Alkahest: Difference between revisions
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| Somniite || [[Somnium]] || Somniite induces lethargy in beings capable of sleep, and idly grants the holder lucid dreaming. It can also be used to banish an equivalent-tiered Dreamwalker from one's dreams. Banishment and lethargy are resisted by equivalent skill in Meditation or Resistance. || Sleeping Aid || Drowsiness || Minor Sedative || Moderate Sedative || Potent Sedative || Immediate Blackout | | Somniite || [[Somnium]] || Somniite induces lethargy in beings capable of sleep, and idly grants the holder lucid dreaming. It can also be used to banish an equivalent-tiered Dreamwalker from one's dreams. Banishment and lethargy are resisted by equivalent skill in Meditation or Resistance. || Sleeping Aid || Drowsiness || Minor Sedative || Moderate Sedative || Potent Sedative || Immediate Blackout | ||
|- | |- | ||
| Fabulite || [[Fabula]] || Fabulite | | Fabulite || [[Fabula]] || Fabulite deafens a certain radius around it, preventing sound - of that tier of force - from escaping. || 10ft / 10 Seconds || 25 ft / 1 Minute || 50 Ft / 5 Minutes || 100 Ft / 30 Minutes || 500 Ft / 6 Hours || 1 Mile / 1 Day | ||
|- | |- | ||
| Anathemite || [[Anathema]] || Anathemite halves the strength of anything of an equivalent hardness, softening by one fifth the tier above, and slowly dissolves weaker ones. || Wood || Rock || Iron || Steel || 1.5x Steel || 2x Steel | | Anathemite || [[Anathema]] || Anathemite halves the strength of anything of an equivalent hardness, softening by one fifth the tier above, and slowly dissolves weaker ones. || Wood || Rock || Iron || Steel || 1.5x Steel || 2x Steel |
Revision as of 02:05, 15 March 2024
Introduction
Alkahest is the magical reagent used by Arcanists and Alchemists for the manufacture of Alkemicals, Contrivances, and Artifacts. On its own, Alkahest is used by Ensorcellers to manifest miracles.
Qualities
Alkahest condenses down via Alchemistry into subsequently more powerful, more dense versions of itself. Materially, Alkahest shares many chemical properties with gold, including softness and density without the tampering of its presentation by a Sunderer. If broken apart or antagonized enough, Alkahest will detonate with a Manifestation of that tier, destroying itself in the process.
Appearance
Alkahest exists in the eye of the beholder. The color of untampered Alkahest varies depending on how its witness imagines that Metaphor to present itself, glowing based on potency. Skilled Mystics can freely imagine Metaphor to be of a certain color to identify which kind of Alkahest they are looking at. This can be a dazzling display of colors, or something more opaque, even translucent. This color will also shine onto the surrounding surfaces with a soft glow, growing in brightness depending on the potency; a Globe is as bright as a brazier.
Manifestations
Conjured by Ensorcellers of an equivalent tier who also possess the requisite Meditation skill, Manifestations allow those who possess no personal Arcana of their own to wield a controlled detonation of Metaphor, or to serve as stand-ins in conflict where one's Arcane stamina is a vital factor. See Ensorcelling.
- Manifestations will render that Alkahest inert, useless for even crafting. It will crumble into fine grains of sand when emptied of its Metaphor. Nearby Alkahest of the same Metaphor will interfere with its own Manifestations of an equivalent tier, meaning one cannot simply pack lots of Dust into a vessel and expect a greater reaction - it must be chambered and detonated separately or it will simply be a 'Novice' Manifestation as any other.
- Alkahest in all its forms is benign and stable until worked via a Practice. Without equivalent Meditation, Manifestations may leak out when handled directly, leading to a runaway reaction that sheds minor Manifestations of its associated forces before shattering like a bomb; control of a Manifestation is handled by Ensorcelling.
Name | Metaphor | Manifestation | Dust | Sliver | Shard | Crystal | Sphere | Globe |
---|---|---|---|---|---|---|---|---|
Aetherite | Aether | Aetherite of an equivalent tier may temporarily Wick the soul of a Galdr for up to a season. | Novice | Apprentice | Journeyman | Expert | Master | Ascendant |
Saolite | Saol | Saolite allows for a cast of Nymhea Healing at an equivalent tier. | Novice | Apprentice | Journeyman | Expert | Master | Ascendant |
Miasmite | Miasmata | Miasmite diminishes Psychoplasm or reinforces it up to its magnitude. | .9 or Wood | 0.75 or Stone | 0.5 or Iron | 0.25 or Steel | 0.10 or 1.5x Steel | Incorporeal or 2x Steel |
Somniite | Somnium | Somniite induces lethargy in beings capable of sleep, and idly grants the holder lucid dreaming. It can also be used to banish an equivalent-tiered Dreamwalker from one's dreams. Banishment and lethargy are resisted by equivalent skill in Meditation or Resistance. | Sleeping Aid | Drowsiness | Minor Sedative | Moderate Sedative | Potent Sedative | Immediate Blackout |
Fabulite | Fabula | Fabulite deafens a certain radius around it, preventing sound - of that tier of force - from escaping. | 10ft / 10 Seconds | 25 ft / 1 Minute | 50 Ft / 5 Minutes | 100 Ft / 30 Minutes | 500 Ft / 6 Hours | 1 Mile / 1 Day |
Anathemite | Anathema | Anathemite halves the strength of anything of an equivalent hardness, softening by one fifth the tier above, and slowly dissolves weaker ones. | Wood | Rock | Iron | Steel | 1.5x Steel | 2x Steel |
Luxiumite | Luxium | Luxiumite allows for a cast of Fulgur Pyromancy at an equivalent tier. | Novice | Apprentice | Journeyman | Expert | Master | Ascendant |
Geomenite | Geomena | Geomenite allows for a cast of Terra Lithomancy at an equivalent tier. | Novice | Apprentice | Journeyman | Expert | Master | Ascendant |
Aerisite | Aeris | Aerisite allows for a cast of Zephyr Aeromancy at an equivalent tier. | Novice | Apprentice | Journeyman | Expert | Master | Ascendant |
Imberite | Imber | Imberite allows for a cast of Aqua Hydromancy at an equivalent tier. | Novice | Apprentice | Journeyman | Expert | Master | Ascendant |
Ardorite | Ardor | Ardorite allows for a cast of Abation Cryomancy at an equivalent tier. | Novice | Apprentice | Journeyman | Expert | Master | Ascendant |
Absentite | Absentia | Absentite confuses equivalent tier Metaphoric divination when activated for up to an hour, rendering false-positives towards the wielder's intention - on themselves, an object, or another. | Novice | Apprentice | Journeyman | Expert | Master | Ascendant |
Dust
- 1 Gram of Dust
- Novice Manifestations
Sliver
- 10 Grams of Dust
- Apprentice Manifestations
Shard
- 100 Grams of Dust
- Journeyman Manifestations
Crystal
- 1,000 Grams of Dust
- Expert Manifestations
Sphere
- 10,000 Grams of Dust
- Master Manifestations
Globe
- 100,000 Grams of Dust
- Ascendant Manifestations
Acquisition
Alkahest is mined in small amounts from locally regulated quarries. Dust may also be sieved, sorted, and separated from surface regulith - common soils and sands found anywhere - or the Alkahest-rich sands obtained from panning and dredging rivers. The Metaphor of the Alkahest retrieved depends on the location it was mined; Luxiumite would be obtained from the site of lightning strikes and the refined rock of volcanoes, and panning rivers or beach sand would yield Imberite Dust. These operations usually yield about 1 gram of Dust per day for every 10 miners, regardless of Mining skill.
- More commonly, those with Personal Arcana are Sundered for their Alkahest.
Refinement
Alchemists may grow Alkahest of any Metaphor using a solution made from an equivalent number of Aetherite grams, provided they have some dust of the original. Ten grams of Dust will create a Sliver. A Sliver and ninety grams of Dust will condense down to a Shard. Nine hundred grams and a Shard will amount to a Crystal. To create a Sphere, one would need nine thousand grams of Dust and a Crystal. A Globe, ninety thousand and a Sphere. Dust of a sufficient number of grams is also therefore equivalent to that level of power. Alchemists may also dissolve pieces of Alkahest down into Dust and subsequently purify any Metaphor back into Aetherite.
An Alchemist must have an equivalent level of skill to safely condense Alkahest at that tier. For the full rules and process, see Alchemistry.
Articles on Practices
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Practices |
Practices · Alkahest · Ensorcelling |
Practices [ Alchemistry · Artifice · Malediction ] | |
Products [ Contrivances · Alkemicals · Mutagens · Automata · Airships · Railways ] |