equivalent hardness, softening by one fifth the tier above, and slowly dissolves weaker ones. Wood Rock Iron Steel 2x Steel 2.5x Steel
Luxiumite Luxium Luxiumite allows for a cast of Fulgur Pyromancy at an equivalent tier. Novice Apprentice Journeyman Expert Master Ascendant
Geomenite Geomena Geomenite allows for a cast of Terra Lithomancy at an equivalent tier. Novice Apprentice Journeyman Expert Master Ascendant
Aerisite Aeris Aerisite allows for a cast of Zephyr Aeromancy at an equivalent tier. Novice Apprentice Journeyman Expert Master Ascendant
Imberite Imber Imberite allows for a cast of Aqua Hydromancy at an equivalent tier. Novice Apprentice Journeyman Expert Master Ascendant
Ardorite Ardor Ardorite allows for a cast of Abation Cryomancy at an equivalent tier. Novice Apprentice Journeyman Expert Master Ascendant
Absentite Absentia Absentite confuses equivalent tier Metaphoric divination when activated for up to an hour, rendering false-positives towards the wielder's intention - on themselves, an objects, or another. Novice Apprentice Journeyman Expert Master Ascendant

Dust

1 Gram of Dust
  • Novice Manifestations

Sliver

10 Grams of Dust
  • Apprentice Manifestations

Shard

100 Grams of Dust
  • Journeyman Manifestations

Crystal

1,000 Grams of Dust
  • Expert Manifestations

Sphere

10,000 Grams of Dust
  • Master Manifestations

Globe

100,000 Grams of Dust
  • Ascendant Manifestations

Acquisition

Alkahest is mined in small amounts from locally regulated quarries. Dust may also be sieved, sorted, and separated from surface regulith - common soils and sands found anywhere - or the Alkahest-rich sands obtained from panning and dredging rivers. The Metaphor of the Alkahest retrieved depends on the location it was mined; Luxiumite would be obtained from the site of lightning strikes and the refined rock of volcanoes, and panning rivers or beach sand would yield Imberite Dust. These operations usually yield about 1 gram of Dust per day for every 10 miners, regardless of Mining skill.

More commonly, those with Personal Arcana are Sundered for their Alkahest.


Refinement

Alchemists may grow Alkahest of any Metaphor using a solution made from an equivalent number of Aetherite grams, provided they have some dust of the original. Ten grams of Dust will create a Sliver. A Sliver and ninety grams of Dust will condense down to a Shard. Nine hundred grams and a Shard will amount to a Crystal. To create a Sphere, one would need nine thousand grams of Dust and a Crystal. A Globe, ninety thousand and a Sphere. Dust of a sufficient number of grams is also therefore equivalent to that level of power. Alchemists may also dissolve pieces of Alkahest down into Dust and subsequently purify any Metaphor back into Aetherite.

An Alchemist must have an equivalent level of skill to safely condense Alkahest at that tier. For the full rules and process, see Alchemistry.

Danger

Alkahest in all its forms is benign and stable until worked via a Practice. Without equivalent Meditation, Manifestations may leak out when handled directly, leading to a runaway reaction that sheds minor Manifestations of its associated forces before shattering like a bomb; control of a Manifestation is handled by Ensorcelling.

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