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[[Category:Arcana]]   
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[[Category:Theorem]]   
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=Theorems=
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   '''Theorems''' are an approximation of supernatural knowledge, arming the mundane with the ability to understand and act against supernatural forces. Those who practice Arcana with no theory struggle to control their power or that of others. '''Theorems do not require a Minor Merit to pursue.'''
   '''Theorems''' are an approximation of supernatural knowledge, arming the mundane with the ability to understand and act against supernatural forces. Those who practice Arcana with no theory struggle to control their power or that of others. '''Theorems do not require a Minor Merit to pursue.'''
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=Theorem=
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==History==
==History==
The acknowledgment of Arcana as a disparate series of schools began in the 1298th year of the Second Era, when the Deepholds proposed that the sprawling and bloated study of [[Arcana]] be separated into Theorems dictating its various classifications.  
The acknowledgment of Arcana as a formalized series of schools began in the 1298th year of the Second Era, when the Deepholds proposed that the sprawling and bloated study of [[Arcana]] be separated into Theorems dictating its various classifications.  


[[Arcanology]] - the formal study of Aetheric [[Sorcery|Sorceries]] and [[Practice|Practices]] - was born from no less than fifty years of bureaucracy. Twenty years later, [[Theurgics]] took shape to classify the in-born Arcana of Dominion. [[Lore]] soon followed six years later, encompassing [[Glamour|Fae Glamour]] and the so-called 'Minor Glamour' of magical beasts. Lastly, [[Occultism]] was formalized in 1391 to explain the various forms of taboo or forbidden Arcana to do with souls, the dead, or [[Blight|Blights]].
:[[Ensorcelling]] - the formal study of dominating [[Alkahest]], [[Galdr]], and [[Practice|Practices]] - was born from no less than fifty years of bureaucracy. Twenty years later, [[Mysticism|Mystics]] took shape to study the myriad of [[Welkin]]. The ancient tradition of [[Animism]] was soon integrated six years later, encompassing now an academic approach to the study of [[Glamour|Fae Glamour]] and the so-called '[[Gramarye|Wild Glamour]]' of beasts and tradition.


By the present [[history|era]], scholars from all planes including Antarok, Céleste, and Ælphyne have since adopted the concept of Theorems, and academia - even mundane institutions - have done all they can to formulate courses for these fields of study.
:By the present [[history|era]], scholars from all planes including Antarok, Céleste, and Ælphyne have since adopted the concept of Theorems, and academic institutions - even the mundane - have done all they can to formulate courses for these fields of study.
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==Purpose==
==Purpose==
'''Theorems''' govern not just the study of Arcana, but also its principled usage. The more is known about a Theorem, the more apt a mage is at wielding associated Arcana. Magi who lack theory know little about their own spells, and they struggle to respond against the spells of others or even their own mistakes. Such 'hedge magic' spells are slow, prone to fizzling or even backlash - yet some argue those who refuted Theorems have on occasion joined the ranks of the [[Ascended]]; these detractors fail to mention the [[Apotheotic]] commonly referenced - Nunis Daar - was missing chunks of his brain by his own error and could no longer operate the muscles in his face.
'''Theorems''' govern not just the study of Arcana, but also its principled usage. The more is known about a Theorem, the more apt a mage is at wielding associated Arcana safely. Magi who lack theory know little about their own spells, and they struggle to respond against the spells of others or even their own mistakes. Such 'hedge magic' spells are slow, prone to fizzling or even backlash - yet some argue those who refuted Theorems have on occasion joined the ranks of the [[Ascension|Ascended]]; these detractors fail to mention the Ascended [[Galdr|Apotheotic]] commonly referenced - Nunis Daar - was missing chunks of his brain by his own error and could no longer operate the muscles in his face.
 
==Branches==
A '''Theorem''' is split into three basic conventions:
:*The first is '''Metaphor''', or how well the mage not only understands but ''feels'' the theoretical nature of Arcane forces at play.
:*The second is '''Esotera''', or the sum of related worldly experiences and liturgical knowledge the mage has accrued.
:*The third is '''Sovereignty''', or the mental ability of the mage to calmly direct forces in spite of stimulating circumstances.
 
==Metaphor==
Arcana is born of [[Metaphor]]; more precisely, foreign '''Arcane Forces''' are antithetical to the individual  '''dreams''' of the '''Godheads''' bleeding into one another, creating miracles that defy the natural laws each uses to ground reality. Every form of Arcana can be traced back to the laws of another Plane. Namely:
:*The '''Soul''' is a natural consequence of the [[Aetherium]], and thus is privileged to grow as a [[Psychism|Psychic]] or else draw [[Aether]] from the plane of infinites.
:
:*'''Life Force''' - or [[Saol]]  comes from Ælphyne; Fae [[Glamour]] evolved where Life Force suffuses its very air.
:
:*The force of '''death''' - [[Miasmata]] -  comes from [[Pandemonium]], and indeed all [[Undead]] owe their continued existence to the Plane.
:
:*The force of '''dreams''' and '''nightmares''' - [[Somnium]] - stems from the amorphous reflections of [[Arcadia]].
:
:*[[Fabula]] is the complex Antarokian force of '''change''', underpinning all other forces within the [[Cosmology|Godlands]].
:
:*[[Anathema]] is the force from [[Gehenna]] which drives '''exchange''' and '''dissolution''', composing [[Daemon|Daemons]].
:
:*'''Heat''' and '''light''' are born from [[Luxium]], shining down from the stars leading to [[Aarda]].
:
:*'''Earth''' such as stone or sand is derived from [[Geomena]], the primal force that drives geology on other planes from within the [[Ur'Duun]].
:
:* '''Air''' and winds are an aspect of [[Aeris]], a force belonging to [[Céleste]] far above Antarok.
:
:* '''Water''' is derived from [[Imber]] which fills the depths of [[Lacon]] - the ocean of Antarok.
:
:*The '''All and Nothing''' force of [[Absentia]] is similar yet limited as [[Nihilos]] is not a true Godhead, just as the [[Void]] is not a true Plane.
 
Metaphor may be invoked by tying one's understanding of a Godhead's concepts, their forces, and their Plane to an aspect of the self, others, objects, or their environment as a whole. This is often comparable with religion and indeed many faiths teach Metaphor to their supplicants.
'''Example:''' Those who mentally understand the purpose of '''Saol''' and attribute '''Mimira''', ''Godhead of Ælphyne'', to the presence of a beast - in understanding that Saol powers its flesh - who then emote in some way through speech and gestures, are likely to conjure a feeling of Saol Metaphor within themselves.


===Esotera===
===Esotera===
To broaden one's understanding of Arcana, they must seek ''Esotera''. This is done through any number of methods, from studying beneath a mentor and collecting books or journals, to dangerous magical duels and wild experiments, or traveling the Planes and engaging in cultural exchange with any mages not hostile to foreigners. In time a student will begin to understand the function and possibilities behind not just their own magic, but that of other's.
To broaden one's understanding of Arcana, they must seek ''Esotera''. This is done through any number of methods, from studying beneath a mentor and collecting books or journals, to dangerous magical duels and wild experiments, or traveling the Planes and engaging in cultural exchange with any mages not hostile to foreigners. In time a student will begin to understand the function and possibilities behind not just their own magic, but that of others.
 
:There is little in the way of anti-magic, and no armor nor ward is fool-proof. A battle between two mages is swift and brutal; two opposing forces cancel each other out, or they destroy the weaker. Esotera will help a mage to select the right action, to understand and undo an opposing force before it begins to harm them irreversibly.
There is little in the way of anti-magic, and no armor is fool-proof. A battle between two mages is swift and brutal, necessitating that two opposing forces cancel each other out. Esotera will help a mage to select the right action, to understand and undo an opposing force before it begins to harm them irreversibly.
===Sovereignty===
'''Sovereignty''' is born from the sum of ''Metaphorical'' and ''Esoteric'' understanding, forged together through ''practice''. When one truly understands a form of Arcana, they experience an edge of control. This control allows them to direct their spells more accurately, calling upon them more quickly and safely than someone who has not studied theory. There are more jagged bumps, edges, and irregularities in a spell conjured by a mage who has not cultivated this concept.
====Orders of Expression====
To '''express''' or cant an '''incantation''' is to think, chant, or gesture the very feeling of a Metaphor, speaking verbally or non-verbally the Metaphor of the forces you wield. A '''[[Fulgury|Fulgurist]]''' might thrust their body in arcs and swoops, screaming at a high pitch to better call upon the Luxium that fuels their spells with heat. This process confers a ''significant'' edge to the mage, with each canted ''Order of Expression'' of applying around five percent more control and power to the spell.
:*'''Thought, the First Order''' - Canting via one's thoughts is the first order of expression, aligning oneself with a force by suffusing their thoughts.
:*'''Speech, the Second Order''' - Canting via one's speech is the second order of expression, priming the environment for an expression of Sovereignty.
:*'''Gesture, the Third Order''' - Canting via one's gesture is the third order of expression, directing Metaphorical forces towards one's intention.
:*'''Sacrifice, the Fourth Order''' - Canting via sacrifice is to harm oneself or destroy a sentimental belonging, fueling a force with intensity.
:*'''Environ, the Fifth Order''' - Canting within the bounds of an environment metaphorically connected to the force will add that power to a spell, if aware.
:*'''Planar, the Sixth Order''' - Canting within the very Plane a force is from will yield a slight edge to casting, if aware.
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=Theorem Subjects=
 
==Theorems==
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[[File:Arcanology.png|50px|Arcanology.]]
[[File:Theorem.png|100px|Theorem.]]
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[[Arcanology]] governs the study of [[Aether]], [[Elementia]], [[Psychism]], and most [[Practice|Practices]]. See [[Arcanology]].<hr>
[[Theorem|Theorems]] are a form of supernatural study, arming the mundane and magi alike with the ability to understand or act against supernatural forces. Theorems '''do not''' need a [[Merit|Minor Merit]] to unlock. See [[Theorem]].<hr>
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[[File:Occultism.png|50px|Occultism.]]
[[File:Lore.png|50px|Animism.]]
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[[Occultists]] deal darkly in all such topics associated with [[Blight|Blights]] and the undead; [[Ghost|ghosts]], including souls and the afterlife. [[Poetics]], [[Nekros]], and [[Malediction]] are also in their purview. See [[Occultism]].<hr>
[[Animism|Animists]] study [[Saol|life force]] and nature, forming ''bonds'' with plants and beasts, big and small. [[Glamour]] and its [[Gramarye|wild derivatives]] of Saolbinding, Florabinding and Beast Magic each fall within the purview of an Animist. See [[Animism]].<hr>
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[[Theurgics|Theurges]] study [[Pact|Pacts]], [[Summoning|Summoners]], and the [[Cosmology|Planes]] as well as their [[Religion|gods]] and [[Spirit|inhabitants]]. See [[Theurgics]].<hr>
[[Mysticism|Mystics]] are purveyors of [[Metaphor]] who come to understand [[Welkin]], the [[Planes]] and their [[Religion|Godheads]], and the [[Undead]]. They use their soul as a tool for gathering information from the world around them, creating tools to harm the incorporeal while burning [[Alkahest]] to summon [[Spirit|Spirits]] as loyal guardians. See [[Mysticism]].<hr>
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[[File:Lore.png|50px|Lore.]]
[[File:Arcanology.png|50px|Occultism.]]
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[[Lore]] is the study of [[Glamour]], [[Life Force|Saol]], supernatural flora and fauna, or races such as [[Dragon|Dragons]] or [[Faefolk|Fae]] and their utilization in [[Practice|Practices]]. See [[Lore]].<hr>
[[Ensorcelling|Ensorcellers]] study [[Galdr]], [[Aether]], the domination of [[Metaphor]], and most [[Practice|Practices]] in order to conjure miracles from [[Alkahest]]. Extraordinarily versatile, Ensorcelling is a [[Arcana|mage's]] best friend. See [[Ensorcelling]].<hr>
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{{Arcana Footer}}

Latest revision as of 20:11, 31 August 2024

TheoremBanner.png
  Theorems are an approximation of supernatural knowledge, arming the mundane with the ability to understand and act against supernatural forces. Those who practice Arcana with no theory struggle to control their power or that of others. Theorems do not require a Minor Merit to pursue.

Theorem

History

The acknowledgment of Arcana as a formalized series of schools began in the 1298th year of the Second Era, when the Deepholds proposed that the sprawling and bloated study of Arcana be separated into Theorems dictating its various classifications.

Ensorcelling - the formal study of dominating Alkahest, Galdr, and Practices - was born from no less than fifty years of bureaucracy. Twenty years later, Mystics took shape to study the myriad of Welkin. The ancient tradition of Animism was soon integrated six years later, encompassing now an academic approach to the study of Fae Glamour and the so-called 'Wild Glamour' of beasts and tradition.
By the present era, scholars from all planes including Antarok, Céleste, and Ælphyne have since adopted the concept of Theorems, and academic institutions - even the mundane - have done all they can to formulate courses for these fields of study.

Purpose

Theorems govern not just the study of Arcana, but also its principled usage. The more is known about a Theorem, the more apt a mage is at wielding associated Arcana safely. Magi who lack theory know little about their own spells, and they struggle to respond against the spells of others or even their own mistakes. Such 'hedge magic' spells are slow, prone to fizzling or even backlash - yet some argue those who refuted Theorems have on occasion joined the ranks of the Ascended; these detractors fail to mention the Ascended Apotheotic commonly referenced - Nunis Daar - was missing chunks of his brain by his own error and could no longer operate the muscles in his face.

Esotera

To broaden one's understanding of Arcana, they must seek Esotera. This is done through any number of methods, from studying beneath a mentor and collecting books or journals, to dangerous magical duels and wild experiments, or traveling the Planes and engaging in cultural exchange with any mages not hostile to foreigners. In time a student will begin to understand the function and possibilities behind not just their own magic, but that of others.

There is little in the way of anti-magic, and no armor nor ward is fool-proof. A battle between two mages is swift and brutal; two opposing forces cancel each other out, or they destroy the weaker. Esotera will help a mage to select the right action, to understand and undo an opposing force before it begins to harm them irreversibly.

Theorems

Theorem.

Theorems are a form of supernatural study, arming the mundane and magi alike with the ability to understand or act against supernatural forces. Theorems do not need a Minor Merit to unlock. See Theorem.

Animism.

Animists study life force and nature, forming bonds with plants and beasts, big and small. Glamour and its wild derivatives of Saolbinding, Florabinding and Beast Magic each fall within the purview of an Animist. See Animism.

Theurgics.

Mystics are purveyors of Metaphor who come to understand Welkin, the Planes and their Godheads, and the Undead. They use their soul as a tool for gathering information from the world around them, creating tools to harm the incorporeal while burning Alkahest to summon Spirits as loyal guardians. See Mysticism.

Occultism.

Ensorcellers study Galdr, Aether, the domination of Metaphor, and most Practices in order to conjure miracles from Alkahest. Extraordinarily versatile, Ensorcelling is a mage's best friend. See Ensorcelling.